A Radical Suggestion: AI Personalities
Something I thought might give the AI some more appeal.
While I was on the boat trip back home, I had an interesting thought. Something popped into my head that, perhaps, different AI factions - Tondam Corporation, Psi Order Zealots, and so on - could have different personality traits. These would correspond with their names and portraits, giving some uniqueness to the singleplayer and cooperative experiences.
Let's say, for instance, you start up a game and have the Nitheim Rebels, Slave Kar Majistra, and Voice of Senar as your opponents.
The Nitheim Rebels would have a far more underhanded approach, preferring hit-and-run attacks and surprise invasions of lesser-defended worlds. Slave Kar Majistra would be a combination of the current economist and aggressor AI profiles, focusing on taking worlds and making the most profit out of them. Meanwhile, the Voice of Senar would prefer a more diplomatic, culture-based approach, attempting to slowly make friends and start revolts.
You can see what I'm saying. I'd also entertained the idea of unique portraits and icons to further their more individual feel. If this were implemented, the current system of AI profiles - the generic "Fortifier", "Researcher", etc. templates - could be used to single out specific kinds of AI personalities. In example, economist would pick personalities such as Slave Kar Majistra, while aggressor would pick ones with traits more like the Nitheim Rebels.
I'm no fool. I know this would take a lot of work, AI improvements, and probably hair-pulling over at Ironclad, but this would add a great feature to help further extend the life of this already wonderful game. But I can understand if it's not something they're willing to pursue.
Any thoughts are welcome.