@Ron Lugge - don't worry - if you're pile of things to read isn't huge and overflowing you're not working hard enough ![]()
@LDiCesare - I'm not saying pre-compiled headers are a win in every case - the scenario you talk about is one were I wouldn't use a pre-compiled header. However when a lot of your C++ files are including, say, Windows.h and a bunch of system / STL headers then there can be massive time savings using pre-compiled headers. I've seen minute long compiles go down to just a few seconds this way.
Yes, pch are good in the case of something like the main of the game. Just be careful with them for libraries.
I'll give it a shot. We actually have the code already setup so that everything is including a certain header file which has all our standard includes in it. Maybe the pre-compiled headers just weren't setup correctly before.
This IncrediBuild thing reminds me of some software WETA uses. Basically they turn all of their graphic artists' workstations into a great big virtualized rendering farm at night.
STARDOCK:

Brad, you have an 8 core machine? That's insane!
Welcome Guest! Please take the time to register with us.
- Richer content, access to many features that are disabled for guests like commenting and posting on the forums.
- Access to a great community, with a massive database of many, many areas of interest.
- Access to contests & subscription offers like exclusive emails.
- It's simple, and FREE!