favor

ok so i have just finished my degree so i now have some time for modding. A general consensus around the forums seems to be that we do not need more expensive favour items but instead need to buff the lesser used ones and give all equivalent costs.

25,914 views 28 replies
Reply #1 Top

So to equal out the items to encourage more diversity i propose the following changes:

Changes are annotated by --

Reason for changes beside each change

  • Common Items

    Achievement items common to Generals and Assassins.

      Bejeweled Goggles (500 favor)

    +12 vision radius
           --   + 10% speed          -  Will now be useful for rook, no need for totem anymore
    Can detect normally invisible objects.

      Charm of Life (500 favor)

    +400 Health
    -- +5%  to +20 Health Per Second   - allow for regen builds
    Death Penalty time reduced by 10%.

      Brilliant Bauble (500 favor)

    Increases experience gained by 10%.
            --  +400 health to bring into line with charm of life
      

      Magical Coin Pouch (500 favor)

    -- Decreases cost of items by 15 - 20%.  Discussed elsewhere - 15% is not enough to make viable
             

      Swift Anklet (500 favor)

    +15% Movement Speed
     no change

      Symbol of Purity (500 favor)

    Mana Cost: 0
    Range: Self
    Casting Time: Instant
    -- Cooldown: 15 seconds - will now actually be useful for removing spit
    Use: Purge all negative effects. Cannot use while stunned or frozen.
    +250 Health

      Blood of the Fallen (500 favor)

    +800 Health
    +5 Health Per Second
    No change - will still be the highest hp item

      Staff of the Warmage (500 favor)

    +800 Mana
    +15 Weapon Damage
            --  + 5% attack speed -- needs attack speed to allow for damage bonus to take full effect

      Dark Crimson Vial (500 favor)

    Mana Cost: 0
    Range: Self
    Casting Time: 1.0 Seconds
    Cooldown: 45 Seconds
    Use: Heal 33% of your maximum Health.
    No change - 1 sec will be enough for cast time

      Amulet of Teleportation (500 favor)

    Mana Cost: 0
    Range: 5000 Yards
    Casting Time: 3.0 Seconds
    Cooldown: 45 Seconds
    Use: Teleport yourself and your army to targeted friendly structure.
    No change - already a very nice item

      Diamond Pendant (500 favor)

    -- 250 - + 350 Mana
              -- + 10 mana regen
    -10% to ability cooldowns

      Cape of Plentiful Mana (500 favor)

    Mana Cost: 0
    Range: Self
    Casting Time: Instant
    Cooldown: 45 Seconds
    Use: +400% Mana Per Second Aura for 10 seconds
    -- + 20 HPs for 10 seconds. Currently BotS is better, this will allow for a HoL like favour item

      Saam-el's Cloak (500 favor)

    +7.5% Movement Speed
    Movement Speed cannot be reduced by more than 15%
           --   -20HP regen for enemies - gives battle usability

      Wings of the Seraphim (500 favor)

    Mana Cost: 0
    Range: Self
    Casting Time: Instant
    Cooldown: 45 Seconds
    Use: +200 Health Per Second Aura for 10 seconds. Any damage will break this effect. The effect works only on Demigods.
             -- 5% movement aura debuff for enemies
    [hide]

    Assassins

    Items unique to Assassins.

      Blade of the Serpent (500 favor)

    Mana Cost: 0
    Range: Self
    Casting Time: Instant
    Cooldown: 45 Seconds
    Use: 100% chance on hit to gain 75% of your damage in Mana for 10 seconds.
    +400 Mana
    -- +25 to +35 Weapon Damage- Currently a very nice item but needs small buff to allow for late game application

      Poisoned Dagger (500 favor)

    +5% Attack Speed
    20% chance on hit to reduce Movement Speed by 25% for 8 seconds.
    Note - Ranged attacks only have a 13% chance to reduce movement speed.
       --       + 200 health - brings more into line with above changes to charm of life etc

      Mard's Hammer (500 favor)

    -- +40 to +30 Weapon Damage
              -- +5% movement speed
    -- +5% to + 10% Attack Speed - currently pretty useless favour item due to limited bonus lategame, will now allow for use with ub and rook

      Staff of Renewal (500 favor)

    -- +200 to +300 Health
    -- +175 to +300 Mana
    -20% to ability cooldowns   - Brings into line with BoTS

      Essence of Magic (500 favor)

    Mana Cost: 0
    Range: Self
    Casting Time: Instant
    Cooldown: 45 Seconds
    -- Use: The cost of all abilities is reduced to 0 for 3 seconds (change to 6 seconds) - Alternative to magnus rod now
    +210 Mana
    +7 Mana Per Second

      Furious Blade (500 favor)

    -- +100 to +300 Health
    -- +5% +10% Attack Speed
              -- -10% movement speed
    15% chance on hit to increase Attack Speed by 30% for 5 seconds. (10% chance on hit for ranged attacks. Does not activate with rook's passive weapons.)

