SoA2Team SoA2Team

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,646,788 views 5,100 replies
Reply #4751 Top

Hey guys,

 

The mod is looking amazing!   I haven't had a chance to play in awhile and the new changes are really incredible.

 

Now that I have some time I wanted to get back into editing the mod and try making a more long form game.

 

I talked about this awhile back and got a few things working, but things got pretty busy in real life so I didn't have the time to put into modding.

 

I think i'm going to have some more free time available now , so I wanted to see if you guys had any tools that you recommend using to edit sins files.

 

I saw ZombieRus had a plugin for eclipse, but I couldn't really figure out how to get it working.  I've been using notepad++ which works well for editing single files, but when editing things in the research tree it really gets tricky.

 

Basically I'm trying to change the way a game starts off to make more ships and technologies available, but I'm having a hard time removing things from the research tree.  For example with the feds I wanted to make the ship yards repair ships from the start, with out requiring that anything be researched.  I tried removing the research prerequisites from AbilityRepairPlatformPsi, deleted the RESEARCHSUBJECT_PLANETMODULEACCESS_REPAIRPLATFORMFED file and removed it from the entity.manifest file but then sins crashs out.

 

I think i'm missing something, and I'll keep taking a look at it.  I thought I should see if you have any tools you use, or if you know how to use zombieRus's plug in.  It looks like zombieRus's plugin links all the files together to make it much easier to change things, without having to go through and find where each file references other files by hand.

 

 

thanks for any help.

Reply #4752 Top

Quoting bojangles9999, reply 4751
thanks for any help.

you need to remove it from the PlayerFed.entity research list and change the count. If you remove from the player research list, you should not need to remove from the manifest or delete the file, the file will just sit there unused. I do this with addon's research so I only need one manifest.

Once the original research is no longer there, then move to the next one and remove the prereq's to the research you removed.

Actually, first removing the prereq's to all the ones you want to edit or remove may help a lot. Then remove from player research section to not load it.

EDIT: There is also another method you could play with, change the dlcId 204880 to dlcId 100000 which is a number not recognized by sins and will make it like a DLC you have not paid for.

If you ever want to get into adding research instead of removing them, let me know, we could use a researcher on the dev team :)

Reply #4753 Top

When you go to remove an entity file and are unaware as to it's full nature, connection wise, simply search all files in the directory for references to the name.  A single reference left in, and you're hosed.

Reply #4754 Top

Wow!! So I have been playing the new rebellion mod and am completely stumped.  The game has become a lot harder, I have random klingon attacks on every planet, and some sort of maquis super weapon I cannot defeat.  I am very rusty in this game and am getting whooped.  How do you defeat the "dreadnought"?  It seems to never run out of shields and I have lost a whole fleet to it.  I also do not understand how to get terraforming to work.  I researched it, but it doesn't seem to do anything for me at all.  Help?

Reply #4755 Top

The random Klingon raids are from the House of Duras, they will have a colony nearby you need to eliminate. Watch out, they like to hide cloaked ships all over the damned place.

The Maquis Dreadnought is tough, it, will raid later game so you should have a sufficient fleet nearby to take the shields all the way down and stomp it, otherwise, let it kill everything in sight and then blow the crap out of your planet. If you don't have bombardment shelters, all your people on the planet will die and the planet will be lost. I think the Dreadnought raids are a lot less frequent in the next patch, coming soon.

Terraforming needs the research 1st, then if the planet can terraform, use the scuttle button on the planet (very bottom middle), it will take 10 minutes or so, but once scuttled it will be your new planet type. I keep a colony frigate there waiting, don't let another player steal it on you.

 

If the raids are to tough on you, this can be edited 2 ways. 1st is easy, 2nd one you will need psy's guidance.

1st: Go into the mods Galaxy folder and open the map you like to play in notepad or notepad++

Find the lines with militiaColonizationPerc above 0. 0 is no chance, 1 is 100% chance, of colonized by neutrals

 ...\SOA2\Galaxy\Huge Multi-System Random Map - SoA.galaxy

ring
starRadiusRange
minPercentage 0.2
maxPercentage 0.3
militiaColonizationPerc 1 <--- 100% colonize chance if loaded
planetGroupCount 1
planetGroup
minCount 0  <--map may load without the Maquis base
maxCount 1
planetTypeCount 1
planetType "MaquisBase"

 

if you change the militiaColonizationPerc 1 to 0.5, every time the map is loaded, there is only half the chance it will be a colony that launches raids. Change to 0 and never get a dreadnought raid. any value between 0 and 1 (0.25 is 25% colony chance etc.)

The dreads are new and we are open to balance suggestions.

2nd involves editing the timing of the raids in the entity files.


In our random maps, we really tried to get a very good list of different stuff that may or may not happen. Between all the neutals having different chances of being on that map, with or without a colony to raid from, to all the different types of X-class that choose from different random events.

If Kirk was loosing, he would reprogram so he didn't  :annoyed:


ANd if you like the Dreadnought, you will love the Doomsday Machine and Crystalline entity


 


Reply #4756 Top

I'm stumped.

 

I've tried to make it so that the federation frigate factory starts with the ability to repair ships by changing AbilityRepairPlatformPsi.entity

originally it says:

researchPrerequisites
NumResearchPrerequisites 1
ResearchPrerequisite
Subject "RESEARCHSUBJECT_PLANETMODULEACCESS_REPAIRPLATFORMFED"
Level 1
RequiredFactionNameID ""
RequiredCompletedResearchSubjects 0

 

i changed those lines to say:

researchPrerequisites
NumResearchPrerequisites 0
RequiredFactionNameID ""
RequiredCompletedResearchSubjects 0

 

but the factory still does not have the ability to repair.  is there something else I'm missing?  I thought if i removed the prerequsites, it would just have the ability. o_O

Reply #4757 Top

It's research leveled, so no research means no level.

Reply #4758 Top

OK I have a question about the Echo Papa 607. When you take the planet is it supposed to switch to your side or is that planet just not inhabitable?

Reply #4759 Top

Quoting jwagne51, reply 4758

OK I have a question about the Echo Papa 607. When you take the planet is it supposed to switch to your side or is that planet just not inhabitable?

When you take a planet, the one attacking you is still programmed to attack. Take the planet, you then tell the computer that you will buy one, becoming a customer, the next one that spawns will be yours.

It would be too easy to just rush the planet and switch the EP to your side otherwise.

 

At least that's my understanding of the setup.

Reply #4760 Top

Quoting myfist0, reply 4755

The random Klingon raids are from the House of Duras, they will have a colony nearby you need to eliminate. Watch out, they like to hide cloaked ships all over the damned place.

Right, I dealt with those kilngon bilgewads.  They may have some ships left cloaked, but I got there planet.

Quoting myfist0, reply 4755

The Maquis Dreadnought is tough, it, will raid later game so you should have a sufficient fleet nearby to take the shields all the way down and stomp it, otherwise, let it kill everything in sight and then blow the crap out of your planet. If you don't have bombardment shelters, all your people on the planet will die and the planet will be lost. I think the Dreadnought raids are a lot less frequent in the next patch, coming soon.

