diplomacy manual/ tutorial

it may be a little premature, but from the looks of it, the concepts introducted in diplomacy take a lot more to explain than the stuff from entrenchment. there it was basically 'rearch starbase, plop it down with constructor somewhere, upgrade as you please'. here, I can already see some detail questions regarding pacts and abilities and how everything is connected. some examples:

what exactly is military strength? is it because I am too weak? or too strong?

why is there some parameter 'diplomatic inclination' or whatever it is? is it just a random parameter to show some factions are in general more prone to war than to peace? does it have to do with ai types, like agressor, builder, etc.?

is there any cap to the diplomacy bonus from envoy ships?

for tec, the settler ability gives temporary pop growth boost and a decent boost in relations. this latter relations boost is permanent?

about pacts, how many can I have? all of them? one with each faction? one in total?

I realise you can pack some of the stuff in help text, but not all of it, it would get too overloaded. so, as I said, for this pack I think you really need either a tutorial or a manual. from the release date. at least that is my estimation from what I ahve seen so far.

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Reply #1 Top

You can have as many pacts as you want now, but as listed elsewhere, duplicate pacts don't stack.

 

With a given partner, you currently CAN have all the pacts active.  So if you both have 200% against each other, and are at the top of the diplomacy tree, you could have all your pacts and all their pacts (if they are a different race) active. 

 

Military strength is when you are too weak.  If your fleet is stronger than their fleet, they get intimidated by you, and are more willing to listen to diplomacy instead of just smashing you.

I haven't figured out diplomatic inclination yet, but it thus far has remained constant.

The envoy cruiser 'temporary boosts' near as I can tell only factor into the 'envoy bonus' category (or maybe it is broken for vasari if you're seeing something else as a TEC?).  This means that if your envoy has already worked up to the max (+1.5 per envoy, at least for Vasari, I haven't tried the others yet) then the 'bonus' won't actually show up.

One thing that I didn't clue into right away, is that EACH envoy cruiser can add an envoy bonus.  When I noticed the AI just sitting envoy cruisers in each of my wells, I thought it was an AI bug that was just happy with the new shiny tools... until I realized it had a WAY higher percentage against me than I did against them.  I tried the same strategy, and suddenly I was easily getting the 100+% needed for pacts, whereas without this tactic, I was floating in the 80-100% range only.  If you want pacts, you need 1 fleet-upgrade worth of diplomatic ships out there gravity well sitting, and you'll easily make it.   Just get that cease fire pact first.

Reply #2 Top

thanks for the answers, quite interesting stuf. however, it misses the point. these were examples of things that will not be clear to any newcomers once the game is released and that probably cannot all be packed into a tooltip. I'm not saying it's urgent, but with the way this is developing I think it really needs some kind of manual or rundown of how all these things work, bc figuring out all those little aspects will take time and effort. therefore, assistance would certainly be useful. I know I would have figured the things out eventually, but imo I should not have to. thats all I am saying.

Reply #3 Top

I also could not find any quantification of the pacts benefits. how much do I actually gain from a trade treaty or missile pact or whatever? for some, you can infer ie compare values before and after the pact, but, really that is cumbersome. though this would be an information that could go into the tooltips directly in the pact management. however, this is beta, so maybe you plan to do this anyway, I just wanted to bring it up to make sure it is noted.