VitaNova's new Demigod character concept:
Character’s Name:
I. Bada Basai
A. Main Name
II. The Living Island
A. Alias
Alignment:
I. Light
A. Allied Forces
Appearance:
I. Monstrous green sea turtle,
http://www.shafferfineart.com/Island-Romance.jpg
http://carriedudley.files.wordpress.com/2008/04/all-elite-scanned-008.jpg http://www.we-r-
here.com/artdept/murals/images/young/MuralCloseup-Turtle2Final.jpg
http://www.watchyourstepartstudio.com/yahoo_site_admin/assets/images/Hawksbill_Turtle_Detail.224182642_large.JPG
http://overboardart.net/images/SeaTurtlePainting.gif face:
http://carriedudley.files.wordpress.com/2008/04/all-elite-scanned-008.jpg
A. Body Figure
II. Ancient
A. Body Age
III. Island on back, http://images.wikia.com/yugioh/images/2/29/IslandTurtlePSV-EN-C.jpg http://www.shafferfineart.com/Island-Romance.jpg
A. Body Visuals
IV. Has symbols and black tribal tattoos
A. Body Clothing
V. Water under its body and inside of it. Bada Basai has waves of water crashing underneath its body, these waters are also used to propel it on the surface of maps, without the waves under it, Basai moves on it’s fins (or arms/ or whatever, like a baby sea turtle on the sandy beach) . To attack Basai shoots water spheres from its mouth.
A. Body Weaponry
VI. Bada Basai’s body turns into water and crashes like rain onto the ground…
A. Death Animation
Description:
I. We are lacking a water demigod, so I decided to think one up
A. Inspiration
II. Story of Turtle Island
A. Source
III. Represents nature’s bond with animals
A. Meaning
Taunt:
I. think of the rook, he doesn’t say much, but you hear the effects of him moving around.
Background Story:
The ocean waters where tranquil after last night’s blue storm. Bada Mundi explained to the tribe folk about the storm. He talked only with the elders, telling them to pass the story on to their children once they were of age.
Bada was the tribe’s guru, spiritualist, and religious leader, known as Most Wise (Bada > wisdom, knowing – Mundi > all, most, everything). He made a camp early morning as the sun shined brightly over Tartuga Island. It was a beautiful island in habituated by the Enesetians They are considered the “fertile land and fertile sea” people, closesly aquainted with the Atlentians, Sulartians, and the Chine-setians (three dominant tribes at the time, although Enesetians were not dominant but very small, The Enesetima tribe of Tartuga Island Chain was the tribe that founded these three great civilizations). The Enesetian Leader, Tamara, set on front of Bada, as the morning fire blazed between them and the circling tribesmen. Bada told his children to sit silent still and listen to his voice for it would trail with the wind. Bada breathed the incense from the burning green campfire, and breathed out a blue smog. As he spoke in a calm, soothing voice, the smog was continuously leaving his mouth and forming figures of his tale.
Bada Mundi told his fellow tribesmen, and the beautiful Tamara, about the storm.
At the previous night, a grand storm took place across the four corners. “Across the four corners” meant in the tribe of Enesetima, the city of Atlantis, the kingdom of Sula’ah, and the empire of Chine-Ce, meaning the whole world, as each of these places took dominion of earth (Enesetima was the smallest tribe of all, excluded into the Tartuga Island Chain, being the father tribe of all these regions, it never went to war out of respect from others).
The storm was very violent. As the Enesetians strembled in fear within their huts, lightning strikes could be recognized as blue light shined through the straw walls. Peeking out side, one would see high tides of dark-green-blue water raging against the rocks surrounding the island. The skies flashed from dark indigo to blue and white. By The end, the beaches where wasted. It happened throughout the world
Bada explained how he had a vision of what had happened. One of the Ancients had echoed his words to most special human ears throughout the land. One of the humans shouted back to all the gods about this deed of ungodliness.
The fire crackled and a blaze burst from an area.
The Leader of the Ancients, which only the elders of this tribe may know, Elo’him, and the two following, All’onmia and Eu’pheme, discussed the punishment for such awful occurrence. In short time, they decided to banish the immoral Ancient from the heavens. Each Ancient left a mark on him and in the end, he was hurled down the earth, struck by hundreds of lightning bolts at the same time throwing the sea in the air, and chained to a faraway place. Once he left The Deep Ferment of Heaven, the place was divided, and riding other lightning bolts during the storm, other gods fell to the four corners.
The fire burned itself out.
Bada told Tamara to help her people, and that he was going to the fountain of youth, a place allowed only for those who were injured in battle (which has never happened) and the mystical leader (not chief leader, by the spiritualist, Bada Mundi).
Bada Munidi walked to a old sea dock, and took a canoe to the largest islan of the Tartuga Island Chain, Ervera Basai (Ervera > foliage – Basai > Fertile). The island was shaped like a turtle (hence the name Tartuga > turtle in their language). It had lots of lively foliage. He walked on a path where not many feet had stepped on before. He reached a pedestal with a sinked center, containing water.