I think the dreadnought caught me off guard because I was playing very slow trying to figure out the new research tree.  I pulled the remains of the fleet back and those unfortunate colonists took one for the team. :O The dreadnought is interesting balance wise because one was actually defeated by 9 runabaouts and 8 phaser turrets, but the initial one wiped my early fleet(5 excelsiors, 5 miranda, 5 connies, and one survivng ambassador.)

Quoting myfist0, reply 4755

Terraforming needs the research 1st, then if the planet can terraform, use the scuttle button on the planet (very bottom middle), it will take 10 minutes or so, but once scuttled it will be your new planet type. I keep a colony frigate there waiting, don't let another player steal it on you.

Thank you for that, I had a hard time finding those instructions, this an awesome feature!
 

I have recovered from the whipping I received, House Duras has paid for their crimes and the Maquis are next.  I have to add that this release has definitely upped the ante with regards to this mod feeling like Star trek.  It did before but now it is much more so.  I look forward to finding more of the changes as I play through.  Thanks for all your help.

+1 Loading…
Reply #4761 Top

The Echo Papa Drone will finish running through it's event chain whether you take the planet or not, it spawns six times before the demonstration ends.  At which point, yes, the owner of the planet gets the next one to spawn.

+1 Loading…
Reply #4763 Top

Quoting jwagne51, reply 4762

Hey guys do the Klingons have an ability to take over frigates?

I have seen the Klingons take a Borg sphere and where flying it back to Kronos as a trophy. :)

Reply #4764 Top

The Kron has it.

Reply #4765 Top

looks good - want to get the CD

what do u guys think of the ultimate ST game?

with addable ships, edit or create, top view walkable deck layouts, SFC3 command style, and Armada 3 Admiral mode.

SFC4 Ships of the Starfleet is here!

SFC4 Ships of the Starfleet

Identification Chart

 

Romulan

Klingon

Borg

Cardassian

Dominion

Breen

 

Patrol Combatants

Class One Auxiliaries

DN

Dreadnought

TR

Transport

DNF

Dreadnought Frigate

TT

Transport Tug

BB

Battleship

TE

Tender

CKV

Large Carrier Ship

TU

Tug

CVS

Strike Carrier

SP

Combat Support Ship

C

Carrier

SM

Medical Ship

PKA

Large Perimeter Action Ship

CR

Courier

PA

Perimeter Action Ship

RB

Runabout

ET

Escort Ship

 

 

CV

Corvette

Frigates

FT

Interceptor Fighter

FH

Heavy Frigate

 

 

FR

Frigate

Specialized

FF

Fast Frigate

CO

Command Ship

FS

Small Frigate

SC

Shuttlecarrier

FT

Tactical Frigate

SO

Space Control Ship

 

 

 

 

Cruisers

Scouts

CH

Heavy Cruiser

SS

Superscout

CS

Strike Cruiser

ST

Scout

CG

Battlecruiser

 

 

CD

Through Deck Cruiser

Destroyers

CKE

Large Exploratory Cruiser

DH

Heavy Destroyer

CE

Exploratory Cruiser

DD

Destroyer

CA

Cruiser

DF

Fast Destroyer

CL

Light Cruiser

DS

Super Destroyer

CT

Tactical Cruiser

 

 

PT

Patrol Cruiser

 

 

 

 

 

 

 

 

Game Play

Build, sit back and enjoy.

 

Economy

Real Time (Total Annihilation) or Numeric (ST Armada)

 

Autonomy

Query ships from shipyards to patrol. Ships automatically return for repairs. Patrol Cruisers, Perimeter Action ships, and PKAs will automatically patrol the outer rim of an outpost. Corvettes will skip the frigates and attack the Cruisers and Combatants. Interceptor Fighters will attack fighters as first priority. Combat Support ships will protect the Auxiliary ships.

 

Patrol Combatants

These ships are used for patrol duties all across the Federation. Tactical sensors allow you to see other ships’ tactical status including weapon range.                              

Ship Type

Classification

Note

Thumb

Credits

DN-Dreadnought

Entente Class Olympus Class

Multiple weapons fire; minimum speed.

 

Olympus original model name Enterprise-F by Fuzzy Modem

DNF-Dreadnought Frigate

 

Heavy single shot weapons for quick assaults.

 

Star Trek: Dark Armada

BB-Battleship

Griffon Class

Heavy weapons, heavy shielding, and armor.

 

Original name Allegiance Class D.M. Phoenix

CKV-Large Carrier

Excalibur Class

Heavy weapons and heavy shielding.

 

 

CVS-Strike Carrier

Insignia Class

Weapons fire sacrificed for speed.

 

 

C-Carrier

Oddysey Class

Heavy shielding.

 

 

PKA-Large Perimeter Action Ship

Galaxy II Class

Heavier weapons and heavier armor.

 

Original name: Andromeda Class

PA-Perimeter Action Ship

Gallant Class

Heavy weapons and high maneuver-ability.

 

ST Online

ET-Escort Ship

Defiant Class

Heavy weapons, armor, and maneuver-ability.

 

 

CV-Corvette

Sequoia Class

Designated to attack cruisers.

 

 

FT-Fighter Interceptor

Tiburon Class

Designated to attack fighters.

 

 

 

Class One Auxiliaries

These ships are intended for massive movement of supplies, materials, and personnel needed to begin the task of rebuilding the Federation.

TR-Transport

Macpherson Class

Equipped with phasers and can be equipped with photon torpedoes.

 

Design: Krause/P. Lichty

TT-Transport Tug

Colorado Class

Equipped with phasers and can be equipped with photon torpedoes.

 

Markus C. Nee

TE-Tender

Aegean Class

Diplomatic Trading. Equipped with phasers and can be equipped with photon torpedoes.

 

 

TU-Tug

Dolland Class

Equipped with phasers.

 

 

SP-Combat Support Ship

Bradbury Class

Standard phasers and can be equipped with quantum torpedoes.

 

Kenny Scrap.com

SM-Medical Ship

Olympic Class

Equipped with phasers.

 

SFC3 Unity the Third Age

CR-Courier

Doppler Class

Equipped with phasers.

 

Original name Zandura Class

RB-Runabout

Danube Class

Equipped with phasers and micro-torpedoes.

 

 

 

Specialized

Specialized ships are often kept for their role in war time; however their build time and usage deem them in limited number. Building one will satisfy the needs of an entire fleet.

CO-Command Ship

Frontier Class

Whitehall Class

Keeps ships from chasing the enemy. Heavy weapons; sacrificed for maneuver-ability.

 

Whitehall Class original name Tiger Class

SC-Shuttlecarrier

Dawnstar Class

Courageous Class

Used for transportation of shuttlecraft to ships. Heavy weapons; sacrificed for maneuver-ability.

 

Courageous Class original name Altair Class

SO-Space Control Ship

Congo Class

Build one, and it will keep space dock procedures (traffic) in order. Heavy weapons; sacrificed for maneuver-ability.

 

Ships of the Line

 

Scouts

Most of the exploration fleet consists of older ships, but due to the narrowness of their mission parameters, they are still more than capable of fulfilling their intended role.

SS-Superscout

Yeager Class

Oberth Class

Nova Class

Standard weapons and highly maneuver-able.

