tnewton80 tnewton80

Help me find the love for TEC

Help me find the love for TEC

Ok, so I've posted personal improvement threads on Advent and Vasari already and with both of those factions I had a clear goal in mind.  Advent = Progen/Halcyon, and Guards all in support of Lums... pretty much typical battle ball.  Vasari = everything phase missle.... upgrades, assailants, flak, transporters, Egg, and subverters.

I've played with the TEC a good handful of times now and the best way I can explain it is it's like dating someone because they have a good credit score.  There's just no spark at all.  Everything about them seems middle of the road and practically forgettable.  Nothing has even slightly jumped out so that I could begin trying to build a system around it like the others. 

I really want to like all three factions though, so I can get the most out of this game.  Any suggestions on how TEC want to be played?  Do most people rush Kodiacs and mass HC and Hoshikos?  In keeping with my other threads, tips on good and bad techs is very welcome. 

TEC just doesn't speak to me at all right now, so I have so little to work with that I feel like I'm getting nowhere.  Do you just boost econ, and spam whatever you can until you just win by attrition?  Is TEC just the crashing waves that will eventually overcome any cliff if played right?  IS THERE ANYTHING REMOTELY COMPELLING ABOUT ANY PART OF TEC GAMEPLAY?!

30,301 views 36 replies
Reply #26 Top

TEC is the strongest faction even though some noobs claim it the weakest faction; i dun want to spill the imbalance of tec atm

Reply #27 Top

Uhh..  At this point, I would say that award goes to the Advent, though by a significantly smaller margin now than in previous builds (and certainly the last one due to the bug)

Reply #28 Top

TEC is pretty strong early game, especially now that illuminator dominance has been dealt with.  I still think they're the weakest faction after the early game passes, though, and are dependent on maintaining a superior economy throughout the remainder of the game to win. 

TEC starts strong and ends weak, Advent starts strong and ends strong, Vasari starts weak and ends godly.  I'm starting to believe an end-game Vasari is literally unbeatable, between subverters, kosturas, phase stabilizers, and mine-spam...

Reply #29 Top

I'm starting to believe an end-game Vasari is literally unbeatable, between subverters, kosturas, phase stabilizers, and mine-spam...

Well they have extremely nice toys - yes.  The problem is micromanaging all of them.  I think vasari is more micro-intensive than advent.  Subverters are useless unless micro'd.  Same with mine spam and everything else.

Reply #30 Top

Well, we all know with the Vasari that they can be absolutely awesome late game.  You stick everything in a bundle and you have one awesome fleet.  The Advent stands a chance because of their synergies and the TEC stands a chance because of their economy.

TEC is all about keeping the economic dominance you get early game and getting enough of a military along the way so that late game, you may not have the best units, but you do have Hoshikoes and Kodiaks and the ability to replace each ship lost with two more.

But yes, the Vasari are very micro intensive.  Ruiners suck unless you do that, and while they still kinda work, Subverters really need to be microd to be effective (for their shield break that is.  Their IGPJ is fine on autocast IMO).  But that's just how I play anyways.  I tend to do some sort of turtling regardless of race, but with Vasari, it really gives me an excuse to do it.  I'm not saying I expand slowly, as I expand 3-4 times faster than the AI (unless I get unlucky enough to get stuck behind a bunch of militia planets and even then I still go slightly faster), but I don't really go fully offensive until then.  Sure, I'll take out an enemy that is sitting right beside me, but I prefer to wait till later.  Not only that, but I micro everything anyways, so...

In other words, I like Vasari.  But we are getting off topic.

Reply #31 Top

You know I hear alot of people say the TEC biggest strenght is its Economy. Why is defined as Economy? Trade ports? B/c IMHO, TEC has no clear advantage economy wise other than they can get trade ports a tad earler.


Now again IMHO, TEC 'Economic' power is the fact their ships roughly compared to the 2 races are cheaper. Cost wise and fleet point wise. Which allows you to field more ship and replace any ship with greater ease. So you can technically have a worse economy then say and Advent or Vasari and still be powerhouse.


Honestly TEC greatest advantage is their support potental. I know its not seen alot in current MP, but Dunvo, Hoskio, Ceilos, and Akkan will win any game against the AI if that all you build. Many players for example dont see the true potental on the Dunvo...heck even the Akkan (how many times how we seen a post about how useless Targeting Uplink is?).

 

 

Reply #32 Top

Well, the reason for that is their high level research.  Pervasive Economy is example A.  Then they also have the Akkan's colonize.

And, no not exactly..  TEC ships are in general weaker (minus Kodiaks) than the other races.  The Vasari have PM's and the Advent have well..  They're the advent.  Nuff said.

So the trick is as TEC to keep the advantage you got early on thanks to your Akkan.

Reply #33 Top

I love the tec, best of all the end game weapon is the best of all 3 races.  The novalith canon - removes planets period.  If you can manage to get 3 or 4 of them up and running - all you have to do is defend your position, the cannons can eliminate a planet in 2 shots.  do 4 of them will be reducing planets every couple of minutes.  Forces your foe to focus on rebuilding and makes him lose money.  sweet

Reply #34 Top

Its not so much about the raw income that make TEC stand out Economy wise. Its the fact they can field a few more ships per fleet upgrade, Their ships are much cheaper to replace. So losing part of you fleet in a slug fest, isnt as dangerous as it is to the Advent or Vasari. A TEC player can afford to lost ships even with a slighty worse Economy than his enemy b/c everyship is cheap.


