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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,646,788 views 5,100 replies
Reply #401 Top

yep as mentioned borg start with talon scouts. they also are able to build a romulan warbird (old type)

 

- also my borg unimatrix deployer doesnt build a unimatrix, it builds a stock Sins model, anyone else have this prob?

 

some romulan research in amongst the borg research aswell....

 

But otherwise AMAZING WORK , only played the borg so far and not even finished yet!

Reply #402 Top

The unimatrix did not make it into this release. Our Borg expert has had a lot going on and was unable to finish, but don't worry, it'll get in.

The romulan ship for the borg, I believe, is to keep the AI happy and fully functional. Will probably be replacing it at some point.

As for the quick start ships, thanks for letting us know, it will be fixed.

Also the typo for the cube has been corrected.

Reply #403 Top

...and the borg frigate factory is titled "Romulan Warbird Factory".

Reply #404 Top

hey soa team

first thank u very much that u uploaded the mod on file front... i hate these others like megaupload which just want to get my money ;)

 

now to tha game: i played just my first game roms vs borg. its so epic... never saw such an good st  game! THANK YOU!!!

Reply #405 Top

So far the only thing I've noticed is what has alread been mentioned... no uni-complex and the Borg starting with Romulin scouts.

Other than that it seems to be playing quite smoothly.  Any ETA on the Uni-complex?  I hate seeing cubes circling a Vasari station...

 

Reply #406 Top

 

Some more- sorry.

 

* Can build excelsior class without research prerequisites. I like xD.

 

* Intrepid class- should be possessive "their" in string, rather than positional "there".

 

* At least the borg AI will refuse to fire on the Sovereign. Can be helpful, but slightly unfair.

 

* Borg use Romulan (well, orkulus) starbase rather than their own UniComplex.

 

 

* Dominion starbase is called "Federation Starbase", using the fed mesh but stock Advent wireframe/textures.

 

 

* Federation Saber class is using the stock advent sounds for their support roletype.

Reply #407 Top

I just wanted to say thanks for all the hard work and obvious effort that went into this mod. It's already better then any star trek game to come before it.

And I've found the reason that certain ships of the Federation will not be fired upon - the ability Quatum Shield Harmonics increases thier sheild mitigation by 100%, raising thier total to 115%. Ships that reach 100% shield mitigation will not be fired upon because no damage will be done. At least the Sovy, Defiant, and Galaxy are affected. Didn't check all the ships though.

Reply #408 Top

The defiant doesn't seem to be affected (it doesn't have this ability), but that would explain why the Galaxy and the Sovereigns aren't even fired upon.

Reply #409 Top

My bad on the defiant then. Also, at first glance the tractor beam ability seems a bit abusable. Am I just not seeing the obvious counter to it?

Reply #410 Top

I'm currently playing as the Borg, and unable to destroy two Nebula class ships. All Borg ships refuse to fire on them.

 

edit:

 

Federation are unusable.

Reply #411 Top

Maybe someone could help me out here, I am not sure if this is a problem or not.

 

The borg look like, in the description, they use disruptors, yet I cannot find anything in the tree for upgrading them.  Also, in the tree, it shows research for wave cannons, yet in the descriptions, doesn't say it applies to anything.  Any chance these two are related?

Reply #412 Top

We will be releasing a patch to correct various issues found with SOA2.  Please understand that this patch will only fix minor errors and will not add any new content.  

Reply #413 Top

Federation cannot research anything in their "Federation" Tree, it just hangs with all of your points in the research.

Reply #414 Top

Falleen9, haven't been able to see that problem- at least not in multiplayer. I'm able to research anything just fine.

Reply #415 Top

Patch Released !!! Simply download extract copy to your SOA2 0.4E folder and overwrite. Enjoy.:borg:

Reply #416 Top

Ahhh, cool.  I'm patching mine now.

One thing I noticed and was just going to post... might be too late now.... is I'm playing the Borg and I see where I can research the light frigate (I'm assuming the coffin), but I can also build it without researching anything. 

The other thing I noticed... not necessarily a bug, is the pirate ships occupying other worlds are really slow compaired to my ships...  My little Borg scouts are literally flying circles around the pirate ships.

Reply #417 Top

Quoting just_jim, reply 416
Ahhh, cool.  I'm patching mine now.