 

 

 

ST-Scout

Aquila Class

 

 

 

 

Destroyers

None of these vessels have a very effective scientific capability and additional examples are not being considered at this time. Destroyers have as many weapons as combatants. Their high speed makes engaging and retreating efficient, they’re often considered for pinpoint strategy.

DH-Heavy Destroyer

Alaric Class

Multiple standard weapons; starship separation for multi-tasking.

 

Original name Nimitz Class

DD-Destroyer

Freedom Class

Saber Class

Multiple standard weapons; high maneuver-ability.

 

 

DF-Fast Destroyer

Steamrunner Class

Multiple standard weapons; high maneuver-ability.

 

 

DS-Super Destroyer

Andromeda Class

Multiple standard weapons; high maneuver-ability.

 

 

 

Frigates

Vessels are expected to be modified during general layover. Frigates can protect cruisers and patrols, thus, these ships are the first to be attacked.

FH-Heavy Frigate

New Orleans Class

Springfield Class

Standard weapons; heavy shielding.

 

 

FR-Frigate

Norway Class

Standard weapons; standard shielding.

 

 

FF-Fast Frigate

Cheyenne Class

Standard weapons; high speed.

 

 

FS-Small Frigate

Alita Class

Standard weapons; high maneuver-ability.

 

 

FT-Strategic Frigate

Sullivans Class

Heavy weapons; high speed. Not as maneuver-able as the Defiant nor the other frigates.

 

Original name Anomie Class SFC3 Dominion Wars

 

Cruisers

The cruiser remains the focal point of the new strategy and shipbuilding program. The cruiser has the highest scientific sensor coverage.

CH-Heavy Cruiser

Sovereign Class Ambassador Class

Heavy weapons; heavy shielding.

 

 

CS-Strike Cruiser

Niagara Class

Rigel Class

Standard weapons; heavy shielding.

 

 

ST Legacy

CG-Battlecruiser

Akira Class

 

Heavy weapons; sacrificed for maneuver-ability. Heavy shielding.

 

 

CD-Through Deck Cruiser

Challenger Class

Standard weapons; heavy shielding.

 

ST Legacy

CKE-Large Exploratory Cruiser

Galaxy Class

Nottingham Class

Heavy weapons; heavy shielding.

 

 

CE-Exploratory Cruiser

Intrepid Class

Standard weapons; heavy shielding.

 

 

CA-Cruiser

Excelsior Class

Standard weapons; heavy shielding.

 

 

CL-Light Cruiser

Nebula Class

Standard weapons; heavy shielding.

 

 

CT-Tactical Cruiser

Prometheus Class

Heavy weapons; heavy shielding. Separates for multi-tasking.

 

 

PT-Patrol Cruiser

Korolev Class

Standard weapons; heavy shielding.

 

 

 

 

Romulan Empire

 

Patrol Combatants

These ships are used for patrol duties all across the Federation. Tactical sensors allow you to see other ships’ tactical status including weapon range.                              

Ship Type

Classification

Note

Thumb

Credits

DN-Dreadnought

D’deridex Class

Multiple weapons fire; minimum speed.

 

ST Armada 3

DNF-Dreadnought Frigate

 

Heavy single shot weapons for quick assaults.

 

 

BB-Battleship

Scimitar Class

Heavy weapons, heavy shielding, and armor.

 

ST Armada 3

CKV-Large Carrier

Dverix Class

Heavy weapons and heavy shielding.

 

ST Armada 3

CVS-Strike Carrier

 

Weapons fire sacrificed for speed.

 

 

C-Carrier

 

Heavy shielding.

 

 

PKA-Large Perimeter Action Ship

 

Heavier weapons and heavier armor.

 

 

PA-Perimeter Action Ship

V6 Gallantwing

Heavy weapons and high maneuver-ability.

 

ST Armada 3

ET-Escort Ship

 

Heavy weapons, armor, and maneuver-ability.

 

 

CV-Corvette

V8 Warbird

Designated to attack cruisers.

 

ST Armada 3

FT-Fighter Interceptor

T10 Brightone

Designated to attack fighters.

 

ST Armada 3

 

Class One Auxiliaries

These ships are intended for massive movement of supplies, materials, and personnel needed to begin the task of rebuilding the Federation.

TR-Transport

 

Equipped with phasers and can be equipped with photon torpedoes.

 

 

TT-Transport Tug

 

Equipped with phasers and can be equipped with photon torpedoes.

 

 

TE-Tender

 

Diplomatic Trading. Equipped with phasers and can be equipped with photon torpedoes.

 

 

TU-Tug

 

Equipped with phasers.

 

 

SP-Combat Support Ship

 

Standard phasers and can be equipped with quantum torpedoes.

 

 

SM-Medical Ship

 

Equipped with phasers.

 

 

CR-Courier

 

Equipped with phasers.

 

 

RB-Runabout

Strikecraft Bomber

Equipped with phasers and micro-torpedoes.

 

ST Armada 3

 

Specialized

Specialized ships are often kept for their role in war time; however their build time and usage deem them in limited number. Building one will satisfy the needs of an entire fleet.

CO-Command Ship

 

Keeps ships from chasing the enemy. Heavy weapons; sacrificed for maneuver-ability.

 

 

SC-Shuttlecarrier

V18 Sparrowhawk

Used for transportation of shuttlecraft to ships. Heavy weapons; sacrificed for maneuver-ability.

 

ST Armada 3

SO-Space Control Ship

Norexan Class

Build one, and it will keep space dock procedures (traffic) in order. Heavy weapons; sacrificed for maneuver-ability.

 

ST Armada 3

 

Scouts

Most of the exploration fleet consists of older ships, but due to the narrowness of their mission parameters, they are still more than capable of fulfilling their intended role.

SS-Superscout

V1 Starglider

 

 

ST Armada 3

ST-Scout

Talon

 

 

ST Legacy

 

Destroyers

None of these vessels have a very effective scientific capability and additional examples are not being considered at this time. Destroyers have as many weapons as combatants. Their high speed makes engaging and retreating efficient, they’re often considered pinpoint strategy.

DH-Heavy Destroyer

Blackwind

Multiple standard weapons; heavier armor

 

ST Armada 3

DD-Destroyer

 

Multiple standard weapons; high maneuver-ability.

 

 

DF-Fast Destroyer

V7 Whitewind

Multiple standard weapons; high maneuver-ability.

 

ST Armada 3

DS-Super Destroyer

 

Multiple standard weapons; high maneuver-ability.

 

 

 

Frigates

Vessels are expected to be modified during general layover. Frigates can protect cruisers and patrols, thus, these ships are the first to be attacked.

FH-Heavy Frigate

V30 Winged Defender

Standard weapons; heavy shielding.

 

ST Armada 3

FR-Frigate

V32 Killerhawk

Standard weapons; standard shielding.

 

ST Armada 3

FF-Fast Frigate

 

Standard weapons; high speed.

 

 

FS-Small Frigate

 

Standard weapons; high maneuver-ability.

 

 

FT-Strategic Frigate

V11 Stormbird

Heavy weapons; high speed. Not as maneuver-able as the Defiant nor the other frigates.

 

ST Armada 3

 

Cruisers

The cruiser remains the focal point of the new strategy and shipbuilding program. The cruiser has the highest scientific sensor coverage.

