Alternative for Sedna's Yetis

Well everyone knows that Sedna's Yetis are a bit of a waste.  She has too many other good abilities and they are too expensive and fragile to make a difference.  Therefore I present a completely different alternative:

Calm:
Enemy minions lose the will to fight and potentially join forces with Sedna

Level 1:  Enemy minion/creep attack speed reduced by 10%; 10% chance /sec that minion/creep changes ownership to Sedna. Sedna may control up to 2 extra minions.  Minions return to their owner if calm is deactivated
Level 4:  Enemy minion/creep attack speed reduced by 15%; 20% chance /sec that minion/creep changes ownership to Sedna. Sedna may control up to 4 extra minions.  Minions return to their owner if calm is deactivated
Level 7:  Enemy minion/creep attack speed reduced by 20%; 30% chance /sec that minion/creep changes ownership to Sedna. Sedna may control up to 6 extra minions.  Minions return to their owner if calm is deactivated
Level 10:  Enemy minion/creep attack speed reduced by 25%; 40% chance /sec that minion/creep changes ownership to Sedna. Sedna may control up to 8 extra minions.  Minions return to their owner if calm is deactivated

Range:  15 (Same as Healing Wind)
Cost  :  Calm can be activated and deactivated like Ooze.  Cost is 10/15/20/25 mana per second.

Ressurection:
Sedna's minions return to life to defend her once more.
Level 15:  Minions under Sedna's control that die within the effect of Calm have a 50% chance of returning to life at 50% health.

 

Rationale:  This is a fairly expensive skill, as it is a constant drain on mana when active and restoring mana is harder than restoring health.  But it presents a completely different build for Sedna.  She has the ability to convert portions of a creep wave, which, while not that powerful to start, could be tremendously powerful near the end game (imagine if she calms your giants!).  She also has the ability to steal other demigod's minions.  And, in general, it helps her resist getting swarmed under by enemy minions.  Her principal weakness is her lack of AoE and her slow attack speed.  This gives her an AoE effect (conversion) and the ability to slow down the damage of attacking creep waves.  However, because of the high cost, Sedna would have to sacrafice something for this ability.  So you wouldn't have to worry about a healing, pouncing, silencing Sedna.  A viable Calm build would also need at least two mana items to stay on the field.  The costs and effect percentages are just guesses, and playtesting would be needed to find the proper balance.

2,163 views 8 replies
Reply #1 Top

Only problem is that this completely rapes a Minion QoT build, she would only have 2 minions left if this skill works well...and i would like QoT to have more working skillsets, then to have a minion one raped...

DaBRUM

Reply #2 Top

Needless to say, QoT needs a lot of minion help too.  So I would consider that problem independent of Sedna's Yeti problem.  If anything, though, QoT is the one who would have the least to worry about calm because her minions fight at range and she can always recast hers.  So the chances of hers getting converted are much less than Erebus or Oak.  But QoT needs serious Shambler help, I will not deny that.

Reply #3 Top

I think this is a great idea because Sedna's yetis are utterly useless.

Maybe it would be better if it didnt convert other demigod's minions. Just creeps.

QoT needs buffing, but at least her shamblers are useful, while sedna's yetis are not.

Very good idea! :thumbsup:

Reply #4 Top

Seems like an overly circuitous approach to fixing the yeti problem. It'd be easier to just buff yetis.

Reply #5 Top

Actually, the Yeitis are very usefull! I use them for tower rapping, which they are skilled at becasue their great defensive capabilities and their good damage. And Senda's purpose is to heal and protect, not to steal creeps. If you want to have a demigod that does that, make a new one plz. No Demigods need to changed around that dramaticlly, because that would completely imbalance the entire game!

Unclean Beast, your communities' Badass

Reply #6 Top

Quoting UncleanBeast, reply 5
Actually, the Yeitis are very usefull! I use them for tower rapping, which they are skilled at becasue their great defensive capabilities and their good damage. And Senda's purpose is to heal and protect, not to steal creeps. If you want to have a demigod that does that, make a new one plz. No Demigods need to changed around that dramaticlly, because that would completely imbalance the entire game!

Unclean Beast, your communities' Badass

well said!

If they were to need anything, it would prob be a defence buff so they can stick around longer and provide recovery assistance...just saying...

Reply #7 Top

Give yetis Wild Swings and reduce the mana costs a tad bit, and that should be sufficient.

Reply #8 Top

Quoting Epiphenomenon, reply 7
Give yetis Wild Swings and reduce the mana costs a tad bit, and that should be sufficient.

wait, but aren't high mana costs usually cancelled out with items, most of the time?