[Mod Request] Reinforcement Mod

Hello,

 

as everybody knows Giants are game-enders because of their power towards buildings...

im not 100% sure but as far as i can see, there are "factors" between different armor types and corresponding dmg types...at least with units and buildings

 

what i would like to see:

 

Soldiers+Archers do best dmg vs. other reeinforcements, middle dmg vs. Demigods and minions and lowest dmg vs. buildings

 

Angels do best dmg vs. Demigods and minions, middle dmg vs. buildings and lowest dmg to other reinforcements

 

Catapultsauri do best dmg vs. buildings, middle dmg vs. reeinforcements and lowest dmg to Demigods and their minions

 

Giants do best dmg vs. Demigods and minions, middle dmg vs. reeinforcements and lowest dmg to buildings

 

 

if anyone could help..would be great....i ask because of my marginal i-net connection i merely can play DG online gainst others...but i can play proper with few friends gainst AI...since the new 1.2 AI can be setup pretty challenging i would love to see more strategical depth in this game....

 

cheers and big thx ....da micro :star:

 

 

2,397 views 4 replies
Reply #1 Top

 

The file you are after would be:

dgdata.zip\lua\common\ArmorTypes.lua

 

If i am reading it right:  It looks like they changed everything to 1 except structures take 2.0 from artillery?

 

 

For what damage the reinforcements do i think you have to go in each's bp file:

example: dgdata.zip\units\Reinforcements\RGiant\RGiant01_unit.bp  (text file) and find the section on thier weapon


Weapon = {
        {
            BallisticArc = 'RULEUBA_None',
            CameraShakeDuration = 0.2,
            CameraShakeMax = 5,
            CameraShakeMin = 0,
            CameraShakeRadius = 50,
            CanDamageReturn = true,
            CollideFriendly = false,
            Damage = 500,
            DamageAreaMult = 1,
            DamageDelay = 1.6,
            DamageFriendly = false,
            DamageRadius = 5,
            DamageType = 'Artillery',
            DisplayName = 'Sword',
            FireTargetLayerCapsTable = {
                Land = 'Land',
            },
            FiringTolerance = 5,
            IgnoreOpportunity = true,
            IsMelee = true,
            Label = 'MeleeWeapon',
            MaxRadius = 8,
            RateOfFire = 0.2,
            SlavedToBody = true,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'STRUCTURE',
                'ALLUNITS',
            },

            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 12,
            TurretBoneMuzzle = 'sk_Giant_Turret01_REF',
            TurretBonePitch = 'sk_Giant_Turret01_REF',
            TurretBoneYaw = 'sk_Giant_Turret01_REF',
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 60,
            TurretYawSpeed = 360,
            Turreted = true,
            WeaponType = 'HugeClub',
        },

 


Reply #2 Top

ok..that sounds promising...i have to check that out if its possible to do...

 

thx Peppe

Reply #3 Top

its easy, if you know a basic thing about modding and folders.

Reply #4 Top

This sounds nice at first but with this you would make the giants absolutely useles... the only reason why they are bought is to end the game.

If they only do good dmg to demis why would you buy them?

you would have to make them faster or give them more health, otherwhise they were of no use.