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A history of Calebethon

A history of Calebethon

image The legend of the massive underground realm known as Calebethon survived the cataclysm. What we know comes to us from The Hiergamenon which remains our primary source of knowledge of life before the breaking of the world.

Roughly two thousand years before the Cataclysm…

As we already know, for a long while the mortals of Elemental held their own against the invading Titans thanks in large part to the power of the Magicians. These great sorcerers were able to go head to head with many of the Titans in battle.

The most famous of these magicians was known as Dirdoth. As the High Mage of his order, he set out to create a secret refuge for men who were rebelling against the Titans.

Dirdoth’s greatest achievement became Calebethon. This immense city existed throughout the underground mountain chain on the eastern side of the continent.

Dirdoth’s fate was sealed when Tar-Thela completed her quest to transfer the magic of Elemental into the scattered shards. Deprived of their source of power, Dirdoth and the Magicians were ruthlessly crushed.  For a long while, Calebethon was abandoned.

The rise of the cursed Morrigan

As told elsewhere, the heroic Hosten, first of the Channelers, was able to surprise the Titans and drive them from their capital.  Powerful as he was, Hosten, like all Channelers, was mortal and eventually passed on.

His son, Morrigan inherited his ability to channel the magic from the shards. Unlike his father, he used his power to enslave men. Envious of the Titans, Morrigan looked to order the world to his liking.  To achieve that objective, he studied both life and death magic.

Morrigan was the first Channeler to discover that life and death magic were mutually exclusive. The effects of his increasing reliance on death magic could be seen in himself and the lands around him.

The worst of his deeds, however, occurred in Calebethon. He and his creatures reoccupied it and began a series of dark experiments.

It is, with some irony, that the origin of the Fallen lies not with the Titans but rather with a mortal man.  The secret of twisting natural beings into unnatural ones, discovered by Morrigan and perfected by the Dred’nir Curgen would cause great suffering for men long after Morrigan had passed on.

The silver orb

Morrigan’s creations, sensitive beyond all mortal beings to the presence of magic, sensed something of unrivaled potency in the depths of Calebethon. They soon found the source of this power in a small piece of metal that seemed to be able to change shape based on the will of its holder.

Dutifully bringing the object to their master, Morrigan realized it was an object of great power but could not divine what its purpose was.

Morrigan spends much of the remainder of his life trying to unlock the secrets of the silver orb in the belief that it was the key to immortality.  He fails.  In his failing days, Morrigan had a special chamber constructed that hides the song of the silver orb so that others would not easily find it.

The War of Magic

During the War of Magic, a Channeler of great might discovered a piece of special glass that Morrigan constructed that led him to Morrigan’s vault of treasures. The subsequent looting resulted in the eventual discovery of the chamber by the Shadow titan who recognized it for what it was. Realizing the inherent danger of removing it from the chamber, the Shadow titan placed traps to ensure it could never be disturbed.

Naturally, it will again be disturbed…

71,860 views 41 replies
Reply #26 Top

I like it.

 

Definetly want a endgame movie (in sandbox) where you type in your name (or the profilename is used) just like in Heroes of Might & Magic II where you get a monster or something as a measure of how well you played. That really added replayability and competetiveness.

Some guy comes here and says "Yeah! Gotted rank Paladin with these RMG parameters on Impossible!" and then I and other competetive guys will try and beat that. Ofcourse, the faster you win the higher rank.

Reply #27 Top

Very interesting to see the game's subtitle placed firmly in the past. Gives me great hope that Elemental will break serious new ground for TBS games by putting all the different ways to end a game on fairly equal footing. Here's to a quest win that isn't all about world domination, a diplomacy win that's about more than just military strength, and a magical/research win that isn't just a bone thrown to turtlers.

I suppose it's too much to hope for a purely dynastic win, though...trying to read A Clash of Kings slowly, not having that much success...

Reply #28 Top

I would guess there will be an awesome cinematic involving all my enemies being crush under my heel. Call me simplistic but that's all i need.

Reply #29 Top

Quoting GW, reply 27
I suppose it's too much to hope for a purely dynastic win, though...trying to read A Clash of Kings slowly, not having that much success...

A dynastic win would be awesome! Unfortunately, setting oneself up to inherit the whole world doesn't help much if sovereigns don't start dying. Since there's no assassination and all and the sovereigns sound pretty hard to kill, I'm starting to wonder what the dynasty system is for, beside free heroes. :(

Reply #30 Top

Damn. Why call a MALE Morrigan? She is a goddess of war and lust. Why not call him Aphrodite or Venus?

