So I will precise.
First of all, Oak's shield is a totally different thing than QoT's shield. Oak's shield has a much longer cooldown, but after you get Shield 3, it also makes you immune to interrupts. Oak's shield is a getaway (Shield then run, or shield then teleport), while QoT's shield is a spammable damage immunity (for a certain amount). They both do their job pretty good.
So stop comparing QoT's shield with Oak's shield, it doesnt make any sense.
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I do not compare them because they are supposed to do the same thing, I compare them because they are both skills, and skills are part of demigods balance, which is the subject of this thread. Just as we could compare UB's Ooze with Sedna's heal, in terms of what power they bring to the team.
Secondly, No demigod is supposed to endure 3v1 under normal circumstances. If it does happen, it means that this demi is OP, or simply playing vs bad players.
QoT should die when 3v1.
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I agree, and I explained why in my point of view, she is and would still be raped in 1v3.
Lastly,
I dont need to think about it. If you want to give her 3 sec Cooldown on shield, then might might as well make it absorb 3000 damage to make her 100% unkillable. Your suggestion is a totally unbalanced QoT.
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My suggestion was, as you say, a suggestion. No, you did not think. You answered "LOL 3 seconds!!! Infinite shield!", but did not think about how my imbalanced idea could be fixed, for example by putting 5 seconds cooldown or increasing mana cost. As if buffing QoT's minion abilities was the only way to go.
If you want to make a logical comparison to QoT's shield, compare it to Sedna's Heal.
- Heal has the same cooldown as shield.
- Shield is better early game, but Heal is better late game because it removes debuffs, and so it scales a little better.
- QoT's shield is an instant cast, while Heal is 0.5 sec cast and it can get interrupted with good timing and lot of luck.
- Shield lasts a few seconds, so you can shield an ally, and go to farm another lane, or go to shop. While Heal restores some HP, so sedna will have to be around to that.
- Both of them cost about the same mana (mostly)
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Of course we can do this comparison too. QoT's shield is as good as Sedna's heal. Those demigods are not imbalanced on those skills, but they are on others. For example : QoT does not have Pounce, and unfortunately the armor-dropping effect of Ground Spikes is not significant enough until the skill is maxed. Moreover it requires a teammate to really take benefit from it.
Instead of putting a shorter cooldown, why not increasing the value of armor lowering effect ? You see what I mean : we should reinforce what makes her special, as a support character, instead of turning her into a minion general.
If you want to make an arguement about Bramble Shield, at least make it so that it makes sense.
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Does it ?