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Sins: Diplomacy Beta 3 Notes

Sins: Diplomacy Beta 3 Notes

Today we plan to release Beta 3 (v0.95) of Sins of a Solar Empire - Diplomacy to pre-order customers. During the changeover to the new beta, the ICO server will be taken offline while the files are updated.

Beta 3 adds a number of refinements to Diplomacy based on feedback, along with bug fixes and some new features. Details are below. :)

As always, if you don't want to deal with bugs, balance issues or providing feedback to improve the game please wait for the final release.


Gameplay Changes:

  • Pirate Missions have been added.  After the proper research, players may now offer the Pirate faction missions to attack specific gravity wells. This is accessed via the Pirate tab in the Criminal Underground screen. There is a 5 minute cooldown between Pirate missions and they will become progressively more expensive as the game plays out.
  • Added new Bomb Planet mission type.
  • Added new Advent envoy ability - Quell Unrest.
  • The Vasari Phase Drive Pact has been slightly buffed.
  • The Vasari Armament Pact has been buffed.
  • AI players will now declare war at a much lower relationship level.
  • Positive military actions no longer give as large of a relationship bonus.
  • Giving metal/crystal to a faction will now result in a higher relationship gain.
  • Fleet Strength relationship factors will now be -1, 0 or 1.
  • Added several new maps (Nemesis, Secrets, Triad, Whirlwind, Domination).
  • The Humanity relationship bonus is now known as the AI bonus, it only applies to relations between humans and AI players.
  • Relationship bonuses granted by research should now work.
  • Changed most of the Pacts to make them more substantial.
  • Pact requirements (relationship level) have been lowered.
  • Shifted diplomacy techs across each race's tree to make early game diplomacy more accessible.
  • You can no longer target your own allies for attack missions in Locked Team games.
  • Several price adjustments to various research subjects.
  • The extraction rate on Mutual Threat has been lowered (Vasari).
  • AI players will now more reliably research Pacts.
  • Hotfix - The AI is now more intelligent about choosing which planets to target for missions.
  • Hotfix - Modifiers on the two hardest AI settings have been increased.
  • Hotfix - Envoys now have more realistic shield and HP regen rates.
  • Hotfix - Worthy Cause can now only be used around enemy or allied planets.
  • Hotfix - Relationship bonus techs are now split accross three stages in all research trees.
  • Hotfix - Modified the AI gangup behavior slightly.
  • Hotfix - Cultural Relations techs should now reward their relationship bonuses at the proper time.
  • Hotfix - There is now a new research tech to remove racial relationship penalties.

Interface:

  • The game should no longer tell the player they're under attack by an ally.
  • InfoCards have been added for the Create Mission screen buttons.
  • Flavor text has been added to the relationship levels to better describe status at a glance.
  • Military Strength is now called Fleet Strength.
  • The Manage Pacts button will no longer be enabled after a player has lost.
  • Relationship is now displayed as regular values ranging from 0 to 20, with 10 being the "normal" limit, and 11 to 20 being available via envoy bonuses.
  • Tweaked the Manage Pacts screen to be less confusing (hopefully).
  • When a player rejects your Mission, the proper message should now be displayed.
  • The Create Mission screen should now display how much relationship is required.
  • Abilities that generate income should now be displayed in the Income InfoCard.
  • Hotfix - Fixed a bug related to the rendering of credit from envoy abilities on infocards.

Graphics:

  • Made a few texture adjustments to the Advent and TEC envoys.
  • Fixed bug with Voruntak envoy where it was using TEC particle fx for its exhaust trail.
  • TEC Module Constructor should now display the correct unit picture.
  • Voice of the Unity now has a unique icon.
  • Fixed an issue with mipmaps on textures related to envoys.

Misc.:

  • Fixed small bug with the Phase Drive Pact.
  • Fixed small bug in the Pirate base upgrade system.
  • Fixed bug in how bonus relationship is formed in regards to Fleet Strength.
  • Envoys using Diplomatic Immunity should no longer trigger mines.
  • Fixed bug with Vasari envoy's Mutual Threat ability.
  • Fixed bug with Arbitrate Tariff so it now gives a positive income boost.
  • Fixed bug where positive boosts to trade income where show as negatives on the InfoCards.
  • Fixed Sacrifice ability on Advent envoys.
  • Hotfix - Fixed a crash related to AI players research envoy abilities.

 

58,210 views 72 replies
Reply #26 Top

Quoting GJDriessen, reply 24
Thank you very good! As a suggestion, wouldn't it be logical that 2 players of the same race are more likely to have a better relationship? So that they would get a small bonus? Something similar to the evil and good traits in galciv2.

This already happens. There's a racial relations category and same-race players start with a positive relations boost making it easier to form a treaty (it's actually possible to form a treaty with a same-race AI without having to do anything: +2 diplomatic inclination, +1 race bonus, and +1 fleet bonus).

Reply #27 Top

I Pre-ordered Sins of a Solar Empire: Diplomacy but I have not seen or been able to get the beta versions.