           Makes the buff on this item stronger but reduces movement speed to prevent from being OP, will be good on ooze ub

      Heaven's Wrath (500 favor)

    Mana Cost: 0
    Casting Time: Instant
    Cooldown: 45 Seconds
    Use: Fire a beam of searing light at the targeted location, dealing 250 damage and throwing smaller units into the air.
    No change, currently useful
    [hide]

    Generals

    Items unique to Generals.

      Totem of War (500 favor)

    +15 Weapon Damage
              -- +10% minion movement speed - will allow minions to actually hit the target
    +5% Attack Speed
    +5 Minion Damage

      Tome of Endurance (500 favor)

    +400 Health
    -- +5 to 15 Health Per Second - bring into line with charm of life etc
    +130 Minion Health

      Pendant of Grace (500 favor)

    +10% Dodge
    -- +15% to 10% Minion Dodge
              --  + 400 minion health -- make more minions more viable

      Ring of Divine Might (500 favor)

    Mana Cost: 0
    Range: Self
    Casting Time: Instant
    Cooldown: 45 Seconds
    Use: Minions are infused with divine power, allowing them to knock away smaller units for 10 seconds.
    -- +15 to 0 Weapon Damage
    -- +10 to +30 Minion Damage
               -- Static : +10 minion hps -- provide minions with some staying power that this item currently lacks and make this item more damage based

      Horn of Battle (500 favor)

    Mana Cost: 0
    Range: Self
    Casting Time: Instant
    Cooldown: 45 Seconds
    Use: Minions gain +200 Health Per Second for 10 seconds.
    +10 Health Per Second?? cant really find the change here it was said it was a nerf? No change

      Blood Soaked Wand (500 favor)

    Mana Cost: 0
    Range: Self
    -- Casting Time: 2.0 Seconds to instant -- only 1k health so instant would allow for equivalent of dark crimson vial
    Cooldown: 45 Seconds
    Use: Heal self and all nearby allies for 1000.

      Cloak of Night (500 favor)

    Mana Cost: 0
    Range: 15 Yards
    Casting Time: Instant
    Cooldown: 60 Seconds
    Use: Warp to a targeted location, dealing 100 damage upon entry.
    +280 Mana
    -- +5 to +11 Mana Per Second - mostly used by oak and QOT, will allow for qot to have better MPS which she definately needs
         
Reply #2 Top

TRIPLE POST!

lol sorry all,

anyway sorry for formatting the list is coppied from wiki and the forum freezes when i try to change formatting remove bold etc.

What do you all think about balancing changes? i think 500 each would bring items to line and allow for newbies to access the items relatively quickly (maybe also mod in a starting favour of 500)

 

Reply #3 Top

Only one I don't agree with is ring of divine might 30 more dps per minion will be over kill for erebus and oak.

Reply #4 Top

I think ring of divine might is fine really the way it is

Personally I would also prefer pendant of grace to have higher dodge values rather than more health

Finally I also think that Blood of the Fallen should be nerfed to 650-700 health, its currently too powerful

This is good stuff though :thumbsup:

p.s hope you did well in your degree :P

Reply #5 Top

haha, BotF tooo powerfull... well i think its balanced but anyway... what is about the new 1.2 "botf" for assasins only? (forgot its name) if you think BotF is too powerfull this new one must be gamebreaking.

and at least it will remove the already low diversity of favor items used.

Reply #6 Top

if u gonna mod... try modding in my favor item ideas (along with others') if u can Here... if you dont remember it.

at least then we'll have ppl using various types of favor items in use at any one time :P

 

Reply #7 Top

Quoting gkrit, reply 6
if u gonna mod... try modding in my favor item ideas (along with others') if u can Here... if you dont remember it.

at least then we'll have ppl using various types of favor items in use at any one time

 

Hows that dead horse flogging going gkrit? ^^

Reply #8 Top

Quoting gkrit, reply 6
if u gonna mod... try modding in my favor item ideas (along with others') if u can Here... if you dont remember it.

at least then we'll have ppl using various types of favor items in use at any one time

 

yere i was looking at doing some of these after i have done some mods to the current ones, at least that way i can learn the code a bit by cutting and pasting before trying to sink my teeth into making new effects etc.

 

:)

Reply #9 Top

Changes as listed i have completed all the common items.

