Aplos Aplos

[MOD] Stars

[MOD] Stars

For interstellar military companies in multistar maps

http://stars.zz.mu

834,362 views 263 replies
Reply #201 Top

hmm i guess those new ships certainly arent taken from EVE Online? just kidding the mod looks pretty cool

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Reply #202 Top

Quoting gladiatormaster87, reply 199
can someone tell me exactly what this mod is? I've header that it has deep space roaming, graphics overhaul, and several other things, so what is it?

 

If you click on the image (where it says 'click') in the OP, it will bring you to a site which has all the information you are looking for.

Reply #203 Top

I have really only been playing Distant Stars as  mod for Sins and I thought it was time to try something else. Few thoughts.

 

The new research items aren't overwhelming but seem really creative. Definitely stoked for Titans. We'll see how that turns out. Not sure how I feel about mobile starbases. I thought that only having one move was interesting. One thing I didn't like about DS is that it was advertised as "doubling the research" but really all that was added was a bunch more levels to each research item. I am liking the new options for Diplomacy in Stars. Very creative. 

I don't like the maps. there are too many connections. Making a chokepoint, major strategy for sins, seems difficult to have happen this way. But I will play around with it more and see if I get used to it. 

The music selection for the mod just doesn't suit me. Schindler's list? In Space? When the site posts it as "ambient" I was expecting ambient music. This is orchestral. Not a huge critique but the music killed the experience at the get go for me. I am probably going to change the files myself. 

On a whole the visuals seem really awesome but I don't get the phase drive visual effect. Seems like it's not working properly. There is a slight shimmer infront of the ship and then it's just in phase space. I thought the effect was weak. 

My suggestions: Keep the maps how you like them. There is choice there so who cares what I think. Switch up the music. Fix phase drive. 

Everything else looks awesome. Looking forward to getting my first Titan!

 

 

Reply #204 Top

Quoting cepheidsoul, reply 203
I have really only been playing Distant Stars as  mod for Sins and I thought it was time to try something else. Few thoughts.

Hmm nice to know You've chosen Stars )

You may turn off the music

Maps... well.. I consider mod's are more realistic, and phase jump substitutes the flight. In the mod good and developed planets become a kind of a chokepoint (or at least it was planned to happen so). 

Frankly speaking I've intended to remove the phase effect.

Regards 8)

Reply #205 Top

Really? No phase drive effect? That's one of the best parts of the game! ;)

 

Anyhow, Aplos. I like what you've done with the game and the website for the mod is really well done. Are all the graphical updates self made or are some of them combinations from past mods like volumetric explosions and celestial bodies?

 

I am going to give the maps another go. Again, not what I am used to. I like the fact that if you have players who decide to just build a massive fleet and march it around in one location that if you strike them somewhere soft, it will take them 15 minutes to get it to the other side of the solar system rather than have direct access. But, I am willing to have an open mind and explore your vision for the game. 

 

Thanks for the contribution to the community

 

Cheers,

CS

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Reply #206 Top

Hi!

This mod merged  and altered many others: bailknight's, Celestial bodies, Sins Plus, Volumetric Explosions (stood the same) and others...

Cheers 8)

Reply #207 Top

did you ever add the dark remnants back in? haven't checked sins very often, forgive me

Reply #208 Top

2.52 is released!

FEATURES

NEW: +2 new Doctrines, Vigilia can migrate to distant stars (can be considered as Universal Evil ;) ), different tweaks

Reply #209 Top

2.521 IS RELEASED

FEATURES
2.521 NEW: Bug fixing, small tweaks 

Almost the same as 2.52

2.52 NEW: +2 new Doctrines, Vigilia can migrate to distant stars (can be considered as Universal Evil ;) ), different tweaks

Reply #210 Top

2.522 IS RELEASED

FEATURES
NEW: Small tweaks, New Map, Advent Frigate Carrier lays mines similar to Vasari Minelayer

Almost the same as 2.52, 2.521

2.521 NEW: Small tweaks 

2.52 NEW: +2 new Doctrines, Vigilia can migrate to distant stars (can be considered as Universal Evil ;) ), different tweaks

Reply #211 Top

Tracking your mod for quite a long time now. I will finally try it, your features are so promising. Thanks !

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Reply #212 Top

Just popping in to say I love this mod. To me it feels like I get a better choice between expanding quickly or turtling and between heavy research or LMCU. I always hated how the research was basically an afterthought in the vanilla game. Distant Stars was always my mod of choice before this but I think I'm a convert - I like the map changes; a combination of being an astronomy buff and a bit OCD made the vanilla layouts a little bothersome.