CH-Heavy Cruiser

Hveik Class

Heavy weapons; heavy shielding.

 

ST Armada 3

CS-Strike Cruiser

 

Standard weapons; heavy shielding.

 

 

CG-Battlecruiser

Melak Class

Heavy weapons; sacrificed for maneuver-ability. Heavy shielding.

 

ST Armada 3

CD-Through Deck Cruiser

 

Standard weapons; heavy shielding.

 

 

CKE-Large Exploratory Cruiser

 

Heavy weapons; heavy shielding.

 

 

CE-Exploratory Cruiser

 

Standard weapons; heavy shielding.

 

 

CA-Cruiser

 

Standard weapons; heavy shielding.

 

 

CL-Light Cruiser

 

Standard weapons; heavy shielding.

 

 

CT-Tactical Cruiser

 

Heavy weapons; heavy shielding; heavy armor

 

 

PT-Patrol Cruiser

 

Standard weapons; heavy shielding.

 

 

 

 

Klingon

 

Patrol Combatants

These ships are used for patrol duties all across the Federation. Tactical sensors allow you to see other ships’ tactical status including weapon range.                              

Ship Type

Classification

Note

Thumb

Credits

DN-Dreadnought

Bird of Death

Multiple weapons fire; minimum speed.

 

 

DNF-Dreadnought Frigate

Bloodlust Class

Heavy single shot weapons for quick assaults.

 

ST Excalibur

BB-Battleship

Negh’Var Class

Heavy weapons, heavy shielding, and armor.

 

 

CKV-Large Carrier

 

Heavy weapons and heavy shielding.

 

 

CVS-Strike Carrier

Kron Class

Weapons fire sacrificed for speed.

 

SFC3 Rexpansion

C-Carrier

 

Heavy shielding.

 

ST Armada 3

PKA-Large Perimeter Action Ship

Fek’lhr Class

Heavier weapons and heavier armor.

 

SFC3 Rexpansion

PA-Perimeter Action Ship

B’rel Class

Heavy weapons and high maneuver-ability.

 

 

ET-Escort Ship

 

Heavy weapons, armor, and maneuver-ability.

 

 

CV-Corvette

 

Designated to attack cruisers.

 

 

FT-Fighter Interceptor

Riskadh Class

Designated to attack fighters.

 

ST Armada 3

 

Class One Auxiliaries

These ships are intended for massive movement of supplies, materials, and personnel needed to begin the task of rebuilding the Federation.

TR-Transport

Colony Transport

Equipped with phasers and can be equipped with photon torpedoes.

 

 

TT-Transport Tug

Kmirra Class

Equipped with phasers and can be equipped with photon torpedoes.

 

SFC3 Dominion Wars

TE-Tender

Hajwe Class

Diplomatic Trading. Equipped with phasers and can be equipped with photon torpedoes.

 

SFC3 Dominion Wars

TU-Tug

D2 Class

Equipped with phasers.

 

SFC3 Dominion Wars

SP-Combat Support Ship

Kvek Class

Standard phasers and can be equipped with quantum torpedoes.

 

SFC3 Rexpansion

SM-Medical Ship

D4 Class

Equipped with phasers.

 

SFC3 Dominion Wars

CR-Courier

Raptor Class

Equipped with phasers.

 

ST Armada 3

RB-Runabout

K’Tar Class

Equipped with phasers and micro-torpedoes.

 

ST Armada 3

 

Specialized

Specialized ships are often kept for their role in war time; however their build time and usage deem them in limited number. Building one will satisfy the needs of an entire fleet.

CO-Command Ship

D14 Class

Keeps ships from chasing the enemy. Heavy weapons; sacrificed for maneuver-ability.

 

SFC3 Dominion Wars

SC-Shuttlecarrier

Volkoth Class

Used for transportation of shuttlecraft to ships. Heavy weapons; sacrificed for maneuver-ability.

 

SFC3 Dominion Wars

SO-Space Control Ship

Emperor Class

Build one, and it will keep space dock procedures (traffic) in order. Heavy weapons; sacrificed for maneuver-ability.

 

SFC3 Dominion Wars

 

Scouts

Most of the exploration fleet consists of older ships, but due to the narrowness of their mission parameters, they are still more than capable of fulfilling their intended role.

SS-Superscout

D4 Predator Class

 

 

ST Armada 3

ST-Scout

 

 

 

 

 

Destroyers

None of these vessels have a very effective scientific capability and additional examples are not being considered at this time. Destroyers have as many weapons as combatants. Their high speed makes engaging and retreating efficient, they’re often considered pinpoint strategy.

DH-Heavy Destroyer

K’Vort Class

Multiple standard weapons; heavier armor

 

 

DD-Destroyer

K’t’inga Class

Multiple standard weapons; high maneuver-ability.

 

 

DF-Fast Destroyer

B’rel Class

Multiple standard weapons; high maneuver-ability.

 

 

DS-Super Destroyer

D17 Class

Multiple standard weapons; high maneuver-ability.

 

SFC3 Dominion Wars

 

Frigates

Vessels are expected to be modified during general layover. Frigates can protect cruisers and patrols, thus, these ships are the first to be attacked.

FH-Heavy Frigate

D11 One Wing Class

Standard weapons; heavy shielding.

 

ST Armada 3

FR-Frigate

 

Standard weapons; standard shielding.

 

 

FF-Fast Frigate

K10 Class

Standard weapons; high speed.

 

SFC3 Dominion Wars

FS-Small Frigate

KomoVal Class

Standard weapons; high maneuver-ability.

 

 

FT-Strategic Frigate

Vok’nar Class

Heavy weapons; high speed. Not as maneuver-able as other frigates.

 

SFC3 Dominion Wars

 

Cruisers

The cruiser remains the focal point of the new strategy and shipbuilding program. The cruiser has the highest scientific sensor coverage.

CH-Heavy Cruiser

 

Heavy weapons; heavy shielding.

 

 

CS-Strike Cruiser

Vor’cha Class

Standard weapons; heavy shielding.

 

SFC3 Rexpansion

CG-Battlecruiser

 

Heavy weapons; sacrificed for maneuver-ability. Heavy shielding.

 

 

CD-Through Deck Cruiser

D7 Qonos Class

Standard weapons; heavy shielding.

 

ST Armada 3

CKE-Large Exploratory Cruiser

VoDleh Class

Heavy weapons; heavy shielding.

 

ST Armada 3

CE-Exploratory Cruiser

 

Standard weapons; heavy shielding.

 

 

CA-Cruiser

 

Standard weapons; heavy shielding.

 

 

CL-Light Cruiser

 

Standard weapons; heavy shielding.

 

 

CT-Tactical Cruiser

Heart of Kahless

Heavy weapons; heavy shielding; heavy armor.

 

Outalance Shipyards

PT-Patrol Cruiser

 

Standard weapons; heavy shielding.

 

 

 

 

Borg

 

Patrol Combatants

These ships are used for patrol duties all across the Federation. Tactical sensors allow you to see other ships’ tactical status including weapon range.                              

Ship Type

Classification

Note

Thumb

Credits

DN-Dreadnought

 

Multiple weapons fire; minimum speed.

 

 

DNF-Dreadnought Frigate

 

Heavy single shot weapons for quick assaults.

