Help with huge scenarios

I was wondering if anyone could offer my any help with playing huge maps well. I made a custom map and was trying to play it against 9 unfair AI with maxed settings. 6 stars, 300ish planets. Everything was fine for about an hour but then it slowed to a crawl. I have a AMD 965 3.9 ghz, vista 64, 8gb crucial 1600 ddr3, Evga 260-216 625 cc 1295 shader clock, could this be a hardware bottleneck? What systems do you guys play these huge maps on?

17,012 views 3 replies
Reply #1 Top

sadly since the release of Entrenchment the ability to play on huge maps as gotten........sticky for a lot of people, hopefully they will fix this issue with diplomacy x-pack

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Reply #2 Top

So this isn't me or my crappy video card? How big can you go without lagging the game clock?

Reply #3 Top

The problem is that the AI likes to deploy a minefield on its front-line planets, but as it expands across such a huge map the "front line" moves outwards.  In effect, a single AI may have as many as thirty planets filled with hundreds of mines each.  We're talking about tens of thousands of mines in play, which is enough to start lagging up the game... not to mention it's going to take you positively forever to sweep them all.

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Reply #4 Top

I hear ya. Is there a remedy or something that will mitigate it? At 3.9g the core that Sins seems to be occupying never gets past 50-60 percent so I'm assuming bumping that won't do crap. The video card also doesn't seem to care that Sins is running let alone being burdened by it and bumping the clocks on it doesn't make any difference. I was wondering if grabbing some 2300+ ddr3 or something would help but idk.