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Understanding The Fallen, Elemental, and Middle Earth

Understanding The Fallen, Elemental, and Middle Earth

SionIf you’re a Lord of the Rings fan…or more specifically, a Tolkien fan, much of this is known to you.  However, if you do not know the true history of Middle Earth, some of this may be shocking.

The will of Illuvatar

In Middle Earth, there are only two natural sentient races in the world. Men and Elves.

Everyone else, EVERYONE else, is unnatural.

In Elemental, those unnatural races are called The Fallen.  In Middle Earth, they are given different names: Dwarves, Orcs, dragons, and yes, even our beloved hobbits.

Of all sentient creatures, the first made were dwarves. But they were not sentient first. It’s a long story but dwarves were made by one of the Valar (similar in scope to a Mithrilar in our universe).

The elves were the first “natural” sentient race brought into the world. And much of the sorrow that later came to the world of Middle Earth was because of the uncertainty about when and where the second natural race would come from – men.

One of the Valar, called Morgoth, took natural creatures of the world (including elves) and using his arts created (or bred) orcs and dragons and other unspeakable things. Even some lesser Maiar (Gandalf, Sauron, and Saruman were Maiar – they’re equivalent in scope to Dred’nir and Elas’nir in our universe – see Twilight of the Arnor) got twisted by Morgoth – Balrogs.[more]

Mortal Men and Dragons

Now, in Elemental, there are two “natural” born races – Men and Dragons.  Of the two, only men create civilizations thus only 1 playable race in the game is naturally sentient.

But there are several unnatural races in the world which we have referred to as Fallen. They’re called “Fallen” because the history books are written by men and have a man-centric bias. And ironically, men tend to be selective in what they call Fallen but that’s for another time.

The Fallen races in the game players deal with include the Urxen and the Trogs.  Urxen breed quickly. There’s a lot of them. Trogs are far less common but far more lethal individually.

There are also the Sions but they’re not a race as much as, well, children of the sovereigns. The sovereigns are channelers but their children aren’t.  Channelers have a very long life (hundreds of years – they’re effectively immortal in our game but they’re not truly immortal). Their children have a normal life.

The 4th age of Middle Earth

Now, getting back to Tolkien’s world, by the start of the 4th age, middle earth only had one natural sentient race – men.  The elves were gone. And while orcs still festered here and there, they were on the decline as well. The halflings (hobbits) were confined to a small area of middle earth.

Obviously, Elemental takes place in a totally different universe. But hopefully this helps players understand where some of the terminology comes from and how it is relatable.

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Reply #26 Top

Quoting Scoutdog, reply 18

Death magic doesn't mean evil necessarily. But it does alter ones view of the world (in the game)

So....... that's a "yes"?........

I take it as a sign that the 'actionable' parts of the back story are still unfinished and/or open to change. Early last year, I had the impression that being Fallen meant being oriented to Death magic, which most everyone typing around here seemed to equate with Evil. That appears to be wrong now.

The little scrap from Brad you quoted makes me suspect that the game might generally try to avoid good-evil language (and mechanics?) and the kingdom and empire sides will both have factions oriented to death and life magic. Then again, I'm still waiting for an Integrated Metaphysics thread from Brad or Scott.

Reply #27 Top

I think GW Swicord,  that death magic only relates to evil because of the way in which it's used. Look at the Necromancer from Diablo II. Raising and exploding corpses, poison, curses etc. He, in a more traditional setting should be as evil as they come, but as it mentions in DII lore Necro in that world equates to the knowledge of, and ability to manipulate the "Wheel of Life" I think they called it. Necromancers appear on both sides of the morality scale.

Reply #28 Top

I had the impression that being Fallen meant being oriented to Death magic, which most everyone typing around here seemed to equate with Evil. That appears to be wrong now.

This is how I interpreted what Frogboy said as well, and it's good to hear, especially alongside the fact that not all fallen are going to look the same, this is a very informative thread!

Reply #29 Top

Very nice. Very very nice indeed. I like where this is headed. So there IS going to be tremendous variety in the various races/factions we have in the world and to chose from.

Reply #31 Top

You know so far, this game went from "uh?" to "hummm Ele Whu?" to "O rly?" to "Oh ReAlly?" to "Oh, really?" to "Oh. Really." and finaly to "Buy."

 

I rarely like fantasy races, the witcher did them quite well though (everyones an asshole, just like in real life - much more believable). I've seen quite enough 'pixies' and 'gnomes' that arn't dead (and you can't kill!!). So Im glad this game wont start out down that lane (right?? RIGHT?).

