DarkFour DarkFour

God I hate advent!

God I hate advent!

late game advent II

Alright, I just got done playing 1v1 against an advent player. After a few skirmishes it ended up being his prog and 2 halc's vrs my akan, 2 sovas, and 1 LEVEL SIX DUNOV. I was basically unapproachable till he massed bombers illums and guardians and just split through my fleet with repulse and took out one cap at a time starting with my akan. I had bots, kodiaks and fighters up the ying yang including a few cielos, but that means nothing when there on either side of each other.

 

I'm extremely frustrated, i was seconds from armistice cooling off and being available again. Which btw, was the only thing that was preventing him from repulsing me into the ground.

I feel I am getting to where I can stand a chance against a skilled advent player. I had no trade going, I was using embargo and just tearing up his trade routes for money. I was sending bombers to each of his planet as my main fleet was closing in on his own. It was just a matter of time. Then he pulls out 10 gaurdians and 30 or so bombers and illums and one by one, my caps go down.

My question: how the hell do you stop gaurdians from using repulse? I had my dunov shooting emp's but it was simply too far away because of repulse. I couldnt even get to my akan with the dunov to put up a shield. I tried sabotage reactors but they couldnt reach them either. I just find this scenario absolutely rediculous. At the closing I had the top military, research and economy. I never have that against late advent, ever! Even after out producing, out maneuvering, and out gunning him, he's still able to win just cuz of one ability.

Next time I plan on using bombers to take them out, but if theres anything else to put an end to such a stupid magic trick please tell me.

 thank you

188,144 views 75 replies
Reply #51 Top

Whats the typical late TEC fleet? I usually come out with 1 akkan, 3 sovas, 2 dunov, 30 kodiaks, 30 bots, 20 flak, with a couple stacks of cobalts moving ahead of me. Not a fan of LRF or bombers.

Reply #52 Top

Maybe a Marza, I've heard they're useful...?  Unless you have a moral aversion to them, understandably? 

I'm surprised by the responses on armour, as from the armour thread I'd gathered that the significant element was that it did buff shields as well as health?  You also have to consider that one armour tech does not equal 5% health, only one point of armour does.  It is a TEC advantage early, but not as significant as the lack of mobile shield/health repair from a cap?  Advent also get shields and faster culture.  Vasari?  It's like civics- TEC trade, Advent culture, Vasari.. it even seems to take more research to get to their 'early' refineries?  As they are so dependent on deep space neutrals, it might be good to have more on the map!

Reply #53 Top

;P  

Whats the typical late TEC fleet? I usually come out with 1 akkan, 3 sovas, 2 dunov, 30 kodiaks, 30 bots, 20 flak, with a couple stacks of cobalts moving ahead of me. Not a fan of LRF or bombers.

Depends on what your killing but thats way to many caps for me.If you go marza dont build another unless it will be extremely helpful until it hits level 6.Lrf or bombers could win you the game.

Reply #54 Top

mine is pretty massive, some have told me i dont need as many, i argue differently as i only lose escort and support craft vs losing the core of my fleet.

6 Kols 4 Dunovs 3 Sovas 2 Marzas 1 Akkan

30 Kodiaks 30 Light Carriers 30 Hoshikos 30 Gardas 30 LRFs 30 Cobalts 16 Cielos 10 Arcovas

^ If its normal sins (not modded) the escort and support craft are 40 each except the Cielos (stay the same) and Arcovas which are only 5

If its a modded game like Distant Stars, I go with two fleets the first as listed above and the second below

3 Kols 2 Dunovs 3 Sovas 2 Marzas 1 Akkan

20 Kodiaks 20 Light Carriers 20 Hoshikos 20 Gardas 20 LRFs 20 Cobalts 8 Cielos 10 Arcovas

(The second fleet is a defensive fleet meant to safeguard my frontline while the first fleet is on the offensive or out of the system)

Reply #55 Top

 

 

Quoting MindsEye, reply 53

Depends on what your killing but thats way to many caps for me.If you go marza dont build another unless it will be extremely helpful until it hits level 6.Lrf or bombers could win you the game.
Im talkin late game 1v1 random small. I dont get much newbs 1v1 cuz they have some complex of being scared to be on their own. just played a game where the guy took 3/4ths of the map with scouts and turrets. beat me just by eco alone...gosh.