One thing I noticed and was just going to post... might be too late now.... is I'm playing the Borg and I see where I can research the light frigate (I'm assuming the coffin), but I can also build it without researching anything.
You can do that with the Excelsior too for the Feds.  It looks like the excelsior retrofit research button is supposed to unlock it, but can be built anyway.

Reply #418 Top

 

* Dominion starbase is called "Federation Starbase", using the fed mesh but stock Advent wireframe/textures.

 

* Nova Class ships also use the Psi voices.

 

* Dominion seem to get Venture class fighters? This may have something to do with the starbase mixup.

 

* Dominion phaser turrets have stock damage value of 20, rendering them useless.

 

* Defiant cloaking device flickers on and off (ie it won't stay cloaked). Not sure if it's meant to just sit there and cloak for a second, but guessing not.

 

 

* CLARIFICATION about earlier, the research button doesn't appear until you have a research station, not when you press it- sorry my bad on that one.

 

* In the Romulan tech tree, the "Damper Barrier" makes reference to protecting Borg civilian structures.

 

Sorry to keep heaping this on you guys, but I guess that's what betas are for :).

Reply #419 Top

Same boat, dude. Let's just enjoy the last few hours of social life we have before we spend the next few days glued to the computer

 

 

And I'm guessing you're gonna be swapping between this and ME2 right?

I don't think I'll see day light for a while.. Oh well.

 

Hay,  your both not wrong there, forgot me2 was out friday doh

Reply #420 Top

Quoting Micael456, reply 418
 

* Dominion starbase is called "Federation Starbase", using the fed mesh but stock Advent wireframe/textures.

 

* Nova Class ships also use the Psi voices.

 

* Dominion seem to get Venture class fighters? This may have something to do with the starbase mixup.

 

* Dominion phaser turrets have stock damage value of 20, rendering them useless.

 

* Defiant cloaking device flickers on and off (ie it won't stay cloaked). Not sure if it's meant to just sit there and cloak for a second, but guessing not.

 

 

* CLARIFICATION about earlier, the research button doesn't appear until you have a research station, not when you press it- sorry my bad on that one.

 

* In the Romulan tech tree, the "Damper Barrier" makes reference to protecting Borg civilian structures.

 

Sorry to keep heaping this on you guys, but I guess that's what betas are for .

 

Hello all Just wanted to let everyone one that we appreciate the feed back and support. But please be aware that we are not done with the mod at this time and that some factions share resources. We are aware of what is were.  It is only there temporarily till the models for those slots are done. Also please start posting bugs on our bug site. It makes tracking bugs much easier.  On the Defiants cloak and with all cloaks I recommend not having autocast enabled, for some odd reason it will always decloak after a few seconds, especially in battle.

thanks jtaylorpcs

Debug and request site

 http://code.google.com/p/sinssoa2sacrificeofangels/

Reply #421 Top

Yeah okay shall start using the code site, but on clarification on the Defiant issue, it does that whether it's set to autocast or whetehr you manually cast it- either way it still just drops out of cloak instantly. Only seems to affect defiant though?

Reply #422 Top

all i have to say is wow... just ... wow...

 

i have been waiting for this for soo long and it's finally here. Awesome job all!

Reply #423 Top

Quoting Micael456, reply 421
Yeah okay shall start using the code site, but on clarification on the Defiant issue, it does that whether it's set to autocast or whetehr you manually cast it- either way it still just drops out of cloak instantly. Only seems to affect defiant though?

I have tried this out and cant reproduce, did you check your antimatter levels?

Reply #424 Top

I had enough antimatter to cast, maybe it was just a glitch though. Unfortunately I've wiped over the save file now :(.

Reply #425 Top

OK, I spotted a small graphic problem on the Borg Coffin... a small white rectangle (or 2 small squares) in the top and bottom near the front of the ship.  I think it maybe showing up right after they assimilate a ship, but I'm not positive about that part.  It doesn't seem to be effecting the game play in any way, just doesn't look right.

As for game play... I was just now really astounded to watch 4 Borg coffins take down a Pirate base by themselves.  I set them up to auto-assimilate and auto-regenerate and then just let them go.  I lost 1 coffin but assimilated a good half dozen pirate ships.  The only thing they coffins couldn't do is planatary bombardment, so afterwards I followed them up with a sphere.  But the coffins by themselves secured the base before I brought in the sphere... tough little suckers!!!!