 

 

BB-Battleship

Cube

Heavy weapons, heavy shielding, and armor.

 

ST Armada 3

CKV-Large Carrier

 

Heavy weapons and heavy shielding.

 

 

CVS-Strike Carrier

 

Weapons fire sacrificed for speed.

 

 

C-Carrier

 

Heavy shielding.

 

 

PKA-Large Perimeter Action Ship

Sphere

Heavier weapons and heavier armor.

 

ST Armada 3

PA-Perimeter Action Ship

 

Heavy weapons and high maneuver-ability.

 

 

ET-Escort Ship

 

Heavy weapons, armor, and maneuver-ability.

 

 

CV-Corvette

Probe Sphere

Designated to attack cruisers.

 

ST Armada 3

FT-Fighter Interceptor

 

Designated to attack fighters.

 

 

 

Class One Auxiliaries

These ships are intended for massive movement of supplies, materials, and personnel needed to begin the task of rebuilding the Federation.

TR-Transport

 

Equipped with phasers and can be equipped with photon torpedoes.

 

 

TT-Transport Tug

Dodecahedron

Equipped with phasers and can be equipped with photon torpedoes.

 

ST Armada 2 FO

TE-Tender

 

Diplomatic Trading. Equipped with phasers and can be equipped with photon torpedoes.

 

 

TU-Tug

 

Equipped with phasers.

 

 

SP-Combat Support Ship

 

Standard phasers and can be equipped with quantum torpedoes.

 

 

SM-Medical Ship

 

Equipped with phasers.

 

 

CR-Courier

 

Equipped with phasers.

 

 

RB-Runabout

 

Equipped with phasers and micro-torpedoes.

 

 

 

Specialized

Specialized ships are often kept for their role in war time; however their build time and usage deem them in limited number. Building one will satisfy the needs of an entire fleet.

CO-Command Ship

Command Cube

Keeps ships from chasing the enemy. Heavy weapons; sacrificed for maneuver-ability.

 

STA3

SC-Shuttlecarrier

 

Used for transportation of shuttlecraft to ships. Heavy weapons; sacrificed for maneuver-ability.

 

 

SO-Space Control Ship

Queen Diamond

Build one, and it will keep space dock procedures (traffic) in order. Heavy weapons; sacrificed for maneuver-ability.

 

STA3

 

Scouts

Most of the exploration fleet consists of older ships, but due to the narrowness of their mission parameters, they are still more than capable of fulfilling their intended role.

SS-Superscout

Probe

 

 

ST Armada 3

ST-Scout

 

 

 

 

 

Destroyers

None of these vessels have a very effective scientific capability and additional examples are not being considered at this time. Destroyers have as many weapons as combatants. Their high speed makes engaging and retreating efficient, they’re often considered pinpoint strategy.

DH-Heavy Destroyer

 

Multiple standard weapons; heavier armor

 

 

DD-Destroyer

 

Multiple standard weapons; high maneuver-ability.

 

 

DF-Fast Destroyer

 

Multiple standard weapons; high maneuver-ability.

 

 

DS-Super Destroyer

 

Multiple standard weapons; high maneuver-ability.

 

 

 

Frigates

Vessels are expected to be modified during general layover. Frigates can protect cruisers and patrols, thus, these ships are the first to be attacked.

FH-Heavy Frigate

 

Standard weapons; heavy shielding.

 

 

FR-Frigate

 

Standard weapons; standard shielding.

 

 

FF-Fast Frigate

 

Standard weapons; high speed.

 

 

FS-Small Frigate

 

Standard weapons; high maneuver-ability.

 

 

FT-Strategic Frigate

 

Heavy weapons; high speed. Not as maneuver-able as the Defiant nor the other frigates.

 

 

 

Cruisers

The cruiser remains the focal point of the new strategy and shipbuilding program. The cruiser has the highest scientific sensor coverage.

CH-Heavy Cruiser

 

Heavy weapons; heavy shielding.

 

 

CS-Strike Cruiser

 

Standard weapons; heavy shielding.

 

 

CG-Battlecruiser

 

Heavy weapons; sacrificed for maneuver-ability. Heavy shielding.

 

 

CD-Through Deck Cruiser

 

Standard weapons; heavy shielding.

 

 

CKE-Large Exploratory Cruiser

 

Heavy weapons; heavy shielding.

 

 

CE-Exploratory Cruiser

 

Standard weapons; heavy shielding.

 

 

CA-Cruiser

 

Standard weapons; heavy shielding.

 

 

CL-Light Cruiser

 

Standard weapons; heavy shielding.

 

 

CT-Tactical Cruiser

Tactical Cube

Heavy weapons; heavy shielding. heavy armor

 

STA3

PT-Patrol Cruiser

Diamond

Standard weapons; heavy shielding.

 

STA3

 

 

Cardassian

 

Patrol Combatants

These ships are used for patrol duties all across the empire. Tactical sensors allow you to see other ships’ tactical status including weapon range.                             

Ship Type

Classification

Note

Thumb

Credits

DN-Dreadnought

Legate Class

Multiple weapons fire; minimum speed.

 

BOTF

DNF-Dreadnought Frigate

Keldon Class

Heavy single shot weapons for quick assaults.

 

ST Legacy

BB-Battleship

 

Heavy weapons, heavy shielding, and armor.

 

 

CKV-Large Carrier

Hutet Class

Heavy weapons and heavy shielding.

 

ST Legacy Thumb: STA Future Wars

CVS-Strike Carrier

 

Weapons fire sacrificed for speed.

 

 

C-Carrier

 

Heavy shielding.

 

 

PKA-Large Perimeter Action Ship

Kulinor Class

Heavier weapons and heavier armor.

 

Ashes of Cardassia mod Original name Tonga Class

PA-Perimeter Action Ship

Terak Class

Heavy weapons and high maneuver-ability.

 

Majestic

ET-Escort Ship

 

Heavy weapons, armor, and maneuver-ability.

 

 

CV-Corvette

Karemma Class hybrid

Designated to attack cruisers.

 

SFC3 Dominion Wars

FT-Fighter Interceptor

Tonga Class

Designated to attack fighters.

 

STA Future Wars

 

Class One Auxiliaries

These ships are intended for massive movement of supplies, materials, and personnel needed to begin the task of rebuilding the Union.

TR-Transport

Damar Class

Equipped with phasers and can be equipped with photon torpedoes.

 

ST Armada

TT-Transport Tug

Talor Class

Equipped with phasers and can be equipped with photon torpedoes.

 

SFC3 Dominion Wars

TE-Tender

Borak Class

Diplomatic Trading. Equipped with phasers and can be equipped with photon torpedoes.

 

SFC3 Dominion Wars

TU-Tug

Katala Class

Equipped with phasers.

 

Majestic

SP-Combat Support Ship

Prakesh Class

Standard phasers and can be equipped with quantum torpedoes.

 

BOTF Supremacy

SM-Medical Ship

Brinok Class

Equipped with phasers.

 

 

CR-Courier

Gormal Class

Equipped with phasers.

 

 

RB-Runabout

Jeroth Class

Equipped with phasers and micro-torpedoes.

