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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,643,623 views 5,100 replies
Reply #151 Top

Great work on the Sabre class! It looks pretty amazing.

Okay, I'll let you guys know if I come up with any more ideas :). I'm guessing you already have the ones I posted before, or do you want me to re-email them in?

Reply #152 Top

Taylor -

I haven't noticed much change on planet size or grav well.  What changed?  It looks like the grav well got a little bigger, which is good (annoying when scouts can jump in, turn 90 degrees and jump out). 

P.S. - looks like the Rom E. Tree/Ovhd/infocard icons got fixed.  Much better.  Any chance we're gonna see icons for starbases and Rom anti-structure?  That's a huge annoyance when trying to target them.  I'm using the E. Tree for the first time ever.

Reply #153 Top

Quoting G-ADM_Prawn, reply 152
Taylor -

I haven't noticed much change on planet size or grav well.  What changed?  It looks like the grav well got a little bigger, which is good (annoying when scouts can jump in, turn 90 degrees and jump out). 

P.S. - looks like the Rom E. Tree/Ovhd/infocard icons got fixed.  Much better.  Any chance we're gonna see icons for starbases and Rom anti-structure?  That's a huge annoyance when trying to target them.  I'm using the E. Tree for the first time ever.

Keep in mind everything is a work in progress and  the team members are hard at work and in less than a week we have mad solid strides in completing SOA2. We have redone the brushs completly, Resized all celestial objects "planets stars". Intially this was only done to the terran planets. Have since revamped ,done to all planets and stars. We also will be adding new planet types that are tba. But bet on a tropical risa :grin: .  One thing to keep in mind when we resize planets, gravity wells and stars is stock maps. This has been taken into consideration when resizing "celesital objects". We may not make this mod perfect from a celestial standpoint but we are certainly trying to make this feel more life like and fit into soase .  Team members are hard at work completing various models to finish basic slot postions ie "sabre, kron and others." Soa2 is moving at warp speed to a release !!! Check back soon for more details and dont forget we are seeking ideas for abiltites and abilities themselves that fit into the SOA2 mod thanks

jtaylorpcs:borg:   

Reply #154 Top

P.S. - scratch that, I think I found the changes in grav well.  Terran planets (only those that are not your homeworld) have a problem placing structures.  See post on issues page.

Reply #155 Top

Quoting Micael456, reply 151
Great work on the Sabre class! It looks pretty amazing.

Okay, I'll let you guys know if I come up with any more ideas . I'm guessing you already have the ones I posted before, or do you want me to re-email them in?

When were those sent in? if you are not sure please resend thanks

jtaylorpcs

Reply #156 Top

Man, every time I try to test out or duplicate an issue I found, you guys fix it!!  Not complainin', I just don't feel like I'm doing my job lol.

Reply #157 Top

Great work on the Sabre Class guys :grin: , any hint as to which slot it will fill??

Reply #158 Top

I have just one question...why can't I research the soverign ship and the defiant ship on the original sins version of the mod?

Reply #159 Top

Quoting QuicktoDraw, reply 157
Great work on the Sabre Class guys , any hint as to which slot it will fill??

utility 0 slot for ai functionality

 

Also update 1/06/2010

We now have the model of the kron complete thanks to Eomega, textures are next  Enjoy

Reply #160 Top

Quoting ice27828, reply 158
I have just one question...why can't I research the soverign ship and the defiant ship on the original sins version of the mod?

please be more specific Mooster :borg:

Reply #161 Top

Good job on getting a new team together, looking forward to when this is released.

Reply #162 Top

Updated Higher Resolution Pic of finished KRON CLASS  by Eomega

Enjoy!!! 

Reply #163 Top

Hey, nice Kron!

Nice to see you all still puttering away, hope the Major gets through his Real Life Issues mostly intact. Work looks to be around the same quality as an expansion pack that I'd pay for, so I'll wait for that next update and not pester you all about it.

Good luck, Gents and Femmes, I look forward to whenever you let us see 0.4e!

Reply #164 Top

Quoting SoA2Team, reply 160

Quoting ice27828, reply 158I have just one question...why can't I research the soverign ship and the defiant ship on the original sins version of the mod?

please be more specific Mooster

OK i was using the dev.exe and I enabled all of the research an I still can't build the soverign nor the defiant class ships.

Reply #165 Top

Are they dependant on having enough military research stations up?

Reply #166 Top

probably due to when this was moved over to the new build the entity names were changed therefore the research entity is looking for a file that does note exist, this will be fixed before the next release

 

if you intend to fix this your self open up the ship research that grants access to the ship in question and open up the ship in questions enitty file. then where it says research prequsites change the name there to the ships research = solved

btw i am not dead and the borg will be in the next release been on a very long AFK :)

Reply #167 Top

mooster, from my looking in the entity files the defiant requires the  armourpsi0 research, and the soverign requires the armourpsi1 research, BOTH ships can be built when all research has been completed

harpo

 

Reply #168 Top

Quoting LokiGodOfMischeif, reply 166


btw i am not dead and the borg will be in the next release been on a very long AFK

Uh oh, we're in trouble now!  BTW, I hacked the pirate player file to play as the borg.  F*cking scary.  Real scary.

Reply #169 Top

Greetings Here are a few screenshots of the new Sabre class Star Ship built by Elladan. Also as announced we are accelerating our plans for the borg and want to have them in the next release. Resistance is Futile !!! :borg:

Reply #171 Top

i thought someone would have done that prawn, those are the old ones from earlier builds tho :P

I have begun adding the faction to the mod- i have put a txt file in the sync to show the progress of the faction + what needs doing :P

anyone fancy some multiplayer of the beta on tuesday ? :)

Reply #172 Top

Quoting LokiGodOfMischeif, reply 171
i thought someone would have done that prawn, those are the old ones from earlier builds tho

I have begun adding the faction to the mod- i have put a txt file in the sync to show the progress of the faction + what needs doing

anyone fancy some multiplayer of the beta on tuesday ?

I have taken the liberty to assign these tasks to everyone on the debug site. Please all team members check the debug site and follow up thanks josh.  Beta testers alot of changes are in progress for the next few days do not report on any bugs associated with the borg. Dragoon4ever did update the mine limits on all gravity wells , and starbase counts on some .  Please report back .   We have finally come to a decision on pulling some planetary items such as the antimatter recharge platforms, and repair platforms. These will be pulled from all races and the shipyards will assume these roles as well as starship building. It will save us a number of mesh and textures, that we would like to use elsewere.

thanks josh

Reply #174 Top

models look nice

but does it mean there will be even more boring waitingtime because of the "borg adding" ? :(

i mean i love this mod but the last 3 months are kinda a big tease nearly as hard as waiting for diablo3.. :D

just throw it out and hotfix the borg in when they are done :D

Reply #175 Top

ru7h - nah the borg will be in before the release they wont be 100% complete but fully playable :P <the borg wont delay the release date>