[MOD] QUEEN OF THORNS
I know there is currently a mod being worked on by morpheus but these are the changes i feel QoT needs to become a competetive character. Ill see if i can work in a way to make uproot heal allied structures and maybe figure out a way how i can restructure composts effect when i can. Discuss.
--MASTER THREAD CLICK HERE--
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# Queen of Thorns
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*Bramble Shield functionality suggestion*
What do you guys think if i change the absorption affect to a function that makes any damage recieved, reduced by a percent for a specified duration (shorter than its current duration of course) and it can maybe reflect that percentage of dmg back?
Version 1.23
Ground Spikes
- decreased attack speed buff duration to 8 secs
Uproot
- increased mana costs to 350/450/600/800
Violent Siege
- increased dmg to 250 dmg.
Bramble Shield II
- added movement speed buff of 5%
Bramble Shield IV
- decreased movement speed buff to 15%
Version 1.21
Level-UP stats (per lvl)
- max health increases by 118 from 113
Uproot
- added heal effect for allied structures!!! (thx to Ptarth)
- 'violent seige' effect is now across all levels
- radius of 10
- deals 50/100/150/200 dmg each sec for duration of uproot
Ground Spikes
- increased attack speed buff duration to 10 secs
- increased armor debuff to 7 secs
Spike Wave I
- increased dmg to 400
- increased range to 25
Spike Wave II
- reduced mana cost to 900
Spike Wave III
- reduced mana cost to 1050
- decreased range to 25
Bramble Shield III,IV
- Movement speed bonus increased to 10%/20%
version 1.2
Base Stats
- Energy regen increased by 0.7
- increased max health by 100
- increased max energy by 94
>> found a glitch with attack speed variation between
open and closed states. Initially open form has
faster attack speed than closed but after cloing then re-opening
the attack speed stays the same as being closed.
Leveling Stats (per lvl)
- max health increased by 8
- health regen increased to 0.24 from 0.180
- armor increased by 5
- attack rate increased to 0.0132 from 0.0119
- dmg increased by 0.3
- mana regen increased to 0.421 from 0.320 (approx total = 11-12)
Queen Packed State Buffs
- armor buff increased to 20%
Create Shamblers
- decreased mana costs to 175/350/575/800
Consume Shambler
- increased dmg radius to 10 from 8.
- mana costs are now 250/300/350.
Entourage
- dmg now increases by 8/16/24
- added attack speed bonus, 3/7/10%
- decreased max health benefit to 100/200/300.
Tribute
- gold production increase to 6
- added additional benefits
- Max Health +600
- Armor +600
- Health Regen +6
- Mana Regen +6
>> Practically 2 skill lines are needed for this benefit so thats why ive
added quite a few additional buffs.
Uproot
- mana costs decreased to 300/500/700/900
- increased range to 35.
>> We all want this to do its job more effectively, so how about taking
out enemy towers froma distance! I will work on whether i can get
it to heal ally towers though in the meantime.
Violent Siege
- dmg radius increased to 15 from 8.
Ground Spikes
- armor debuff changed to 400/600/800/1000
- added attack speed buff upon use, 5/10/15/25%
>>This attack speed buff compliments the armor debuff, but
in doing this i reduced the amount of armor it negates. This skill
also outshone uproot so i believe this tweak is a good compramise.
Spike Wave
- increased movement speed debuff to 20/25/30%
Spike Wave II/III (new date.14/12)
- increased dmg to 600/850.
Bramble Shield III/Bramble Shield IV
- Added additional buffs for duration of brambles
- Movement speed increased by 5/10%
- Health regen +10/20
Goddess of Thorns
- When ground spikes is used - Damage reduction increased to 25% from 15%
- When brambles is used - Reflection damage increased to 60 from 30, decreased duration to 10 secs from 20.
Death Effect
- increased dmg effect to 25 from 10.
- increased dmg radius to 15.