Serious problem with custom map, help?

I created a custom map with 2 hard AI's, 2 suns, and a wormhole channel.  Text diagram on layout below.

Created in Galaxy Forge 3, running on 1.81? main game, no entrenchment installed, no mods installed.

 

Main System

 

       P - W                              HAI1

       |                                      |

P -   P                                     PS

|      |                                      |

Me - P  - P - Sun - PIR - PS - A - A

|      |                                      |

P -   P                                     PS

       |                                      |

       P                                    HAI2

 

System After wormhole

 

W-  P

      |

Gas  -  Sun - P

  |         |  |

  P        P  P

 

The wormhole path works correctly (tested).   However, in the test game I'm running, both HAI's are TEC and somehow they are able to travel between both Suns even though there is no phase lane between the two.... I've got the wormhole guarded.   How are they doing this?  Any ideas?

 

 

8,229 views 3 replies
Reply #1 Top

there is no problem with your map. Well, maybe not entirely correct.

What is happening is the AI is teching long-range jumps, which allows phase jumping between stars (which, if phase drives only function outside an object's gravity well, a star2star jump makes no sense, since the ships locally orbit the stars, and a star's true gravity well extends far past the local area given in Sins. Just another area that was likely a concession to playability (and one that was well done)).

The best way to fix this would be to disconnect the stars' phase lanes from anything else (i.e., nothing goes to the stars).

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Reply #2 Top

the AI's probably have researched distant visualisation (ie the star to star phase jump).

if you want to stop ai's from star jumping there is only two ways that I know

1 block access to the stars by having NO phase lanes connecting to the stars

2 put the player home planet on the ONLY path to the star & build a chokepoint with a defence fleet as both ai's will probably attack at about the same time

hope this helps

harpo

 

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Reply #3 Top

It did help.  Thanks for the tip Whiskey and harpo, just won vs. 4 hard ai players with the changed map setup (advent culture bombs... hehe).