Quoting Allegiance86, reply 54
mine is pretty massive, some have told me i dont need as many, i argue differently as i only lose escort and support craft vs losing the core of my fleet.

6 Kols 4 Dunovs 3 Sovas 2 Marzas 1 Akkan

30 Kodiaks 30 Light Carriers 30 Hoshikos 30 Gardas 30 LRFs 30 Cobalts 16 Cielos 10 Arcovas

^ If its normal sins (not modded) the escort and support craft are 40 each except the Cielos (stay the same) and Arcovas which are only 5

If its a modded game like Distant Stars, I go with two fleets the first as listed above and the second below

3 Kols 2 Dunovs 3 Sovas 2 Marzas 1 Akkan

20 Kodiaks 20 Light Carriers 20 Hoshikos 20 Gardas 20 LRFs 20 Cobalts 8 Cielos 10 Arcovas

(The second fleet is a defensive fleet meant to safeguard my frontline while the first fleet is on the offensive or out of the system)
I doubt anyone but the computer would let you get that big. After 6 caps, thats just way too much money. id rather swarm the map with torpedos.

Reply #56 Top

^ Not everyone plays online. Infact your the minority.

Its also not a waste of money when your not RUSHING in the first five minutes to your enemies HW.

Reply #57 Top

The problem is, if you have the economy to raise a fleet like that you've already won the game anyways, so strategy is a moot point.

Reply #58 Top

Darfkfour I would offer you some advice, but after that game where it clearly said it was a 5v5 STAR vs STAR game, and you thought it was FFA (OH MY GOD), and after 30 minsutes of begging you to allie with the team in my star, which messed us up, you then took half of our map, about 12 planets, and only got 35 creds a sec, then when klmz had a fleet of 50 illums, you counter was 6 carriers, and 2  sovas, nice work bro. then you started ripping into me over how you had better creds then me a sec, when i had somehting like 80 a sec from 7 planets, and you had 35 a sec from 12 planets. and after a little argument between ourselves, 10 minutes later you quit.

 

YOU ARE THE SECOND WORST TEAM PLAYER IN SINS!

 

sorry guys, but people like him ruin games for us all, I was so annoyed at that, I do think some people get kicks out of pissing there team mates off. thank god i raraly play sins anymore becuase of people like you. :)

Reply #59 Top

Yeah you were stealing planets i called and cleared.Wasted my time.

Reply #60 Top

YOU ARE THE SECOND WORST TEAM PLAYER IN SINS!

Who's the worst? 8C

Reply #61 Top

Ferdie is the worst team player ever, he reminds me of captain Jack Sparrow, 

'No. You want you to find this, because the finding of this finds you incapacitorially finding and or locating in your discovering the detecting of a way to save your dolly belle, ol' what's-her-face. Savvy?'

did anyone understand that? no? thats ferdie, expand, run, and then dead. gg.

Reply #62 Top

Oh, that dude, LOL.  Yeah I've played him on more than a few occasions.  Doesn't build anything but navigators for the first 45 minutes of the game.  But gets a CRAZY eco up.  Weirdly enough, you invade your fleet into his naked, fleetless, defenseless planets, and he just seems to pull defenses out of his ass.

Reply #63 Top

That would be the idea of crazy eco...though without a fleet, that strategy is mute.  Just bomb, leave da buildings, and repeat all da way to the homeworld.  Though, you all knew that already i wager.  As to the original question, off the top of my head, I hate to resort to this as i dislike the Marza overall, but missile barrage and everything else you can muster is your only chance, hopefully dropping enemy shields enough to make the Guardians into a waste of supply points.  Once those are cracked, it's over so long as your fleet is in good shape.  Good luck on that, though.  Keep a few cobalts on standby and run them into the guardians when they stop being able to repulse.