 

SFC3 Dominion Wars

 

Specialized

Specialized ships are often kept for their role in war time; however their build time and usage deem them in limited number. Building one will satisfy the needs of an entire fleet.

CO-Command Ship

Kondal Class

Keeps ships from chasing the enemy. Heavy weapons; sacrificed for maneuver-ability.

 

Clash of Empires by Majestic

SC-Shuttlecarrier

Tornen Class

Used for transportation of shuttlecraft to ships. Heavy weapons; sacrificed for maneuver-ability.

 

SFC3 Dominion Wars

SO-Space Control Ship

Damak Class

Build one, and it will keep space dock procedures (traffic) in order. Heavy weapons; sacrificed for maneuver-ability.

 

SFC3 Dominion Wars

 

Scouts

Most of the exploration fleet consists of older ships, but due to the narrowness of their mission parameters, they are still more than capable of fulfilling their intended role.

SS-Superscout

Hideki Class

 

 

Majestic

ST-Scout

Nerok Class

 

 

Ashes of Cardassia mod

 

Destroyers

None of these vessels have a very effective scientific capability and additional examples are not being considered at this time. Destroyers have as many weapons as combatants. Their high speed makes engaging and retreating efficient, they’re often considered for pinpoint strategy.

DH-Heavy Destroyer

 

Multiple standard weapons; heavier armor

 

 

DD-Destroyer

Netel Class

Multiple standard weapons; high maneuver-ability.

 

Ashes of Cardassia mod

DF-Fast Destroyer

Rabol Class

Multiple standard weapons; high maneuver-ability.

 

Majestic

DS-Super Destroyer

Veracidor Class

Multiple standard weapons; high maneuver-ability.

 

Battleclinic.net

 

Frigates

Vessels are expected to be modified during general layover. Frigates can protect cruisers and patrols, thus, these ships are the first to be attacked.

FH-Heavy Frigate

Grylmat Class

Standard weapons; heavy shielding.

 

Majestic

FR-Frigate

Union Class

Standard weapons; standard shielding.

 

Original name Legate Class

FF-Fast Frigate

Norin Class

Standard weapons; high speed.

 

Ashes of Cardassia mod

FS-Small Frigate

Argrai Class

Standard weapons; high maneuver-ability.

 

Majestic

FT-Strategic Frigate

Kalon Class

Heavy weapons; high speed. Not as maneuver-able as other frigates.

 

Majestic

 

Cruisers

The cruiser remains the focal point of the new strategy and shipbuilding program. The cruiser has the highest scientific sensor coverage.

CH-Heavy Cruiser

 

Heavy weapons; heavy shielding.

 

 

CS-Strike Cruiser

Hebitian Class

Standard weapons; heavy shielding.

 

 

CG-Battlecruiser

Zaneb Class

Heavy weapons; sacrificed for maneuver-ability. Heavy shielding.

 

SFC3 Dominion Wars

CD-Through Deck Cruiser

 

Standard weapons; heavy shielding.

 

 

CKE-Large Exploratory Cruiser

 

Heavy weapons; heavy shielding.

 

 

CE-Exploratory Cruiser

Telok Class

Standard weapons; heavy shielding.

 

Ashes of Cardassia mod

CA-Cruiser

Kessok Class Hybrid

Standard weapons; heavy shielding.

 

STA Future Wars

CL-Light Cruiser

 

Standard weapons; heavy shielding.

 

 

CT-Tactical Cruiser

 

Heavy weapons; heavy shielding. ; heavy armor

 

 

PT-Patrol Cruiser

Galor Class

Standard weapons; heavy shielding.

 

 

 

 

Dominion

 

Patrol Combatants

These ships are used for patrol duties all across the Federation. Tactical sensors allow you to see other ships’ tactical status including weapon range.                              

Ship Type

Classification

Note

Thumb

Credits

DN-Dreadnought

Eradicator

Multiple weapons fire; minimum speed.

 

 

DNF-Dreadnought Frigate

 

Heavy single shot weapons for quick assaults.

 

 

BB-Battleship

Enslaver

Heavy weapons, heavy shielding and armor.

 

ST Legacy

CKV-Large Carrier

Leviathan

Heavy weapons and heavy shielding.

 

Battleclinic.net

CVS-Strike Carrier

 

Weapons fire sacrificed for maneuver-ability.

 

Battleclinic.net

C-Carrier

 

Heavy shielding.

 

 

PKA-Large Perimeter Action Ship

 

Heavier weapons and heavier armor.

 

 

PA-Perimeter Action Ship

Minion

Heavy weapons and high maneuver-ability.

 

BOTF Supremacy

ET-Escort Ship

 

Heavy weapons, armor, and maneuver-ability.

 

 

CV-Corvette

 

Designated to attack cruisers.

 

 

FT-Fighter Interceptor

Insidious

Designated to attack fighters.

 

 

 

Class One Auxiliaries

These ships are intended for massive movement of supplies, materials, and personnel needed to begin the task of rebuilding the Federation.

TR-Transport

 

Equipped with phasers and can be equipped with photon torpedoes.

 

 

TT-Transport Tug

 

Equipped with phasers and can be equipped with photon torpedoes.

 

 

TE-Tender

Karemma vessel

Diplomatic Trading. Equipped with phasers and can be equipped with photon torpedoes.

 

Original from SFC3 Litterbox 5 maybe in ST Legacy?

TU-Tug

 

Equipped with phasers.

 

 

SP-Combat Support Ship

 

Standard phasers and can be equipped with quantum torpedoes.

 

 

SM-Medical Ship

 

Equipped with phasers.

 

 

CR-Courier

Dominion Transport

Equipped with phasers.

 

Battleclinic.net

RB-Runabout

Horda

Equipped with phasers and micro-torpedoes.

 

 

 

Specialized

Specialized ships are often kept for their role in war time; however their build time and usage deem them in limited number. Building one will satisfy the needs of an entire fleet.

CO-Command Ship

 

Keeps ships from chasing the enemy. Heavy weapons; sacrificed for maneuver-ability.

 

STA Future Wars

SC-Shuttlecarrier

Siege Cruiser

Used for transportation of shuttlecraft to ships. Heavy weapons; sacrificed for maneuver-ability.

 

STA Fleet Operations

SO-Space Control Ship

 

Build one, and it will keep space dock procedures (traffic) in order. Heavy weapons; sacrificed for maneuver-ability.

 

STA Future Wars

 

Scouts

Most of the exploration fleet consists of older ships, but due to the narrowness of their mission parameters, they are still more than capable of fulfilling their intended role.

SS-Superscout

Vigilant

 

 

Battleclinic.net

ST-Scout

 

 

 

STA Vengeance

 

Destroyers

None of these vessels have a very effective scientific capability and additional examples are not being considered at this time. Destroyers have as many weapons as combatants. Their high speed makes engaging and retreating efficient, they’re often considered for pinpoint strategy.

DH-Heavy Destroyer

 

Multiple standard weapons; heavier armor

 

 

DD-Destroyer

 

Multiple standard weapons; high maneuver-ability.

 

 

DF-Fast Destroyer

 

Multiple standard weapons; high maneuver-ability.

 

 

DS-Super Destroyer

 

Multiple standard weapons; high maneuver-ability.

