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[MOD] - Balance for Favor items v1.22

[MOD] - Balance for Favor items v1.22

http://www.mediafire.com/?wjtwo3yyznt

I decided to release a favor item balance mod, already, and if people dont like some things, i can make changes, and upload a new version later. The Balancing is for almost all favor items, some changes are very small some other ones big.

Download here: http://www.mediafire.com/?wjtwo3yyznt

        Or      http://uploading.com/files/efb7fb9d/Balance_for_Favor_items.rar/

The text colored in blue, are the changes i made:

All Favor items now cost 500 favor points.

Changed effect radius for Wings of the Seraphim and Cape of Plentiful Mana from 8 to 15 yards range.

- Bejeweled Goggles - +12 vision radius

Can detect normally invisible objects.

- Bejeweled Goggles - +12 vision radius, +10% movement speed, +5 Health per second

- Charm of Life - +400 Health, +5 Health per second

Death Penalty time reduced by 10%

- Charm of Life - +400 Health, +5 Health per second

Death Penalty time reduced by 15% and increases experience gained by 10%

- Brilliant Bauble - Increases experience gained by 10%

- Brilliant Bauble - +200 Health, +5% movement speed

Increases experience gained by 20%

- Magical Coin Pouch - Decreases cost of items by 15%

- Magical Coin Pouch - +100 mana, +200 Health

Decreases cost of items by 20%

- Swift Anklet - +15% movement speed (No change)

- Symbol of Purity - instant, 30 second cooldown

Use: Purge all negative effects. Cannot use while stunned or frozen.  +250 Health

- Symbol of Purity - instant, 30 second cooldown

Use: Purge all negative effects. Cannot use while stunned or frozen.  +450 Health

- Blood of the Fallen - +800 Health, +5 Health per second (No change)

- Staff of the Warmage - +800 mana, +15 weapon damage

- Staff of the Warmage - +800 mana, +15 weapon damage, +4 mana per second

- Dark Crimson Vial - 1 second cast, 45 second cooldown

Use: Heal 33% of your maximum Health.

- Dark Crimson Vial - 1 second cast, 30 second cooldown

Use: Heal 33% of your maximum Health.  +200 mana

Amulet of Teleportation - 3 second cast, 45 second cooldown

Use: Teleport yourself and your army to a targeted friendly structure.

Amulet of Teleportation - 3 second cast, 30 second cooldown

Use: Teleport yourself and your army to a targeted friendly structure.

- Diamont Pendant - +250 mana, -10% to ability cooldown

- Diamont Pendant - +250 mana, -10% to ability cooldown, +350 Health

- Cape of Plentiful Mana - instant, 45 second cooldown

Use: +400% mana per second Aura for 10 seconds.

- Cape of Plentiful Mana - instant, 45 second cooldown

Use: +500% mana per second Aura and 5% movement speed Aura for 10 seconds.

- Saam-el's Cloak - +5% movement speed

 Movement speed cannot be reduced by more than 15%

- Saam-el's Cloak - +8% movement speed

 Movement speed cannot be reduced by less than your base speed.

- Wings of the Seraphim - instant, 45 second cooldown

Use: +200 Health per second Aura for 10 seconds. Any damage will break this effect. The effect works only on Demigods.

- Wings of the Seraphim - instant, 45 second cooldown  +300 mana

Use: +200 Health per second Aura for 10 seconds. Any damage will break this effect. The effect works only on Demigods.

Assasin favor items

- Blade of the Serpent - instant, 45 second cooldown

Use: 100% chance on hit to gain 75% of your damage in mana for 10 seconds. +400 mana, +25 weapon damage

- Blade of the Serpent - instant, 45 second cooldown

Use: 100% chance on hit to gain 75% of your damage in mana for 10 seconds. +400 mana, +30 weapon damage

- Poisoned Dagger - +5% attack speed

20% chance on hit to reduce movement speed by 25% for 8 seconds.

- Poisoned Dagger - +10% attack speed

20% chance on hit to reduce movement speed by 25% for 8 seconds.

- Mard's Hammer - +40 weapon damage, +5% attack speed

- Mard's Hammer - +60 weapon damage, 10% chance to deal a critical hit for 2x damage

- Staff of Renewal - +200 Health, +175 mana, -20% to ability cooldown

Staff of Renewal - +200 Health, +250 mana, -20% to ability cooldown

- Essence of Magic - instant, 45 second cooldown

Use: The cost of all abilites is reduced to 0 for 3 seconds. +210 mana, +7 mana per second

- Essence of Magic - instant, 45 second cooldown

Use: The cost of all abilites is reduced to 0 for 5 seconds. +250 mana, +7 mana per second

- Furious Blade - +100 Health, +5% attack speed

15% chance on hit to increase attack speed by 30% for 5 seconds.

- Furious Blade - +200 Health, +10% attack speed

15% chance on hit to increase attack speed by 30% for 5 seconds.

