Dr Franknfurter Dr Franknfurter

Supercapital ships in diplomacy? please?

Supercapital ships in diplomacy? please?

I'm just curious, capital ships are the reason I play sins really. I wondered if adding super capitals into vanilla diplomacy is an option. I'd really love to be able to upgrade 1 lv10 cap to a lv1 supercap with one of the later fleet capacity researches. Imagine if it lost an ability and gained a new, overpowered one and gained a 50-100% health and stats increase. Or better yet retained it's old abilities and gained a new ability and new lv6 ability.

You could keep the same models, just larger... or stick bits on. (like adding an extra weapon to each.)

Suggested and shot down before?

34,831 views 52 replies
Reply #51 Top

Truthfully I dislike the idea of massing dozens and dozens of frigates in Sins like it is now. I'd rather have fewer ships with more abilities and weapons, I think that'd bring more diversity to the table.

Fewer but more complex ships, that has to be taken seriously for Sins2 its a design ethos too late for SoaSE.

Reply #52 Top

I'm all for another type of ship, bigger and better then before or no. I don't think we really need a new stronger class- I find that stronger/more expensive variations of similar things grow stale after the 3rd or 4th installment, as a general rule. (I'm looking at you, Advance Wars, Duel Strike)

Having a bigger capital ship I have to say I like the sound of as long as it's not just a capital ship with more stats. Maybe something more along the lines of a mobile Starbase(as an off topic note, I think there should be more then one per civilization). I'd say if it's pretty much a super capital ship, at least make it hard to get or a really limited number. I never liked it when towards the end fleets become saturated with the very strongest units.

If it were up to me right now, I'd say make it HUGE, but only allow one.