This is a theoretical strategy, thouh it sounds good.  Please feel free to rip it to shreds, along with my fwagile littwe soul:'(

-Exile(\/)

Reply #64 Top

Quoting CallenExile, reply 63
Keep a few cobalts on standby and run them into the guardians when they stop being able to repulse.

This is a theoretical strategy, thouh it sounds good.  Please feel free to rip it to shreds, along with my fwagile littwe soul

-Exile(\/)

from as much as my opinion goes, this isnt TOO hard, as long as you have hoshikos... and quite a few of em, and spread em out, so when they repulse, they dont all end up in the same spot...?

easier said than done tho

Reply #65 Top

if you can get fast frigates around to flank thier repulse ships before they use the ability than youve won.... but sometimes this doesnt happen. i was in a scarario where i had just phase jumped and had only half my antimatteri had 3 caps and 4 cobalt frigates ( a bad fleet. I know but I was desprate) and my cobalts got about two shots each before they were repulsed. and i was thinking that if i had a chance to use my caps abilities i would have a win. so i resarched better antimatter reactors and attacked agin i was able to use my caps abilityes before they could repulse. I think the trick is being fast and striking when the Enemy is not ready.

Reply #66 Top

Or making them a little antsy.  Rush the bulk of your fleet up to them and get them to repuls too early, and bring the cobalts in on the cooldown.  But be sure they don't have the time to switch over and hit another Guardian's repuls.  Spread your ships thin to begin with and they lose the reason to repulse in the first place, then knock them out when they think they don't need them by bringing 1 or 2 cobalts at a time to sabotage.

Again, in theory...

-Exile(\/)

Reply #67 Top

Quoting BlackHawk141, reply 58
Darfkfour I would offer you some advice, but after that game where it clearly said it was a 5v5 STAR vs STAR game, and you thought it was FFA (OH MY GOD), and after 30 minsutes of begging you to allie with the team in my star, which messed us up, you then took half of our map, about 12 planets, and only got 35 creds a sec, then when klmz had a fleet of 50 illums, you counter was 6 carriers, and 2  sovas, nice work bro. then you started ripping into me over how you had better creds then me a sec, when i had somehting like 80 a sec from 7 planets, and you had 35 a sec from 12 planets. and after a little argument between ourselves, 10 minutes later you quit.

 

YOU ARE THE SECOND WORST TEAM PLAYER IN SINS!

 

sorry guys, but people like him ruin games for us all, I was so annoyed at that, I do think some people get kicks out of pissing there team mates off. thank god i raraly play sins anymore becuase of people like you.

 

I have no idea what you're talking about.

Reply #68 Top

Sounded pretty clear to me.

-Exile(\/)

Reply #69 Top

i love playing as the advent because using a mixture of their telepathic abilities in any fleet makes them invisible. Its true the only way to win as an advent player is to micromanage your fleets and there probably the hardest race to play as. Once you master the basics and advanced tactics its pretty damn easy to win even when the enemy has more ships than you. 

 

 

Reply #70 Top

Vs an experienced vasari player before you claim that.Few subs and your whole entire fleet is target practice.

Reply #71 Top

How does that work with a "few" subs? My experience has been one sub can only knock out one ship at a time. Am I missing something, or are you working with a very loose definition of "a few?"

 

Yeah, Vas definitely takes the most micro, between subs and overseers, plus cap abilities. (There may be something I'm forgetting - I've just started playing with vas). Advent have a lot of channeling and AoE abilities, making them a lot easier to micro. Just switch between guardians for repulse/shield projection, and progen for shield restore. If you've got a Radiance, you need to micro that too, but halcy is mostly AoEs/passives.

Reply #72 Top

I could have sworn that subverter had an AOE stun . . . ? I played a 1v1 comp game, and only had 8 subs, and his whole fleet of like 30 javs, 25 cobalts, and cielos were doing nothing but eating my assiliants and heavy cruisers shots

Reply #75 Top

ya one sub can disable up to prolly 60 ships if they are together for 20 seconds.All you need is 10-15 to have a continuous disable.