The mystical guru only wanted to drink the water and let it rejuvenate his wisdom. As he looked at the water, ripples began spreading forth from the center. He heard a thousand voices in a thousand languages but he paid no attention to them and he drank the water. Soon the water within him began to shake and made his whole body tremble. The water on the pedestal glowed bright green, then so did Bada Mundi and the foliage around him, soon the entire Ervera Basai Island began to glow.
Tamara watched everything from afar. Being the only witness to the disappearance of the island and the old man, being the only witness to a miracle, she became the next guru of the tribe as she grew old. Her oldest son became leader, and her youngest became a rouge fisher man searching the seven seas (seven gods fell with the first fallen one, six on sea, one on land, the fallen on the northern sea.) for the living island her made told all about, Bada Basai.
One day, setting port on a flourishing island, it moved and he fell back onto his ship. The island raised itself and showed the sailors that it was in fact a sea turtle of large proportion. It swam over them, and day drowned in beautiful blue-crystalline sea water. His mother then told the tale, of how her youngest son was killed by Bada Basai, the turtle island that she saw for a second time, once her father figure left her, after her loving son did.
Characteristics:
I. Large Health, Large Armor
A. Pros
II. Movement Difficulties, Limited Attack
A. Cons
Game Play:
I. Using abilities to destroy enemy units and using abilities to support allies (providing recovery opportunities to those who don’t have recovery abilities). Has powerful abilities but it is very slow, and under cross fire it dies very quickly. Running away with low health is not a option, so use healing abilities and carry lots of health potions! Remember that it can only do regular attacks when it has water under it! Bada Basai can only attack while it has water from Typhoon under it.
A. Main Method of Playing
Abilities – Active:
**Tartuga’s Enclosure (Ability’s name) – No requirements needed (Requirements; may vary) – 5 levels (Total Number of Levels) – N/A MC (mana cost) – 1 CT (casting time) – 10/15/20/25/30 CD (cool down) – Recovery (Ability type; recovery based or damage based) – decreases damage taken, you are able to use items and abilities without aborting this ability, however, you may not move or attack or ability will cancel (if an ability requires the turtle to move, you will be unable to cast it), it has a cool down because it takes a lot of energy from the poor thing, to exit the shell just order Bada Basai to move somewhere and he will reveal himself and move, canceling the ability’s effects (Description) – Bada Basai hides in its shell, absorbing typhoon water (if any) from under it (Visual):
Level 1 – Hiding in its shell, Basai receives 25% less damage from blows received. It is unable to move or use any abilities or items or capture flags.
Level 2 – Hiding in its shell, Basai receives 25% less damage from blows received. It is unable to move. It is able to use any abilities or items or capture flags.
Level 3 – Hiding in its shell, Basai receives 30% less damage from blows received. It is unable to move. It is able to use any abilities or items or capture flags.
Level 4 – Hiding in its shell, Basai receives 40% less damage from blows received. It is unable to move. It is able to use any abilities or items or capture flags.
Level 5 – Hiding in its shell, Basai receives 50% less damage from blows received. It is unable to move. It is able to use any abilities or items or capture flags.
**Hydro Stream (Ability’s name) – Requires water from Typhoon to have been collected under Bada Basai (Requirements) – 5 levels (Total Number of Levels) – 500/750/1000/1250/1500 MC (mana cost) – 5 CT (casting time) – 25/25/25/25/30 CD (cool down) – Damage (Ability Type) – collects water during casting time, the releases a stream of water at target dealing devastating damage to towers and knocking units back, damages and knocks back both allies and enemies in the stream’s path (Description) – water under Basai is collected into a small ball on Basai’s mouth, as water is collected to that area, the sphere of water grows, then it blasts as a stream of water (Visual):
Level 1 – Damages everything in the stream’s path equally for 500 health, knocks units back 3 yards. Stream blast is 7 yards long, travels straight. Basai looses water tides under it.
Level 2 – Damages everything in the stream’s path equally for 750 health, knocks units back 5 yards. Stream blast is 10 yards long, travels straight. Basai looses water tides under it.
Level 3 – Damages everything in the stream’s path equally for 1000 health, knocks units back 5 yards. Stream blast is 10 yards long, travels straight. Basai looses water tides under it. Stuns structures for 3 seconds.
Level 4 – Damages everything in the stream’s path equally for 1250 health, knocks units back 7 yards. Stream blast is 10 yards long, travels straight. Basai looses water tides under it. Stuns structures for 5 seconds.
Level 5 – Damages everything in the stream’s path equally for 1500 health, knocks units back to the end of the stream. Stream blast is 10 yards long, travels straight. Basai looses water tides under it. Stuns structures for 5 seconds, and units for 5 seconds.