For mod see here:

 

http://www.mediafire.com/file/e0onqzzy0yn/Favor mod Exxcentric.rar

 

You will need older version of demigod for this to work as current hash check prevents mods currently (tho hopefully fixed by next week)

 

Unzip to your extracted dgdata.zip folder and activate with sorians mod manager.

 

Try some of them out if you have time, i think that some there is metagame changing potential there although balance may be a bit off at the moment.

 

Cheers Exx

Reply #10 Top

Exxcentric = Babe

Reply #11 Top

+20 health per second would be balls-out insane on the charm of life. It should be +10 tops. you've gotta realize it'd be +400 health in just 20 seconds, ignoring monks, it'd catch up to BotF within 26 seconds and outpace it dramatically afterwards.

 

Reply #12 Top

agree with obscenitor, but not just that. Consider that as just one example of more OP-ed items you made. Well, its not that much black, i really like your post and it could be nice stuff for SD/GPG to look at and consider to implement it.

More than a half of your ideas are great, but many of them are not good 'numbered', if you know what i mean. Changing some numbers, and changing/replacing some of ideas will get it really good.

I'll say more detailedly later.

keep up!

Reply #13 Top

I dont disagree with you guys, as with the balance mod thread that is around, i am trying to look at how to change the metagame, as i think a large majority of the health stacking problem is due to limited favor items ie. BoTF and shop items (ie not much else in the shop with but health items until you reach artifacts)

This gave a VERY interesting effect, perminant ooze for any character  (although the damage is not too high) = farming creeps much easier.

  Saam-el's Cloak (500 favor)

+7.5% Movement Speed
Movement Speed cannot be reduced by more than 15%
       --   -20HP regen for enemies - gives battle usability

Anyway in order to determine what is OP i think that first i need to assess the affects of the item ingame as they dont always reflect the on paper theoretical.

For example, this combined with Vlemish would make a very very good QOT favour item, effectively BotS accessable for everyone (currently imo what makes qot weak is limited mana).

  Cape of Plentiful Mana (500 favor)

Mana Cost: 0
Range: Self
Casting Time: Instant
Cooldown: 45 Seconds
Use: +400% Mana Per Second Aura for 10 seconds
-- + 20 HPs for 10 seconds. Currently BotS is better, this will allow for a HoL like favour item

As a side note what would you guys be interested in (ie item wise) for build styles.

I would like to see:

Support Heal
Support mana
Drain Mana
Health Stack
Evade stack
Health Steal
Regen
slow
powerful minion
Tough minion
Speed

Pls post any other ideas you have so i can try to come up with some items. Once i find a balance for items against the current best (ie BoTF, Swift anklet, CoTN, etc) i will then try to rebalance these items (as now the coding is done it is just changing a single variable or two.)


Reply #14 Top

+20 health per second would be balls-out insane on the charm of life. It should be +10 tops. you've gotta realize it'd be +400 health in just 20 seconds, ignoring monks, it'd catch up to BotF within 26 seconds and outpace it dramatically afterwards.

although we are trying to balance out all favor items strengths. but +10 or +15 would be nice for charm. some tweaks i would do..

Bejewelled goggles (meant for ranged AA characters)
+12 vision radius
+3 attack range for ranged characters (dunno if thatll be hard to do or not)

Brilliant Bauble
+20% exp
+4 gold

Symbol of Purity
Reduce cooldown to 25 secs
+300 max health
You recieve 5% less dmg when debuffed.

Staff of the Warmage
+600 mana
+20 attack
+5 mana regen

Crimson Vial
As it is now but...
Reduce 'use' cooldown to 30 secs (15 secs less than it is now)

Diamond Pendant
+500 max mana
-10% ability cooldowns

Use
Cooldown: 30secs
The next item/skill activation you do, recharges 20% faster. (stacks with the passive 10%)

Cape of Plentiful mana
As it is now but...
Reduce cooldown to 35 secs.
+4 mana regen

Wings of the Seraphim
As it is now but...
Condition of negating this buff should be change to "using a skill will break this effect".


Mards Hammer
+40 dmg
+10% attack speed

Use
Nearby allies gain 10% attack speed for 6 secs. (does not apply to you)

Staff of Renewal
+600 mana
+6 mana regen
-20% cooldown

Essence of magic
as it is now but...
Reduce cooldown to 30 secs

Furious blade
+10% attack speed
+5% vamp
15% chance on hit to increase attack speed by 30% for 5 secs

not sure for general favor items as i dont use em often...

Reply #15 Top

Ok out of the old list - see gkrits post all of these are very doable - prbly take me 10 -15 min each:

2. Steel Skin

3. Ice Shard

4. Searing Stone

5. Static Orb

6. Water of Life

Im quite keen on seeing how these few items out of my list will work. Steel skin has had the most attention so far, so we should def test it (if we get to that stage).