Thats my point. Is even in a pinch, the 'better' TEC Economy is not raw income. Its more effecient use of what you have, aka ships are cheaper in just about everyway. The Hoskio main advantage is not honestly saving your ship. Its keeps your dying ships shoot that much longer. Which hopefully is enough to either kill a few more ships or a Cap of your enemies. Or even give your renforcments a few seconds longer to make it. 

Thats why the term to Better Economy as the TEC main advantage is not as straightforward as many think. Or even as forward as the other races advantages.


IMHO, its really their support abilites plus cheaper ships, which really allow you to save income. Since your saving more it seems like your Economy is better. Hence is why TEC get flagged with the better economy tag. And that leads people to try and build trade ports super quick, thinking thats what a better economy means. LOL, oooorrrrrr maybe this just makes better sense in my head.

 

Reply #35 Top

Not really...  Sure they will be a pain, but if you got that many DE's you would kill many more of their planets (and make them burn a bunch of money trying to stop it anyways).  Same concept applies to Kosturas.  They don't kill planets, but they damage and disable ships and structures as well as sticking a phase node there.  Shoot their well hidden worlds and jump in a guerilla force and watch them suffer.  This allows you to turn any of their planets into a choke point.  You don't win with superweapons.  You win with fleets and since Kosturas augment your fleet's ability to take worlds as well as defend your own.  For this reason, Kosturas are the best superweapon.

If you really felt like arguing the point...

Novalith: damages a planet.  Upgraded ones requires two shots in order to be killed.  Prevents recolonization for a short time.  The value is that they lose tax income and are unable to build structures for a short while.

DE: radically increases your culture in the area in which it was targeted.  This reduces the income of multiple planets and should multiple shots be chained, it can result in the loss of a cluster of planets.  The value is potential loss of planets and definite reduction in allegiance and thus income from taxes and extractors.

Kostura: damages ships and structures as well as creating a phase node.  This makes attacking a planet much easier and I believe will also wipe any mine field that has been discovered.  They are also capable of allowing you to send a force of an egg,an antorak, some assailants, and some SF's to wipe out one of his rear worlds.  Once this happens, you can take it and build your own phase gate, fully integrating it into your empire.  This forces your opponents to guard every world which they cannot possibly do (unless they themselves are Vasari).

 

The Kostura is the best.  It may be the most unusual, but its a lot easier and cheaper to put colony frigates everywhere than a fleet.  Also, it gives you the opportunity and usage for your Antorak.  While typically believed to be worthless, the Antorak is absolutely astounding late game as a guerilla fighter.  It knocks out the ability of enemies to respond.  Combine this with Overseers and they can't jump in reinforcements.  Not only that, but over time, its going to level up and you just a ship that has the perfect panic button.  Find yourself far behind enemy lines and doomed?  Just instantly jump back to your homeworld and heal.

 

Its not so much about the raw income that make TEC stand out Economy wise. Its the fact they can field a few more ships per fleet upgrade, Their ships are much cheaper to replace. So losing part of you fleet in a slug fest, isnt as dangerous as it is to the Advent or Vasari. A TEC player can afford to lost ships even with a slighty worse Economy than his enemy b/c everyship is cheap.


Thats my point. Is even in a pinch, the 'better' TEC Economy is not raw income. Its more effecient use of what you have, aka ships are cheaper in just about everyway. The Hoskio main advantage is not honestly saving your ship. Its keeps your dying ships shoot that much longer. Which hopefully is enough to either kill a few more ships or a Cap of your enemies. Or even give your renforcments a few seconds longer to make it. 

Thats why the term to Better Economy as the TEC main advantage is not as straightforward as many think. Or even as forward as the other races advantages.


IMHO, its really their support abilites plus cheaper ships, which really allow you to save income. Since your saving more it seems like your Economy is better. Hence is why TEC get flagged with the better economy tag. And that leads people to try and build trade ports super quick, thinking thats what a better economy means. LOL, oooorrrrrr maybe this just makes better sense in my head.

 

Yes they do have cheaper ships.  But no race should spam TP's early.  The same goes for light carriers.  You just can't support them early on.  After a while though, they do become useful.  Until then, not so much...  The real reason TEC are good is their ability to replace any ship you kill with three more.  Rapid manufacturing for example.  What about industrial juggernaut?  Same thing.  You can spam any amount of ships and not have to worry about their death.  This concept of throwing money at problems is really how any rich country operates today.  We throw money at problems.  Now, a lot of it goes to waste, but it always does something good.  This theory even extends to the Argonev and its big red button.  It cost you a lot, but you can always replace it.  A fleet is harder to replace though, so you blow yourself up.  The TEC have the numerical advantage.  They don't have the power of the advent, nor the toys of the Vasari, but they are hard to kill because they are by far the most resilient race.  Kill one ship and the TEC player has three more coming your way.  That is why they are so good.

Reply #36 Top

I just skimmed the TEC economy explaination, so this may have been said, but IMO, their Eco advantage is that they have so many Eco upgrades.  I forget their names, but there are a good 5 or 6 upgrades related to Eco in one way or another.  Not counting Trade ports, which are Uber.  Though i must say, their ships are also the bulldogs of the galaxy, being slightly more difficult to kill with blunt force alone due to their superior armor.

-Exile Ascendant