**Photosynthesis (Ability’s name) – Requires Ervera Island, also, Typhoon ability must not be in use, but it ok if there is water waves under Basai (Requirements) – 3 levels (Total Number of Levels) – 1000/ 2000/ 3000 MC (mana cost) – 3/ 5/ 7 CT (casting time) – 30 CD (cool down) – Recovery (Ability type; recovery based or damage based) – Basai absorbs sunlight during casting time and then absorbs it to heal itself, sunlight absorption causes all units in line of sight to move slower (Description) – The forest on Basai’s back, and its tattoos glow a bright yellow-green, then a green light flashes and Basai is healed (Visual):
Level 1 – Basai heals for 30% of its base health. The movement speed of every unit in Basai’s line of sight is decreased by 30% during casting time.
Level 2 – Basai heals for 60% of its base health. The movement speed of every unit in Basai’s line of sight is decreased by 30% during casting time.
Level 3 – Basai heals for 90% of its base health. The movement speed of every unit in Basai’s line of sight is decreased by 30% during casting time.
**Typhoon (Ability’s name) – No requirements needed (Requirements; may vary) – 2 levels (Total Number of Levels) – 1500 MC (mana cost) – 3 CT (casting time) – 25/ 15 CD (cool down) – Recovery (Ability type; recovery based or damage based) – heavy rain slows down enemies in line of sight for first level, second level it pushes out enemies and prevents them from entering you line of sight (good for making openings between armies and such), at the end of the storm, a large amount of water is collected under Basai, Bada Basai is able to walk over creeps and kill them. Water waves speed up Basai’s movement, but brings forth lack of control. May use other abilities while it rains, and may use hydro stream if you have water collected from a previous Typhoon, water also allows Basai to do regular attacks (Description) – Heavy rain followed by crushing tides that suspend Basai’s body (Visual):
Level 1 – Heavy rain falls down for 10 seconds, slowing down enemies by 20%. Water is gathered under Basai, increasing its speed to 8.2, may not be slowed down in any form, water lasts until death or until used. WARNING: You can fall over edges once you are suspended on the waves, so be careful on maps with thin lanes, be sure to move away from edges!!! Don’t be stupid and fall over and die!!!!! Water waves under Bada Basai allows it to move over small units and crush them, includes minor enemy and ally creeps, including priests.
Level 2 – Heavy rain falls down for 15 seconds, pushing enemies out of Basai’s line of sight and preventing them from stepping in it. Water is gathered under Basai, increasing its speed to 8.2, may not be slowed down in any form, water lasts until death or until used. WARNING: You can fall over edges once you are suspended on the waves, so be careful on maps with thin lanes, be sure to move away from edges!!! Water waves under Bada Basai allows it to move over small units and crush them, includes minor enemy and ally creeps, including priests and catapultasaury.
Abilities – Passive:
***Aquarius (Ability’s name) – Requires Typhoon water under Basai and Ervera Island (Requirements; may vary) – 3 levels (Total Number of Levels) – N/A MC (there is no mana cost) – N/A CT (there is no casting time) – N/A CD (there is no cool down for passive abilities) – Damage Buff (Ability type; recovery based or damage based) – The splashing tides under Basai regenerate mana for allies in Basai’s line of sight (Description) – Water waves hitting each other under Basai splash, in small amounts, allies in the vicinity (Visual):
Level 1 – Adds 1000 base mana to Bada Basai (permanent, such as rook’s god strength) and all allied demigods while they are in Basai’s line of sight. Increases mana regeneration by +50% the current regeneration (applies to allies while they are in Bada Basai’s line of sight and applies permanently to Bada Basai, such as rook’s god strength)
Level 2 – Adds 2000 base mana to Bada Basai (permanent, such as rook’s god strength) and all allied demigods while they are in Basai’s line of sight. Increases mana regeneration by +100% the current regeneration (applies to allies while they are in Bada Basai’s line of sight and applies permanently to Bada Basai, such as rook’s god strength)
Level 3 – Adds 3000 base mana to Bada Basai (permanent, such as rook’s god strength) and all allied demigods while they are in Basai’s line of sight. Increases mana regeneration by 150% the current regeneration (applies to allies while they are in Bada Basai’s line of sight and applies permanently to Bada Basai, such as rook’s god strength)
***Ervera Isla (Ability’s name) – Requires Tartuga’s Enclosure (Requirements) – 1 levels (Total Number of Levels) – N/A MC (there is no mana cost) – N/A CT (there is no casting time) – N/A CD (there is no cool down) – Recovery Negation and Recovery Buff (Ability type) – The trees and plants on the island absorb any healing from abilities or crystals from both enemies and allies (Description) – foliage on island increases (Visual):
Level 1 – While in Bada Basai’s line of sight, if an enemy or an ally uses a healing ability or a buffing ability Bada Basai receives the health/ buff. If an enemy or ally is getting health from a crystal, even an enemy crystal, Bada Basai receives the health. Does not work with potions.
Stats – Initial:
Range: 14
Health : 2000
Armor: 200
Mana: 750
Movement Speed: 4.2
Attack Speed: 1.4
Attack Power: 150
Stats – Terminal:
Range: 16
Health : 4800
Armor: 300-400
Mana: 1750-2500
Movement Speed: 3.2
Attack Speed: 1.4
Attack Power: 200-350
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