I actually also like the music choice. Pretty sure I recognize a song from Star Trek: The Motion Picture and unless I'm imagining things, an orchestral cover of Metallica's "Nothing Else Matters?"

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Reply #213 Top

Thanks for making this mod, I have been playing it for awhile now. The last couple of versions though I am unable to build structures anywhere but right at the planet, in other words, nowhere in the gravity well except at the innermost circle. Any ideas? Seems to be since upgrading to Diplomacy 1.31 & 1.34. Thanks again for a great mod!

 

P.S.

A.I. players can build anywhere

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Reply #214 Top

Great Mod!  I'm finding the planet textures are too bright for me.  The dayside seems to get washed out.  Is there a way I can darken these up?  If so, does this need to be done for each planet or is it something more global?  Any help would be appreciated.  

Thanks!

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Reply #215 Top

Disregard my previous post #214.  I figured out the problem and have corrected it.

Again...great mod Aplos.  Wonderful work!

Reply #216 Top

Aplos a friend and I played some of the maps with your mod enabled last weekend. It is definitely an intriguing concept on gameplay! For those that are curious about this I would suggest turning off phase lanes and making sure that the planetary names are shown. It is a bit overwhelming to play at first but after you get the hang of it, it plays very nicely.

Reply #217 Top

I love this mod.

Reply #218 Top

I'm not necessarily a fan of the titans, but the map design and gameplay mechanics are very awesome. There are many things that this mod sets out to do that it does well.

Reply #219 Top

If we could merge Stars, Maelstrom and Distant Stars and some of Zombie's Fallen into a single ubermod...

Reply #220 Top

o_O

 

Sinperium ... when rebellion comes around ... want a hand with that? :grin:

Reply #221 Top

Quoting Sinperium, reply 219
If we could merge Stars, Maelstrom and Distant Stars and some of Zombie's Fallen into a single ubermod...

You'd probably hit the 2GB limit. ;)

Reply #222 Top

Quoting GoaFan77, reply 221



Quoting Sinperium,
reply 219
If we could merge Stars, Maelstrom and Distant Stars and some of Zombie's Fallen into a single ubermod...


You'd probably hit the 2GB limit.

I'm sure LAA would fix that simple issue of 2GB wall which of course is the only thing holding back an integration like this! Queue Stant!

Reply #223 Top

stop limiting sins to ONLY 64 bit windows with the LA LA LA LA LA LA SHIT

harpo

 

Reply #224 Top

Quoting Sinperium, reply 219
If we could merge Stars, Maelstrom and Distant Stars and some of Zombie's Fallen into a single ubermod...

 

You would hit the 2gb and be adding way too many different things.  I still think Maelstrom, Zombie's Fallen, Babylon 5, etc that add new races should stand on their own. 

 

However, what I would like to see are all the changes to the original SoaSE races compiled into one SoaSE ubermod.  Here would be my ideal version:

Use the Stars mod as a base with all the extra research from Stars (especially the engine and phase travel speed upgrades, and doctrines) and the Stars titans (until rebellion), and then add the following on top of that:

Everything from the 4x mod: the new diplomacy system, the Rebalanced Trade/Refinery/Resource Focus mechanic, the balance fixes to Advent, the racial abilities, the faster culture system that also buffs allegiance, and the 4x version of the random encounters.  Also, keep resource asteroids at all the planets and make them look like moons (Stargate Invasion mod).  What annoyed me about Stars was that you had to rely way too much on asteroid belts.  This isn't a problem for Stars maps, but if you want to play original Sins maps with the Stars mod you were pretty much hosed.

Lots of things from Distant Stars: The extra strike craft, planetary abilities, pirate stuff, and especially the planetary defense system. 

A compilation of all the various planet mods added in (including all the Stars planets but with more resource asteroids, Maelstrom's planets without insane credit and resource rates, Celestial Bodies, what Axeldude is currently working on, etc combined with the resource asteroids turned into moons and the unexplored gravity well graphic from the Stargate Invasion mod).

All the various graphics, sounds, and explosion enhancement mods.

Reply #225 Top

Quoting ZombiesRus5, reply 222

I'm sure LAA would fix that simple issue of 2GB wall which of course is the only thing holding back an integration like this! Queue Stant!

As I've told Carbon and the other fellas, intentionally egging me on doesn't work.  It has to be genuine excitement for 'discovering' this wonderful thing.  That way it's much more pleasurable for me to crush them.  ;P