[Suggestion] 1 capital per star system
title says all......each star system should its own capital planet
title says all......each star system should its own capital planet
What is the advantage of having this over how it is now?
Do you mean that there should be no overall capital of all your systems?
No he means like for every star that you have planets colonized around should get its own capital planet which has the same benefits as your home planet. Basically this means that every planet out side your home planet's system wont have a culture of 35. I like it.
We should have a galactic capital as well then, that has special bonuses, and is one of the star system capitals.
I agree, It is very discomforting to have planets in other systems have very low allegiance. And (if you do it well) put your capitol at your border (next to the sun). I think a Capitol per system is a good idea.
I approve of this idea, as well. In any kind of space empire, you'd have numerous subcapitals to keep the colonies under the government's influence. It only makes sense that a solar empire would have some, as well.
I approve also, but with the notion that these other captials will not be as importaint economical as your orginal capital. As Carnston said subcapitals is what we need.
This makes sense for some multistar maps, but not others. If there are 30 or 40 planets per system, then it makes a lot of sense. If there are 5 or 6 planets per system, then it'll completely mess things up.
Could you imagine a diplomatic attack on one of these sub capitals, could lead to a un wanted Civil War, and a region in civil war should become easy pickings for some espinoage, funding the civil war for example. Break up a large empire through diplomatic means.
Well maybe to much.
Seems like an awesome idea, it'd add a bit of realism to the game.
I agree witht his suggestion. Always thoguth of something like this myself. Thou the new capital would be not a homeworld, but the upgrade option can be int he same place af Homeworld, jsut have to chose different option. These System capitals would cost a bit to upgrade, and mayeb not give bonus tax and meta/crystal. And theys hould require Diplomatic research to enable ![]()
I likey. And I agree with Carnston&Astax. It should require research, and should be a "subcapital" setup.
Take a page from Civilization. You can build a 2nd capital after you control a certain number of plannets.
How about every 15 plannets you control grants you an additional semi-homeworld.
Also, if your homeworld is destroy you lose all your semi-homeworlds as well. (Not lose them completely, just have them no longer be semi-homeworlds). This is to preserve the "strike at the heart of your enemy" concept.
Main reason I like this idea is -- More income means faster games.
I think you should get one free capital (your starter) and thereafter you can build new capitals in new star systems, but they may have a chance of rebeling and joining other empires (or starting their own) if they feel you aren't spending enough attention/resources on them. For example, once you build a new system capital, it can come up with missions for you to do, and if you don't do those missions, they lose a bit of loyalty.
Missions would be predominantly development and defense missions. EG. Marsicus 5 is worried about the pirates in their system, they're demanding a 300 point value fleet be stationed there within 2 minutes for the next 10 minutes following, or that you destroy the in system pirate base, otherwise they'll cease shipments of Crystals and cease development of all empire related projects in order to develop their own defense system, the Empire be damned!
Or, Halbadon is an out of the way asteroid mining area, but they're on the border with the nearest Vasari empire, and are concerned about their position, they are petitioning you to improve relations with the Vasari otherwise they'll go independent in order to maintain the peace.
Internal politics would be interesting to balance gaeplay.
Lets not limit by star system configuration. Allow a second capital after X amount of plannets. This would be applicable in online games which usually have only 1 star. It would also avoid the problem of those non-standard maps with a dozen stars and 2 plannets per star. Otherwise you'll end up with: "Look at me, I have 7 plannets and 5 capitals."
The online gameplay would suffer from silly machanics like plannets randomly rebelling; in my opinion.
Would capturing a star system capital force the player to lose all colonies in that star system?
I agree, something like this would be a good. Perhaps also there could be some sort of reward also if you please these planets enough, like they give you access to a artifact that has been kept by thier community. One that can't be found by searching the planet.
Perhaps it could after an amount of time. The other colonies could demand that you re-take the system capital within a curtain amount of time or they will rebel, similar to what "verybad" is saying in regards to pirates and positions bordering other empires.
I say a huge slash in allegiance would be a good negative responce to losing a subcapital. After all thats the reason you have them is to boost your allegiance in out lying systems.
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