How to Play
...yeti wars
http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=109189
Yeti wars.
Enough said.
...yeti wars
http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=109189
Yeti wars.
Enough said.
How to play
If you die YOU ARE FUCKING WRONG!
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This reminds me... it is possible to be too quick on the draw with QoT shield.
Got baited by Pacvov's team... they looked like they were focuing on our LE... and as soon as I shieled him, I ate a huge focus fire from 3 DGs... I had 1 second to go before the next shield, and I died.
This is the Zen of DG... manuvering your enemy into a situation in which there is no alterantive except to die. Try as you might... there is nothing you could do.
This also reminds me... Yetis may not be as bad as we thought it you focus on Yeti life and armor instead of damage output.
Seems to me that life +i armor is the way to go... may take longer to force a withdrawl, but Yeti's can take a pounding which is a different approach to fighting then most minion builds.
Myself and mandatorycloud have been trying yeti builds in 1v1 Pantheon on Prison, because that's all that Pantheon is.
It works... OKAY. A perfectly mediocre minion Erebus will beat it, but any assassin... Heh. Game over for them.
Please post your Yeti build, I want to try it.
Skills, Items, basic ideas etc...
lmfao. It is retarded, and bad. But here you go:
1. Horn of the Yeti
2. Inner Grace (gonna get some fast yetis goin')
3. Heal. (for yourself) / Morale (get heal if you're getting hit alot, get morale if you aren't
4. Horn of the Yeti
5. Inner Grace II
6. Morale
7. Horn of the Yeti
8. Inner Grace
9. Morale
10. Yeti
11. Morale
Magnificent Presence and Healing Wind are also pretty good, I don't even both with an interrupt because they are totally overrated and your yetis should pave the way.
Starting items:
Minotaurs I
Archers I
Favor: I'd go with Horn. I tried Ring and Swift Anklet, Ring is OKAY but because your yetis are so big and slow and cost so much mana, I'd go with Horn to keeep them alive.
Shopping Priority:
Siege Demolishers (Archers IV)
Gladiator Gloves
Hauberk
Twig of Life / Wand of Speed
Gloves of Fel-Darkur
Reasons: You might be tempted to get a helm or some armor, but that just stops you from getting Demolishers early. Also, the only spell you should ever really be casting is yetis, which is done at the crystal.
How to Play: Run around and cap flags. Keep your minions around. Sick em on people who get close. Engage with Sedna if their hp drops below 1000 and it should be a kill. Otherwise, run around and cap flags. As always, once you get siege demolishers, stick em to towers. Bishops help too, but only if you're rich.
I can't really write any good strategies, just treat it like an oak minion build with really terrible minions and crazy hp regen and speed.
That would work pretty well on prison actually. It needs healing wind though, I'd just push back inner grace for it
With Horn?
Probably use that point somewhere else.
Disclaimer: I would never recommend playing yetis in any kind of game that you hope to win.
Yet, if it is 1vs1 with YETI players, YETIs win. (queue mystical Zen music)
That would be hardcore Yeti on Yeti action (queue Pr0n music)
lol cant wait to see this replay haha
edit: no replay...game end after 30sec :/
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