Elemental Beta 1G Friday Update

imageGreetings!

We’re still going to have an official Beta 1G update next Thursday but we didn’t want to wait until Thursday to get these bug fixes to you so that people could play the game over the weekend.

Here’s what got checked in:

+ Fixed crash when loading a save game with a unit type that has ability bonus options selected

+ Fix for stuck turn button caused by auto-patrolling creatures with invalid positions being unable to set a patrol destination and never allowing the turn to continue, instead cancels their auto-patrol

+ Custom factions, races, and quests should show up now.

+ While ensuring that custom factions are loaded in should fix some loading bugs, also made sure that the code to load in a player could handle loading the game without crashing even if the player's old faction can't be found

+ Accessories show up in the unit design screen's item list again, under an "Accessories" header entry

+ Fixed some entry highlight behavior in create sovereign screen and unit design screen when equipping clothing or hair that happened to be backup clothing in case you unequipped some other equipment, wouldn't highlight the entry again

+ Fixed create sovereign screen not remembering old hair and clothes as backups the first time you unhide the screen, requiring you to click on the gender button if you actually wanted that behavior

+ Added some missing labels to the create sovereign and customize faction screens

+ Removed Imbue Champion as a starting spell for all factions, and removed any references to TestSpellbook.

+ Took all the spells from test spell book and put them into each into a specific spell book as I saw fit.  (ie. some went to Air spell book, some went to Earth spellbook, etc..)

note: To ensure all data is up-to-date, players should clear their "My Documents\My Games\Elemental\Units" folder, as well as the "Races" folder in that same directory. Thanks!

The new build should be available to the beta group tonight.

Next Thursday we will add in all the new people who have pre-ordered since the launch of Beta 1 last Fall.

2,351 views 8 replies
Reply #1 Top

wow what a nice surprise, thank you :-)

Reply #4 Top

Yay!

 

Now the game crashes randomly from 5 to 30 mins in after start for me. (Went without any problems without the hotfix.)

 

Will do some crash reports for that later when I got time.

Reply #5 Top

Nice! :D

Reply #6 Top

cool

Reply #7 Top

Holy fleep. Frogboy, I may have to marry you. (My wife may come to beat you up but what do I care, I'm playing the beta.)

Reply #8 Top

Frogboy, may I ask what is Stardock's stance on OS X? Why not release Sins / Elemental for the Mac? In particular, from what I gather about Elemental's engine, its pretty modular, right? So, would it be hard to port it to Mac? It would be a fun game to be able to play witout having to switch to Windows...

Or just Ciderize it properly ;-) Its not as good as a native port, but when done well its enough. Since doesn't have too high requirements, so I could play it on my laptop...