 

ST Dominion Wars

 

Frigates

Vessels are expected to be modified during general layover. Frigates can protect cruisers and patrols, thus, these are the first ships to be attacked.

FH-Heavy Frigate

 

Standard weapons; heavy shielding.

 

 

FR-Frigate

 

Standard weapons; standard shielding.

 

 

FF-Fast Frigate

 

Standard weapons; high speed.

 

 

FS-Small Frigate

Dominator

Standard weapons; high maneuver-ability.

 

 

FT-Strategic Frigate

 

Heavy weapons; high speed. Not as maneuver-able as other frigates.

 

 

 

Cruisers

The cruiser remains the focal point of the new strategy and shipbuilding program. The cruiser has the highest scientific sensor coverage.

CH-Heavy Cruiser

Virulent

Heavy weapons; heavy shielding.

 

 

CS-Strike Cruiser

 

Standard weapons; heavy shielding.

 

 

CG-Battlecruiser

Devastator

Heavy weapons; sacrificed for maneuver-ability. Heavy shielding.

 

 

CD-Through Deck Cruiser

 

Standard weapons; heavy shielding.

 

 

CKE-Large Exploratory Cruiser

Informant

Heavy weapons; heavy shielding.

 

STA Fleet Operations

CE-Exploratory Cruiser

 

Standard weapons; heavy shielding.

 

 

CA-Cruiser

Harbinger

Standard weapons; heavy shielding.

 

 

CL-Light Cruiser

 

Standard weapons; heavy shielding.

 

 

CT-Tactical Cruiser

 

Heavy weapons; heavy shielding.

 

 

PT-Patrol Cruiser

 

Standard weapons; heavy shielding.

 

 

 

 

Breen

 

Patrol Combatants

These ships are used for patrol duties all across the Breen Confederacy. Tactical sensors allow you to see other ships’ tactical status including weapon range.                             

Ship Type

Classification

Note

Thumb

Credits

DN-Dreadnought

 

Multiple weapons fire; minimum speed.

 

STA2 Vengeance

DNF-Dreadnought Frigate

 

Heavy single shot weapons for quick assaults.

 

 

BB-Battleship

Dominator Class

Heavy weapons, heavy shielding, and armor.

 

ST Legacy

CKV-Large Carrier

 

Heavy weapons and heavy shielding.

 

 

CVS-Strike Carrier

 

Weapons fire sacrificed for speed.

 

 

C-Carrier

Aidron Class

Heavy shielding.

 

Ashes of Cardassia mod

PKA-Large Perimeter Action Ship

 

Heavier weapons and heavier armor.

 

 

PA-Perimeter Action Ship

 

Heavy weapons and high maneuver-ability.

 

STA Vengeance

ET-Escort Ship

 

Heavy weapons, armor, and maneuver-ability.

 

 

CV-Corvette

 

Designated to attack cruisers.

 

 

FT-Fighter Interceptor

Chel Grett Class

Designated to attack fighters.

 

Ashes of Cardassia mod

 

Class One Auxiliaries

These ships are intended for massive movement of supplies, materials, and personnel needed to begin the task of rebuilding the Breen.

TR-Transport

 

Equipped with phasers and can be equipped with photon torpedoes.

 

 

TT-Transport Tug

 

Equipped with phasers and can be equipped with photon torpedoes. Can be used for relaying of resources.

 

 

TE-Tender

 

Diplomatic Trading. Equipped with phasers and can be equipped with photon torpedoes.

 

STA Vengeance

TU-Tug

 

Equipped with phasers.  Used for relaying of resources.

 

STA Vengeance

SP-Combat Support Ship

 

Standard phasers and can be equipped with quantum torpedoes.

 

 

SM-Medical Ship

 

Equipped with phasers.

 

STA Vengeance

CR-Courier

 

Equipped with phasers.

 

 

RB-Runabout

 

Equipped with phasers and micro-torpedoes.

 

STA Vengeance

 

Specialized

Specialized ships are often kept for their role in war time; however their build time and usage deem them in limited number. Building one will satisfy the needs of an entire fleet.

CO-Command Ship

 

Keeps ships from chasing the enemy. Heavy weapons; sacrificed for maneuver-ability.

 

STA Future Wars

SC-Shuttlecarrier

 

Used for transportation of shuttlecraft to ships. Heavy weapons; sacrificed for maneuver-ability.

 

STA Vengeance

SO-Space Control Ship

 

Build one, and it will keep space dock procedures (traffic) in order. Heavy weapons; sacrificed for maneuver-ability.

 

STA Vengeance

 

Scouts

Most of the exploration fleet consists of older ships, but due to the narrowness of their mission parameters, they are still more than capable of fulfilling their intended role.

SS-Superscout

Silos Class

 

 

Ashes of Cardassia mod

ST-Scout

 

 

 

STA Vengeance

 

Destroyers

None of these vessels have a very effective scientific capability and additional examples are not being considered at this time. Destroyers have as many weapons as combatants. Their high speed makes engaging and retreating efficient, they’re often considered pinpoint strategy.

DH-Heavy Destroyer

Annihilator Class

Multiple standard weapons; heavier armor

 

SFC3 Litterbox 5

DD-Destroyer

 

Multiple standard weapons; high maneuver-ability.

 

 

DF-Fast Destroyer

Gar Class

Multiple standard weapons; high maneuver-ability.

 

Ashes of Cardassia mod

DS-Super Destroyer

Bython Class

Multiple standard weapons; high maneuver-ability.

 

Ashes of Cardassia mod

 

Frigates

Vessels are expected to be modified during general layover. Frigates can protect cruisers and patrols, thus, these are the first ships to be attacked.

FH-Heavy Frigate

Aywon Class

Standard weapons; heavy shielding.

 

Ashes of Cardassia mod

FR-Frigate

 

Standard weapons; standard shielding.

 

 

FF-Fast Frigate

 

Standard weapons; high speed.

 

ST Legacy

FS-Small Frigate

 

Standard weapons; high maneuver-ability.

 

SFC3 Litterbox 5

FT-Strategic Frigate

Suvart Class

Heavy weapons; high speed. Not as maneuver-able.

 

Ashes of Cardassia mod

 

Cruisers

The cruiser remains the focal point of the new strategy and shipbuilding program. The cruiser has the highest scientific sensor coverage.

CH-Heavy Cruiser

 

Heavy weapons; heavy shielding.

 

 

CS-Strike Cruiser

 

Standard weapons; heavy shielding.

 

 

CG-Battlecruiser

 

Heavy weapons; sacrificed for maneuver-ability. Heavy shielding.

 

Ashes of Cardassia mod

CD-Through Deck Cruiser

 

Standard weapons; heavy shielding.

 

 

CKE-Large Exploratory Cruiser

 

Heavy weapons; heavy shielding.

 

 

CE-Exploratory Cruiser

 

Standard weapons; heavy shielding.

 

 

CA-Cruiser

 

Standard weapons; heavy shielding.

 

 

CL-Light Cruiser

 

Standard weapons; heavy shielding.

 

 

CT-Tactical Cruiser

 

Heavy weapons; heavy shielding; heavy armor.

 

SFC3 Litterbox 5

PT-Patrol Cruiser

 

Standard weapons; heavy shielding.

 

 

 

Reply #4767 Top

A very long what the.