- Heaven's Wrath - Use: Fire a beam of searing light at the targeted location, dealing 250 damage and throwing smaller units into the air. (No change)

General Favor items

- Totem of War - +15 weapon damage, +5% attack speed, +5 minion damage

- Totem of War - +15 weapon damage, +5% attack speed, +10 minion damage

- Tome of Endurance - +400 Health, +5 Health per second, +130 minion Health

- Tome of Endurance - +400 Health, +5 Health per second, +200 minion Health

- Pendant of Grace - +10% Dodge, +15% minion Dodge

- Pendant of Grace - +10% Dodge, +15% minion Dodge, +200 Health

- Ring of Divine Might - instant, 45 second cooldown

Use: Minions are infused with divine power, allowing them to knock away smaller units for 10 seconds.

+15 weapon damage +10 minion damage

- Ring of Divine Might - instant, 45 second cooldown

Use: Minions are infused with divine power, allowing them to knock away smaller units for 10 seconds.

+15 weapon damage +15 minion damage

- Horn of Battle - instant, 45 second cooldown

Use: Minions gain +50 Health per second for 20 seconds. +20 Health per second

- Horn of Battle - instant, 45 second cooldown

Use: Minions gain +60 Health per second for 20 seconds. +20 Health per second

- Blood Soaked Wand - 2 second cast, 45 second cooldown

Use: Heal self and all nearby allies for 1000.

- Blood Soaked Wand - 1 second cast, 45 second cooldown

Use: Heal self and all nearby allies for 1200.

- Cloak of Night - instant, 60 second cooldown

Use: Warp to a targeted location, dealing 100 damage upon entry. +280 mana, +4 mana per second

- Cloak of Night - instant, 45 second cooldown

Use: Warp to a targeted location, dealing 200 damage upon entry. +280 mana, +4 mana per second

 

I have tested personally every item, to see about anything weird, and all items work fine with the mod changes.

Any feedback is of course greatly appreciated.


Updated to version 1.22 - Changes:

- Mard's Hammer - +60 weapon damage, 10% chance to deal a critical hit for 1.5x damage

Updated to version 1.2 - Changes:

- Bejeweled Goggles - removed the effect that enables the user to see invisible objects, as requested by obscenitor.

- Charm of Life - Change:  Death Penalty time reduced by 15%, as requested by Izuz.

- Cloak of Night - Change:  Use: Warp to a targeted location, dealing 200 damage upon entry, as requested by Izuz.

- Symbol of Purity - Change: +450 Health and 30 sec cast.

- Amulet of Teleportation - Change to 3 sec cast.

- Staff of the Warmage - Change: +4 mana per second

- Dark Crimson Vial - Change: 30 second cooldown

187,467 views 65 replies
Reply #51 Top

I agree with these changes :)

Reply #53 Top

- Mard's Hammer - +60 weapon damage, 10% chance to deal a critical hit for 2x damage

This is too good. Only needs the second bonus. + maybe minor damage and/or another minor mod such as +5% attack speed

Reply #54 Top

Quoting ntropy, reply 53
- Mard's Hammer - +60 weapon damage, 10% chance to deal a critical hit for 2x damage


This is too good. Only needs the second bonus. + maybe minor damage and/or another minor mod such as +5% attack speed

LOL ntropy!

You were the one who suggested this change, and i thought it was good.

60 damage is not OP but....you have a point. It favors regulus AA build too much.

So what are you suggesting? maybe 50 damage?

Reply #55 Top

10% to crit for 1.5 damage so it's not a free Slayer's Wraps.

Reply #56 Top

Quoting Shade, reply 55
10% to crit for 1.5 damage so it's not a free Slayer's Wraps.

done

Reply #57 Top

My suggestion was for crit to replace a flat damage, not stacking it on top of the favor. Maybe you misunderstood. ;)

Reply #58 Top

morpheas, is there any other place to download this file from? I found the 2 links in the OP rather troublesome (I think that the mediafire one is broken).

Thanks.   Looks like a great mod.

EDIT: Nevermind, I was able to get the mod at one of the listed sites.  Will test it shortly.

Reply #59 Top

I think everything is pretty balanced :thumbsup:

Reply #60 Top

I have one or two minor quibbles, but everything looks more or less playable. I see no reason why this should not be made official Demigod canon. Great work, morph! I think if this mod were made official, we'd be seeing a wider variety of favor items being used.

Reply #61 Top

agreed. can we make a request to make this mod official ??

Reply #62 Top

We'll need to extensively test it out first, of course.

Reply #63 Top

I always play with this mod now in SP and Tournaments, and trying to get my friends to play with it online.

Reply #64 Top

Also, we could perhaps add in a few of the non-health favor items that were supposed to be included in 1.2. Perhaps the assassin speed boots and the new pendant?

Reply #65 Top

I would rather see new favor items, then having a stronger version of the existing one. if you put in the new pendant, whose gonna pick the weaker one. If you put in the new hastle anklet, do u thinnk reg or TB (those who need speed the most) would ever pick swift anklet. This thread contains some pretty cool new favors, i think we should invest more time on designing new favor with different uses (armor, lifesteel, maybe mana steel...).

http://forums.demigodthegame.com/369974

I also like the cloak of invisibility which was removed because its OP, maybed nerf it to 5 sec invisibilty.