[Feature request]AI understanding the 'Prisoner's dilemma' metagame
See this link for wiki on what Prisoner's dilemma is about: http://en.wikipedia.org/wiki/Prisoner's_dilemma
Basically, I'd really like the AI to play as if it is 'wanting to win'. So, if one player is growing powerful beyond what the AI will be able to deal with that will lower its diplomatic standing to said opponent. It will then seek to form alliances with other, lesser players in order to be able to defeat the superior player.
Clearly, this fits the whole Diplomacy expansion pack concept well. It could be featured in the game in the way that just like the AI will like you more if you offer it gifts of ressources, it may dislike you simply because 'you have become too powerful' and it is afraid of you. This might cause it to take radical actions such as forming a temporary(?) alliance with even its former bitter enemies. It will try to do whatever it can to survive - just like a real human player would in a FFA game. Later on, it might then try to backstab its former allies.