I awalys think that everyone overestimates how nice each other is in these fantasy games. The truth is the dragons would have been extinct as soon as they came into contant with humans because dragon horn would be used by apothocarys to create vials of strange smelling liquids that - when ingested - is rumoured to lengthen and strengthen. If you get my meaning.

Still I LIKE all the classic fantasy architypes but I always think "childrens fairy tale" not "could be real!".

Which is quite diffrent from sci-fi where it usually is all about how evil people are. Colony wars, genocide, exnophobia etc etc.

 

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Reply #32 Top

I like it when you can trace back the origins of life...

 

How interesting...

Reply #33 Top

Understanding the Fallen...

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Reply #34 Top

Quoting Wintersong, reply 33
Understanding the Fallen...

Game, set, and match :lol:

Reply #35 Top

Quoting the, reply 25
This is definately a step in the right direction. If the Fallen are as different from humans as orcs are from elves they should satisfy our thirst for fantasy and variety. As long as they really play differently too. Keep up the good work on it!

 

Indeed!  It sounds better then I thought possible. At first I thought we were gonna get humans and some fantasy races which would be standard and good. Then when it was announced that it would be humans and fallens with some fantasy creatures lurking around it sounded interesting in that I thought that the fantasy creatures would give great advantages to your army by being elite units (like random unique monsters in Diablo II.)

 

But this, with the Fallen being different just like the GalCiv II races AND being comprised of different races it sounds like the best from two worlds :)

 

My expectations are exceeded. Well done indeed.

Reply #36 Top

Understanding the Fallen...

HA! That one just made my day.......

Reply #37 Top

This alliviates my fears about everyone just being human on the Fallen side.  What about the non-Fallen though?  Won't they be rather dull in comparison if they are all just normal humans or is that not the case?  Tolkien had elves, dwarves, hobbits and men on the good side.  Will we see a similar variety with the "normals" in Elemental?

Reply #38 Top

This alliviates my fears about everyone just being human on the Fallen side.  What about the non-Fallen though?  Won't they be rather dull in comparison if they are all just normal humans or is that not the case?  Tolkien had elves, dwarves, hobbits and men on the good side.  Will we see a similar variety with the "normals" in Elemental?

I believe that this is going to be handled in a similar way to Civilization. I mean you don't think this way of the "normal" humans you see every day do you? Our cultures are different enough to be considered for a fantasy world I think. We will probably see "kingdoms" of men with drastically different cultures so that they will play differently. Like possibly a more nomadic culture of horse archers, or a hierarchal society of priests or mages. I see this working very well into the game. From what Frogboy said, men seem to look down on the Fallen, making it sound like men are the majority of population in the world anyway. I believe even without all the cosmetic differences, kingdoms will be different enough and play differently enough for us to be happy with how they turn out. Of course, I don't know anything, but I think they are taking their inspiration from good sources and I think they realize that factions who play differently are more important and add more to the longevity than the cosmetics.

Reply #39 Top

I really like this - we're not talking about men = good and fallen = evil.  The side of men may have sick, despicable jerks along with nice quiet hobbit-like folk that want to eat six times a day and celebrate at the local inn every night.  The fallen might run from peasant sacrificing death priests to deformed, mis-understood folk who just yearn to do right in the eyes of their creator/titan. I am glad I pre-ordered!

 

Reply #40 Top

I believe that this is going to be handled in a similar way to Civilization. I mean you don't think this way of the "normal" humans you see every day do you? Our cultures are different enough to be considered for a fantasy world I think. We will probably see "kingdoms" of men with drastically different cultures so that they will play differently. Like possibly a more nomadic culture of horse archers, or a hierarchal society of priests or mages. I see this working very well into the game. From what Frogboy said, men seem to look down on the Fallen, making it sound like men are the majority of population in the world anyway. I believe even without all the cosmetic differences, kingdoms will be different enough and play differently enough for us to be happy with how they turn out. Of course, I don't know anything, but I think they are taking their inspiration from good sources and I think they realize that factions who play differently are more important and add more to the longevity than the cosmetics.

Yes, that variance is good but it would be nice to have one or two that are even more different.  I'm not sure what kinds of abilities we will see for base soldiers but I'm hoping we might see a flying species, maybe regeneration, one that has an affinity to water and can swim, stuff like that.  From the sound of it, it sounds like only Fallen races would have the option of having abilities like that.  I'm just hoping there is a game lore reason that the good guys can have some more radical designs.  Just maybe not quite as radical or nearly as common.  The Tolkien universe seems to be a major influence and they have their elves, dwarves and hobbits so I'm hoping for something similar.  Even though they might not be radically different in ability, they are obviously quite different from humans.  Should be interesting either way but with later modding having one side restricted to pure human would be limiting (for those wanting to add on to the existing game).