Reply #4768 Top

Indeed... That wall of text gets the...

FYI We can not use any copyrighted IP from Amarillo Designs (Creaters of Starfleet Battles. aka translated to Starfleet Command).. We are not big fans of cease, and desist letters, and Lawsuits.

If we could use it. I would have created a "Federation, and Empire" mod a long time ago.

Reply #4769 Top

I reported that post as soon as it went up, looks like they are a little slow, or don't give a damn about spam as long as it's buried in other peoples threads. I'm hoping it's the former.

I wouldn't mind seeing this thread die and everyone use our Steam Group page or modDB page to post comments. Visiting the modDB page does help our modDB ranking but we don't force people to use it, the Steam group page is ad free and eyeball friendly. Both those sites give the team control over the content and it's not left to the bureaucrats.

We also have the Steam group chat room almost always open with psychoak and myself, and now our new string and sound dev, NewHorizons, are regularly online. Feel free to jump in.

 

Quoting Major, reply 4768
FYI We can not use any copyrighted IP from Amarillo Designs (Creaters of Starfleet Battles. aka translated to Starfleet Command).. We are not big fans of cease, and desist letters, and Lawsuits.

If we could use it. I would have created a "Federation, and Empire" mod a long time ago.

Who are you directing that at? That tard made an account that day just to post spam, those assholes tend to not come back.

SFC4 Ships of the Starfleet is here!  << Will never even get a page visit from me if they need to employ spammers.

Reply #4770 Top

Are you guys using those sounds I fixed yet? I might be able to fix or rip others if you need. Spam me up on steam or PM me here if you've got some special thing that needs the Belgian touch. I joined your steam group for easy reference.

+1 Loading…
Reply #4771 Top

What's your Steam name? 

or, in your Steam friends window, there should be a groups tab with SOA2, use the dropdown arrow and "Join Group Chat".

So sorry, I can't remember what sounds to which you are referring. We have had Mike jump in to do a few sounds and supply us with a lot of old trek game sounds, and now NewHorizons has the teams okay to be totally in charge of sounds, so it has been quite a while since I added any. Frees me up to do art.

Anyways IskatuMesk, jump in our chat when you have a few minutes.   :grin:

 

EDIT:

went back to August to where I gave you karma for the sound file but link is dead, Im sure I have it, but just wanted to let you know if its in game or not. 
http://www.gameproc.com/meskstuff/BlackSun/SoARemaster.7z 

The last one I still have, "Ya, that's a big ship", just not sure where to use it, we dont use titans.

Reply #4772 Top

I should show up in your group as Malkor. I think my steam name is sweatylenny42.

iirc I resampled a bunch of the weapons, cleaned static from borg sounds, and some other such things. Maybe Mike has already done that and you don't need this anymore.

http://www.gameproc.com/meskstuff/BlackSun/SoARemaster.7z

Reply #4773 Top

Cheers IskatuMesk, very generous of you, I'll have listen...

Not many weapon effects have been changed recently, but dialogue sounds have been expanded quite a bit.

Reply #4774 Top

Basically, there was a bunch of sounds that were from really low bitrate sources (probably youtube videos or old games). It is possible to restore some fidelity to those by first raising the sample rate (so you get more to work with), then using something like an equalizer, or a directx smooth/enhance plugin like what I used, to boost the upper channels a bit to get rid of that "flat" sound.

A bunch of responses had really bad background static and some crackles. Removing the static is pretty easy if it's consistent and not too severe; capture a profile of a blank spot and apply a max strength removal to the entire piece. Crackles can be a bit more troublesome, but I have worked on restoring some pretty god awful recordings in my time, so it takes a lot to find something I can't at least mostly fix.

 

I also think I removed a bunch of pointless empty audio spots at the beginning or ends of files. This is important because Sins has very limited audio channels. As long as an audio piece is "playing, it's occpying a channel. Brood War only had like 16 channels, so I got pretty accustomed to min-maxing tails.

Reply #4775 Top

Here's another long post, but this one is actually contributing some thoughts and not spam. :P

Love the mod. The only glaring error I really detect is that the AI cannot play the Dominion for anything. I mean, they are literally hopeless. 5 player FFA with 1 of each race and if the Dominion isn't my neighbor they will often be destroyed before I meet them.

I don't actually feel that the Dominion are particularly underpowered, but rather that the AI doesn't use the synergies that are required to make them competitive. Two Keldons, a Devastator and an Enslaver put them on par with the Borg in the hands of a player, so I completely understand having no desire to buff them.

So, here are a few thoughts about how you might resolve this issue. I've tried it in my game and it seems pretty effective.

1) This first one is a no-brainer. Have Will of the Founders cover the entire gravity well. Virtually all human players are going to place them fairly close to their turrets anyways so that anyone wanting to attack them has to get shot at by a lot of firepower to do so. It let's the AI actually get a little bit of mileage out of these buildings, as otherwise they will often not even overlap with a single turret. I suppose in small gravity wells a player could finesse this and make them a real pain, but overall I think it's an easy change with a minimal buff to overall Dominion power.

2) Let's talk capital ships. Most of the Dominion power comes from overlapping bonuses from their Cap ships. Virtually every major mid-late game fleet is going to have 1 leviathan, 2 keldons, a devastator and an enslaver. I say 2 Keldon's because intentionally or not, those buffs stack twice, and 20% weapon cooldown and 20% mitigation is way too good to pass up, not to mention the gravity well bonuses to Cardassian ships. Honestly, the spiral phaser or whatever on the Keldon is pretty much just a way to screw with the AI as no human would take it before level 8. I'd either buff that ability (significantly) or re-think it entirely. An extra few hundred damage every 20 or 30 seconds makes no difference in a battle, but I digress.

The best way to solve this? Move some of these bonuses from the capital ship buffs to the ships that they buff, inherently. Because a human is going to almost always have them, and the AI almost never will. So I propose moving 25-33% of all these buffs (leviathan: regular, not ult; keldon: both, devastator: glory; enslaver: see last) to the ships they respectively buff. This sounds more problematic than it actually is. So the Keldon gives say, 7.5% cooldown and mitigation instead of 10%, and all Dominion ships (capitals included, as this buff effects everything) get 5% more mitigation and 5% off their weapon cooldowns in their base files (because a human player will have 2). Jem'Hadar ships get +12.5% weapon damage and 12.5% better cooldowns, and Glory of the Founders caps at 3.75% instead of 5%. etc.

The Enslaver is more tricky and can probably be left alone, though I have no idea if the AI even uses the ult, I feel the same about the Leviathan Ult.

Anyways, in this way the buffs from the capital ships are still important, and the loss of your capital ships is still felt. This does buff the Dominion slightly on the player end because it makes losing a capital ship a little less devastating (25% less devastating, roughly :P), but more importantly your fleet will never be more powerful than it is capable of being now, and the AI is a lot less useless because as they almost never attack with more than 2-3 capital ships (4 is a rarity even on vicious near the fleet cap, which is a Sins AI issue, not a problem with the mod) and so never get the buffs a human player relies on.

I've tried it and the AI Dominion is a lot more competitive this way, but doesn't feel OP.

Anyways, would love to hear your thoughts on it. Keep up the great work!

+1 Loading…