Re-balancing of Favour Items
A discussion on the current items.
As mentioned by Frogboy, the communities thoughts on Favour items have been heard; we don't want new items, we want the current items balanced out; each of them made equally powerful and their associated cost adjusted. I, personally, don't think cost should be discussed too much, as if all items are balanced out then the cost for each should be the same.
Anyway, I'd like to hear what people think of the current items and how they would like to seem them altered. I've posted a few of my own thoughts below to get the ball rolling.
Favour Items
Bejewelled Goggles
Current:
Effect: +12 Vision Radius, Can detect normally invisible objects.
Proposed:
Effect: Removes Fog of War, Can view Enemy's Mana pool, Can detect normally invisible objects.
Reasoning:
The Goggles were clearly designed to grant further situational awareness. In their current form, their next to useless. In their amended form, they provide complete awareness.
Charm of Life
Current:
Effect: +400 Health, +5 Health Per Second, Death Penalty Time Reduced by 10%
Proposed:
Effect: +400 Health, +5 Health Per Second, Death Penalty Time for killed opponents increased by 25%
Reasoning:
The Charm acts as like an el-cheapo version of BotF, meaning once BotF is available this charm is useless. In it's amended form, it would provide players who are focusing on Demigod kills, such as Snipe Regulus, a method for increasing the time their opponents are off the field.
Brilliant Bauble
Current:
Effect: Increases experience gained by 10%
Proposed:
Effect: Increases experience gained by 25%, Decreases flag capture time by 50%
Reasoning:
The experience gain and decreased flag capture time compliment a player who focuses on capturing flags during the course of a match to counter-act the lack of experience gained from killing creeps/demigods while doing so.
Magical Coin Pouch
Current:
Effect: Decreases cost of items by 10%
Proposed:
Effect: Decreases cost of items by 20%, Increases gold reward for killing troops and Demigods by 20%
Reasoning:
This provides an avenue for a player to increase the availability of more expensive items, or to buy Citadel Upgrades faster, providing they are able to hold their lane or defeat their opponents.