Precognition Spell
I am trying figure out an innovative spell sub-category here. In many books, a sage can foresee the future. I want to have a feeling of that. Let gamer utilize this special piece of information in advance, and plan their action accordingly.
Basically, when you cast a Precognition spell, a spell will be picked randomly from a long list of spells. That random spell will be casted some time in future by the game engine. The game will tell the gamer immediately the result of the divination e.g. "a severe earthquake will devastate the east when summer comes". After some summers later, a really huge essence/mana worth of earthquake spell will be casted on the east by the game. The resultant spell is casted very powerfully, way more powerful than what you are capable now, you don't need to have it researched, & is casted without you paying the cost.
Any normal spell can be included in that precognition spell list, as long as Stardock/modder think it is relevant. Beside disaster related spells, pretty much all spells can be a candidate of that spell list, it can be a buff spell, a direct damage spell etc etc.
The caster of the precognition spell has no absolute control what effect it will cause, as there is no control of what spell will be nor its recipient. Make it so that they will be beneifial say 50% of time, harmful to themselves 30% of time, failed 20% of time; so the gamer has an incentive to cast them.
While there is no absolute control of the precognition result, the gamer will have 'some' control of the area they want to divine. Gamer should be able to have a few subtypes to choose from, e.g. weather, a certain fraction/alliance, certain hero/soveriegn, the nature, diplomacy, etc. For example, the gamer can ask what will happen to the land in distant future, so that he can plan how he settle his cities according to what the precognition spell says.
The precognition spell list should not be only restricted to only spell selection, some techs should be there too. Customized stuff like sending a stack of doom to a city/hero/soveriegn, making certain hero die of heart attack etc should be included too.
Precognition spells can be avaliable early game, it just that their power will be quite limited. There should be various level of the spell, higher level ones cast more powerful spells.
This should be cool, and will have strategic implication.