Reply #31 Top

Well, Morrigan was a word for terror or greatness in Irish (thanks wikipedia!  :| ) so maybe it's what people called him in stories passed down after he unleashed the idea of twisting creatures and men upon the world.  Or... maybe in this lore it was a male name, sorta like Leslie or Stacy, which was male but is pretty much a female name now.

 

So to tie in the traits and weaknesses dev journal, some sort of high cost trait called "Student of Morrigan" or something would be awesome.  I'm thinking a huge diplomacy and unrest penalty, but you get to create (hire?) fallen creatures more often, maybe corrupt units into twisted beings after creation, or some other sinister power.

 

 

Reply #32 Top

One thing I find interesting is that this sorty portrays the cataclysm as more of a slow slide into decay and death, as opposed to "life as usual... ho um..... wha?Cataclysm!!!........................................................................................................................... shit!"

Here we seem to have the world being torn apart for hundereds, perhaps even thousands of years.

Reply #33 Top

I do not even know a story where cataclysm comes as sudden and unexpected like the sky coming rumbling down from the heavens would be sudden... Then again I do not know a whole lot of fantasy because fantasy books are all generic - with a few exceptions maybe...

In the stories I do know, cataclysm has been plotted for ages too. LotR anyone? Magician from Feist? Those are about the most succesful stories around, and they have the same thing, in the sense that the world decays over time rather than the end of the world being sudden and instant.

Reply #34 Top

In the dragonlance series, things were ok, although the lead priest guy was getting a big ego or something.  Then one day the gods threw a mountain at the city of Ishtar.

Various natural disasters occured, and all religious magic disappeared.

Reply #35 Top

Here we seem to have the world being torn apart for hundereds, perhaps even thousands of years.

The campaign map surely shows that there is a more-than-oh-shit cataclysm in the recent past. Splitting a continent surely counts for that, dunnit?

Reply #36 Top

Magic can split continents overnight...... the impression I got was that all the suddent the Titans showed up, fought the Men for a few months at most, then sealed up the magic and dissapeared. The dragon fountains and things seemed to be from the "golden age" before all that unpleasantness.

Reply #37 Top

Quoting Scoutdog, reply 36
Magic can split continents overnight...... the impression I got was that all the suddent the Titans showed up, fought the Men for a few months at most, then sealed up the magic and dissapeared. The dragon fountains and things seemed to be from the "golden age" before all that unpleasantness.
I never got that impression. o_O Titans arrived, fought the locals for a time, got the crystal syphons, got stuck, decided to stay, got kicked out after some time, big badaboom in the final battle, 100 years later "Elemental: War of Magic".

Reply #38 Top

Are these names set in stone?  Words like "Lothlorien," "Celeborn," and "Silmarilian" roll off the tongue.  Words like "Calebethon" and "Hiergamenon" are hard to even pronounce.  The former stays in mind from things I read over 20 years ago, the latter I doubt will.

Reply #39 Top

Calebethon and Hiergamemnon seem fine to mee. Think "Celebration"(somewhat) and "Argamemnon"(almost exactly)

As for what the Calebethon's History SEEMS to portray, is that the Titans arrived, got their asses kicked, retreated to the dark recesses, and then once the shards were formed the Mages/Mortals got THEIR asses kicked, and the Titans ruled completely for a time. Then the channelers started appearing for a time and took over the world in small pockets, so the Titan's rule began to shrink once more.

Im thinking of the Titans more and more like Characters in a really, really long anime series, were they all have special powers, and occasionally defeat mortal champions, and occasionally are defeated by mortal champions. But never NEVER die. The culmination of the Cataclysm probably showed a once evil titan go into a State of Regret and Redemption, fighting with a group of humans, fighitng to stop the leader of the SUPER bad Titans whom was hatching a giant DOOMSDAY plot, to recruit more titans for his campaign.

Then the actual Cataclysm was in this final battle, where the Repentful Titan sacrificed his life to seal all the other titan's into the earth or somesuch .... to lock them into an eternal stasis of un-moving.

This seal managed to cause great destruction to the mortal realm, splitting the main continent totally in half, among other things ... like near total environmental and socio-economic devastation.

The Channeler kings of OUR game (the canon) were probably psuedo-normal people, or people of great skill and stature ... but still "normal" with an untapped potential. Then, after the great cataclysm, in the struggle for survival they found out their powers in a very hard-way do-or-die situation. After finding their powers, and beginning to tap into them, and learning about them, they begin to build an empire around them that initially just starts with the small group of people the Channeler had taken shelter with/happened to survive with.

As such, our channelers could probably have a some-what normal profession, however more likely they held some sort of Position of Power.

Reply #40 Top

I have just made the connection between this old dev thread and the "ball o' powerage" mentioned within and the other "ball o' powerage" here...... one wonders as to the similarity...