Favored Political Party?
Which one do you like more?
I've tried to make a search in the forum, but I've only found threads about modding P.Parties, so... the question is simple: which one do you like more and why?
- Federalist: 20% economy bonus
- Industrialist: 20% social/military production
- Mercantile: 20% espionage/trade
- Pacifist: 10%social; 20% influence
- Populist: 10% morale, 10% Diplomacy
- Technologist: 20% research, +1 sensor range
- Universalist: 5% Economy; 10% Defense; 25% Luck; 10% Population growth
- War Party: 10% Weapons & Defense, 15 Soldiering.
All that I can tell until now is Federalist, Industrialist and Technologist more or less are equal because more moneys means that you can invest more in overall production, industrialist means that you may build buildings earlier so you get their benefits earlier too (ships, markets, labs) affecting economy and science too, while Technologists allow you to reach useful techs earlier and, thus, to start building new buildings in advance and so to get their bonuses in advance too! Maybe federalists bonus gets useless on the long run after that you have big empires and you can keep your production bar at 100% and trade, economy and tourism provide already a lot of money, while the Sensor bonus is unique and can't be reproduced. Of course Techonolgists party is the 1st choiche for a techonological victory, as well as Populists are for a diplomatic victory, War Party for a conquest victory and Pacifists for domination/influence victory. What I don't get is what "defense" really means: is it related to the battleship defensive power?
I have to state that Mercantile doesn't look too promising, except for pacifists looking for a diplomatic, ascension or technology victory: in all other cases, routes will be nullified as long as opponents are assimilated or conquered. Instead, I didn't feel useful the Populist morale bonus: it was almost if it was non-existing! Wart party bonuses are horrible because the same civilization will have a significant starting gap, while I must admit that I like the Universalists especially in the story mode against the Dread Lords: increased birthrate is cool both to pump economy, colonize new planets, recover from invasions or re-fill planets after producing advanced troop modules, while the Luck and defense bonuses are good in battles. What do you think about? I'm curious to hear your opinion!
PS: I would also like to be able to choose my Party during the game, maybe with the advanced government forms!