Can you help?

Reply #28 Top

Did you enable "show pre-release versions" in Impulse? Check the menu in the top left for that.

Reply #30 Top

what's the difference between .024 and .027? Worthy of a hotfix independent post, or just minor bugs? Can you post at least a changelog in this thread?

Reply #31 Top

Is there anything else I should do?

I don't order online very much.

Thanks for the help!

You don't appear to own/have registered Sins - Entrenchment, which is required for Diplomacy.

Reply #32 Top

what's the difference between .024 and .027? Worthy of a hotfix independent post, or just minor bugs? Can you post at least a changelog in this thread?

I've added the info to the original post. :)

Reply #33 Top

you can also access change logs in impulse, if you right click on an item and view the history.

nice changes, especially the pirate missions do look promising. hopefully they will be effective enough to be of use.

about the new research of the hotfix. I was curious and had a look: at least for TEC it's a tier 7 tech. just to remove the penalties. too little, too late, too expensive would be my first impression. to have any real effect, it would have to be some in the range of tier 2 - 4. maybe these things could be combined (prereq wise) with the relationship improvement research.

and what was that about a diplo victory condition that frogboy mentioned? that made me really curious.

Reply #34 Top

I have just added the registration for Sins of a Solar Empire: Entrenchment.

Can someone tell me where I can download the beta version for Diplomacy?

Reply #35 Top

Just gets better and better... 

Maybe i should pre-order it.... \o/  

Reply #36 Top

I just pre-ordered and played my first game:   1v3 FFA, all on Normal.   First impression:   way too easy, and the added research drags the game out even longer than it already is.  The AI's were all friends just by me researching the first two relational techs.  Obviously I need to up the diff, and the AI is still in beta; but I wonder what it would be like if I was at 1X game speed actually fighting the whole time.  It was just a real drag sitting there at 4X, everyone's at peace with me, and I'm just cranking out starbases and envoys and researching everything but fleet logistics.  When AI's finally decided to end their cease-fires, I had starbases on all their planets with Meteoroids.  Bye bye planets.  That was easy....

Reply #37 Top

Ever since this update, I've been seeing tons of DESYNCS in Entrenchment!  Yes, not in Diplomacy, I don't even have it.  But something is screwing with the online game... and it started on the 7th, the day before yesterday.  The day that this update was installed.  Maybe its a coincidence.  IDK.  But something needs to be fixed.

 

 

 

Reply #39 Top

My impression so far:

Lots of fun but:

1. Too much money is made through envoys. WAAAAY too much.

2. Too easy to get good relations.

 

Reply #40 Top

Has anyone noticed recently that in multiplayer, via ICO in my case with my friend, the game speed being set on normal, it starts off fast?  At least double speed.  I even tried to start off a game with it set to slowest and if did nothing.  After a while, I noticed it went back to normal speed.  My friend and I both tried to use the - key to slow the game down and it did nothing.

Reply #41 Top

It's been the case for a long time in MP that, for some reason, the start of the game is at hyperspeed regardless of what setting you chose. Eventually it slows down to the correct setting. I don't think anyone have any idea why, though. Definitely not unique to Diplomacy.

Reply #42 Top

How do you code a "heartbeat" in an RTS game, anyway?   Any devs on?  Do you put a wait() statement at the end of the MEL to throttle it to the desired speed?   Are you able to subtract out the compute time of all the tasks you actually do that iteration of the MEL?    e.g. if you want a 100ms heartbeat and it takes 10ms to process one iteration but 11ms another, can you sleep 90ms/89ms respectively, to keep it at a steady 100?

Reply #43 Top

how do you demand resources from the AI? and i just finished a ffa game and i never got a mission from the AI, not once, so i could only get friendlyness up to around 10 but not enough for any pacts, also there is no race relations differance

Reply #44 Top

I get a "string not found" instead of  many differents name or words when playing Diplomacy. Like when choosing "vicious agressive for an AI opponent, I see "string not found" aggressive on the panel!

Does anyone knows what to do about that?

Reply #45 Top

Quoting beastyboiz, reply 43
how do you demand resources from the AI? and i just finished a ffa game and i never got a mission from the AI, not once, so i could only get friendlyness up to around 10 but not enough for any pacts, also there is no race relations differance

Give them a mission to give you resources :p

Reply #46 Top

Impluse says there is yet another update for Diplomacy. What is that? :D

Reply #47 Top

I'm having trouble downloading the new patch.  I get an error around 47%  and every time I press resume is goes for about .3% and then I get another error. Dunno why it's happening.  Never had problems with the other patches.

 

edit: nvm it fixed itself

 

Reply #49 Top

It's possible something is borked on the Impulse side, in which case it'll be until tomorrow for the fix.

Reply #50 Top

Quoting Sovereign77x, reply 48
I'm having the same problem with the patch.  Anyone got a solution?

Yes Had this yesterday. Delete diplomacy.Download diplomacy, patch included.