[Suggestion][UI] Tech Popup

Whenever I finish researching a tech, I get a popup with two options: Continue / New Goal.

However, I noticed that the vast majority of the time, I wanted to know what techs would be available at the next level.  So I found myself constantly clicking new-goal, looking at the potential options, and choosing my path independent of the prompt.  Often, I would want to continue on the same path, but couldn't know that until I visited the kingdom screen.

I think it would be good to experiment with the popup structure to see if we can get that information onto the popup screen.  I playred around a little with a few ideas and came up with this mockup:

As a very minor suggestion, I also changed unlock --> enable.  It's a psych thing that probably doesn't matter, the difference between: "We are keeping something away from you until you earn it" and "You are earning something that was out of your reach"

What are people's thoughts on this?

 

7,392 views 5 replies
Reply #2 Top

Good idea ! k1

Reply #3 Top

There are currently way too many popups when you've researched something anyway imho.

 

Also, I still want them to switch the position of the "continue" and the "new goal" buttons. Imho it's counterintuitive when the continue one is on the left instead of the right. :)

Reply #4 Top

Yea, continue should probably be on the Right xD

 

So in this case, would continue lead to Refined Farming??

Reply #5 Top

Tasunke: Yeah, Continue would keep you on the Civilization Track with a chance for refined farming predicted for the next breakthrough.

Vandenburg makes a good point, I think it would be a positive change if we could figure out how to reduce the number of popups per tech discovery. (Right now the flow is --> Breakthrough [Choose Tech] --> Turn Report --> Tech Popup [Stay on Path or Switch]).  At the very least, having one follow the other (rather than being interrupted by the turn report) would be good.