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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,644,834 views 5,100 replies
Reply #4851 Top

Getting the bombing frigates to ignore your ships and bomb down the new planet you just acquired tends to be a bonus.  There are also the colonization buffs.  Getting a free mine out of your distracted enemy is even better than just having a distracted enemy.

Reply #4852 Top

ENJOY

 

https://www.kickstarter.com/projects/194429923/star-trek-axanar

Reply #4853 Top

Just checked out some of the development and screenshots over on the Steam page. Impressive stuff. Some of you guys (and gals?) are pretty dang creative.

Reply #4854 Top

Quoting erfield1, reply 4853

Just checked out some of the development and screenshots over on the Steam page. Impressive stuff. Some of you guys (and gals?) are pretty dang creative.

Thanks  :grin:

 

Just for you...

http://www.moddb.com/mods/sacrifice-of-angels-2/downloads/soa2-073r-full

New UIs (not totally finished), tons of new sounds, ability additions and enhancements, Nor model, NPC HQs can now be captured, lots of new icons (some need finishing), and lots more...

Enjoy

Reply #4855 Top

Hey guys would it be possible to have the culture spread rate researches to have two different abilities depending on if there are enemy ships in the grav well?

The way I would like this to go is when enemies are in the grav well they use the current abilities but when there are no enemies in the grav well being in your culture instead gives a max speed bonus.

I do not know if this is possible but it would be awesome if it was.

Reply #4856 Top

Culture boosts are specific research modifiers, not ability based.  You could tie abilities to the culture research, but they wouldn't fire based on culture.

Reply #4859 Top

Quoting jwagne51, reply 4858

That's what I figured after looking at the GameInfo file for half and hour to an hour.

 

Spending to much time looking in the GameInfo folder.

+1 Loading…
Reply #4860 Top

This was me after a few years of dealing with the GameInfo folder....

 


Reply #4861 Top

You should play with it now, that will seem fond memories.

Reply #4862 Top

you should try figuring out HOW to update mods you do not have between versions  of the expansions (and even between expansions), then for the final act, try to figure out how to make a utility for creating translations of the game when you only speak ONE language.

the results could end up with a VERY messy explosion from brain overload.

harpo

 

Reply #4864 Top

I also noticed the inclusion of some of the music from The Undiscovered Country. Well done. I always thought it was underrated. 

Reply #4865 Top

Quoting erfield1, reply 4864

I always thought it was underrated. 

The movie or the music?

Reply #4867 Top

Quoting myfist0, reply 4865


Quoting erfield1,

I always thought it was underrated. 



The movie or the music?

 

Music. It seems like the movie has the good reputation that it deserves. I don't hear many folks talk about the soundtrack though.

Reply #4868 Top

I chose the music in the early days of the mod to be trekish, but more "dark" for the federation being as they were at WAR. It is kind of hard to be bright, cheerful, and bubbly like the root beer Quark so fondly compares to the Federation if you are at freaking WAR, and enemy's beset you on all fronts, and this is before the Borg show up.....

The TMP soundtrack (Mainly the V'ger themes) fit that to a tee. For the other factions i wanted something similar, but recognizable. I was going to use Jerry Goldsmith (the composer for most of the trek movies, and TMP series) themes from other non-trek movies like "The ghost in the darkness" for some of the klingons music. My plan was to use as much music from Jerry Goldsmith as possible that fit with the factions. If that failed then use from the various star trek games like Starfleet Command. If that failed then look elsewhere.

What i did NOT want was the main Star Trek theme (in its several variations) relentlessly playing over, and over, and over again. It's nice, but it can get real old real quick. If you noticed in the early releases of the mod i omitted it altogether. We use as much music from the trek movies, and tv series as possible. If we use "other" music. this was my plan.

The Klingons, On top of their canon themes would have used a lot of tribal music, or warrior themes.

The Romulans. Really didnt have much canon music that made them stand out. So i would have used roman empire, or greek themes.

The Dominion, DS9 music didnt do them any justice. They are the "Space Nazi's". So they would have been themed appropriately

The Borg, Self explanatory. Cybernetic Doom!! I think Fisto did a good job with their themes.

I'm cool with the music in the mod as it is now. I saw some retard on ModDB post that the music was "crap".. Psys reply was perfect. "So music from the Trek movies, and series is "crap"?". I refrained from putting my 2 cents in, because the page would have exploded.

As far as "underrated" music.. Trek VI is kinda underrated. Though its not Jerry Goldsmith it is pretty good, and fits the "deep mystery who dunnit" theme of trek VI.

Trek V IMO its music was great. Despite the movie itself being total shit (though Into Darkness took its place as the worst trek movie).

Do not underestimate some of the music from the TV series too. Especially TNG, because it was all Goldsmith.

 

Reply #4869 Top

Hey guys...

Did a Mass Effect 1-3 marathon.

Now back to some Sins.

Great works as always. Ships are all top notch graphic wise.

Tech tree fun. ( play slow tech make's game better).

Sounds are great. ( That "working" scout still has to go.) lol

What do the treaties in the Diplo tree do with regards to the NON Player teams? 

Look in read me couldn't see anything...........

Reply #4870 Top

Quoting wbino49, reply 4869

What do the treaties in the Diplo tree do with regards to the NON Player teams? 

Look in read me couldn't see anything...........

Mostly for taking over the NPC starbases (HQs) and being able to use their ships. Other races that dont have an HQ, like Maquis, is up in the air still. Maybe not actually adding some of their ships to your fleet,but sending the odd raid out to your eneimies, like proxy war, or just a research bonus that fits that race. Open to ideas, just needed to get a release out, I needed a break.

EDIT: Basically, each random can have different NPC races, so if you dont encounter that race, dont bother with the research, just focus on colonized planets that have a HQ which is what was sending the raids out against you. EG, you get raids by Ferengi, find their planet, bomb the hell out of it, take it over, the SB will flip to yours, do the research to get them to build the odd ship for you to add to the fleet.

Reply #4871 Top

The raids are actually broken at the moment, but a patch is going up to fix them.

Reply #4872 Top

Do the SOA pre made maps have the NPC's?

Nit pic here ..but FED tech tree highlighter is great, except its green, and so is the flowing back-round.

Reply #4873 Top

Quoting wbino49, reply 4872

Nit pic here ..but FED tech tree highlighter is great, except its green, and so is the flowing back-round.

You have earned the rank to pick the colour  :grin:

http://www.colorpicker.com/


Quoting wbino49, reply 4872

Do the SOA pre made maps have the NPC's?

Pretty sure raids are only in the random maps, we have had others editing the maps, JustJim did all the small SOA_maps, but I never play small, he may have edit others.

 

EDIT: BTW, the busted raids patch is up soon, fixes a couple other issues.

Will be here when authorized

http://www.moddb.com/mods/sacrifice-of-angels-2/downloads/soa2-074-update-released

 

 

Reply #4874 Top

A lovely Captains GOLD 

would be perfect. lol

Reply #4875 Top

Patch is live.