Demons and Minotaurs : A Testimonial
Introduction
So I've been playing some games now with the new demigods, and I got to say they are great. The feeling you get of executing a warp area with Demon is awesome, And the fact that you can restore your allies mana with Oculus Brain Storm is great. There are however a few bugs around and I do have a few thoughts about the demigods overall.
Bugs
-The two new demigods have no on death gameplay effect, such as rook deals 100 dmg when he crumbles etc.
-Oculus Blastoff does Not throw smaller units off the map(as stated it should in the tooltip), not reinforcement grunts anyway which is the smallest units I can think of.
-Demon Assassin seems to have a problem with his warp abilities at times, preventing him from responding to commands for a second or two after executed.
-Oculus animation seems to bug when he uses a teleportation scroll, he starts jumping up and down really fast.
-Demons Warp Area does not target air (Angels)
Thoughts
-Demon Assassin is a dead end, if not impossible to play, then at least damn hard.
You need mana to use his abilities, and lots of it.
You need Weapon damage to deal any kind of decent damage in melee
You need HP in order to not die instantly, he got no escape mechanism so all he can do is make a decent run for it.
You need slow/speed or you wont be able to chase at all, you can warp strike but once done the enemy runs ahead again.
All this means that if you fail to go heavy on any of these points, demon assassin quite obviously fails in any given situation. And as you only got 5 slots for items. As such I believe some of these points need to be included into hit talentree more.
-Demon Assassin appears in a gold texture in both his unit icon and the select hero screen/ animated hero icon ingame, A bit weird since he never has those colors otherwise, a problem with lightning perhaps?
-Oculus Brain storm is a great concept, but it seriously Screams! for an allied mana bar. Chirmaya got it all right with http://forums.demigodthegame.com/369526 , Please implement it/something similar.
-Shadow Swap: Great ability, Seems quite well balanced as well, didn't get to try it at rank III though, 25 yards almost sounds too good.
Suggestions
-Give Warp Strike a secondary effect(for example) giving 10%/20%/30%/40% increased attackspeed/movement to the Demon for 3 seconds. This allows him to perform his "fast in, fast out" attacks much better.
-Warp Area is really cool, but it turns out its randomness makes it quite useless against other demigods. It does get much better though at lv10 when it hits 8 times which means you have a decent chance to hit any demigod that is in the area. My suggestion though would be to increase the amount of his on the rank I from 4 to 8, since the damage at this rank is just 250 the difference isnt that extreme and it lowers the big jump you get from rank I and II as
- Rank 1: 250*4=1000 damage
- Rank 1 suggestion: 250*8=2000 damage
- Rank 2: 500*8=4000 damage
Notice that this change would change the increase in strength of the skill from rank I --> II to 2x , instead of currently huge 4x.
Remember that since that each unit only can get hit once, its a max of 250 dmg to 8 units in the area, Compare to Oculus blastoff which deals 200 dmg to ALL units in an area already at lv1. at lv7 blast off deals 500 dmg to ALL units, its by then already better then Demons warp area will ever be!
-Warp area gets confusing, once executed it is very hard to get any idea where your demigod actually is, I would suggest that the warp area is ended with the Demon warping back to the position he started at, that way to can just keep your focus at that position and you know exactly where your demigod is.
-Combine Demons Passive Dodge talent with the Passive movementspeed talent into a new "Demons Quickness", Both talent on their own are quite crap, combine them into one instead adding movementspeed and dodge. Perhaps lower the bonuses to compensate, even though I dont think that would be needed.
To Compensate for the lost tree , create a new one, I get a feeling something like Rooks "Gods Strength" would be very welcome for this demigod. increasing his main weapon damage at lv 3, 7, and 10 by 25 each, adding up to a bonus of 75 damage at rank III.