 

out of your list id like to try...

Ether Stone

Armourment

Vile Falichon

Wand of Fast Casting

Furious Staff

 

The one exception is 2. Steel skin, i have spent +5 hours trying to get the reflect to work, however ingame i can only get i single figure to occur, regardless of the damage dealt.

Will play with this for a few more hours but i dont know if it is possible without me writing several new functions (which i am not very good at yet lol).

 

Will update soon

Reply #16 Top

i think theyll all play great and balance against each other very well.

although, if possible, will you be able to work on dejavu essence? coz i think it would be rlly interesting to have and help casters relatively well in heated situations.

Reply #17 Top

Can this be moved to the modding sektion?

It'd be great if you can implement all of these and then release a mod, so they can be tested. Finding pictures for new favor items might be a problem, something you might wanna skip at first.

Reply #18 Top

Ok, i like some of gkrit ideas. I will just say now what i think of one item i really like: Staff of renewal. It was long time ago since i was think why the f*** it gives +200 health & +175 mana. I was really irritated with that 175 mana. Why couldnt they make it 200 as well. (even with only -20% cooldown it would be nice item imo, but if they give some bonus why isnt it 200/200) So i was very happy when i read:

Staff of Renewal (500 favor)

-- +200 to +300 Health 
-- +175 to +300 Mana
-20% to ability cooldowns - Brings into line with BoTS

that someone thinks like i, but then i thought 300/300 is too good. Then gkrit wrote:

 Staff of Renewal
+600 mana
+6 mana regen
-20% cooldown

- thats even more stronger! (at the same time i would be really happy to have that good item, but also sad if i dont choose it on one specific build but other guy(enemy) do - he would be too good) So i think it should be little less good than what you proposed (sadly :( )

Even before i was thinking: just make him give us +375 mana (no health) and that -20% cd bonus, and it will be fine. But ofc i am for little more if you all are  :thumbsup:

so i'm not so sure how exactly to change it, but if according to gkrit, then +400/500 mana & +4 mps(but cloak of night then definitely needs a buff) or +375 mana & +200 hp, or +400/500 mana & +50% mps.

 and Diamond pendant definitely must be more different than SoR (but leave -10%cd), and make it equally good (but ofc, assassins would always use Sof rather than DP; it been left for generals who want to have good fave item which reduces cd)

what you proposed gkrit for DP dosnt looks like more diversity to SoR, it's more like even bigger copying of it. I dont know, maybe it is actually good to be, but i never thought that way - to make them even more similar.

Reply #19 Top

about staff of renewal...

we all no casters need to invest heavily into mana equips and even with vlem and plen, mana can still be tight for some
skill-dependant characters. What i suggested, i dont rlly think could be that OP. Any max mana bonus isnt rlly that great unless you have something to regen back efficiently thats why i proposed a +6 regen. ALSO, if your casting faster (due to the -20% cooldown), that means your max mana will drain faster coz ull tend to spam skills as they r more readily available for you to use.

so say youre able to use 4 rain of ice coz of how much max mana you have. now, is 20% less cooldown rlly that much of an advantage? the only advatange ull get is faster casting but thatll put u out of effective play for a long time due to very low mana regen (early -midish game). for Staff of renewal to be effective you have to counter this fast mana loss  to make the -20% cooldown effective/efficient.

so based on all that (if u understand where im comin from) is why i feel that it would be as effecctive as Botf or swift anklet.

and for diamond pendant, i think u underetsimate its "use". thats a 30% less cooldown on the next skill or item. just say if your a ub or oak (or anyone), and u have 2 sigils, that means youll be able to chain the effect.

Reply #20 Top

Ok so i have done Dejavu essence - works similar to tb deep freeze:

ie when buff ends (5 seconds the cooldown resets to the normal value.

I will continue with the other listed community favour items next although i am still stuck on Steel skin (i would really like to see if i can get this to work)

However the problem i am having is i cannot locate how damage is dealt with by the game, ie does anyone know where the file for amor modification of damage is? This would allow me to call upon the damage dealt modifier which i could then use to reflect the damage (ie damagereturn function only returns a single number regardless of damage).

 

will post up the other 9 soon.

 

Exx

 

BTW if a modderator wishes to move this thread to modding section that would be ok by me

 

Reply #21 Top

wait .. u sure u got the functionality right for dejavu essence?

coz the next skill u activate within the 5 secs, recharges 50% faster and activates 25% faster. im not sure wat u mean about the similarity between tb deep freeze and this.

and thx for working on it anyway. would love to check out all these when ur done

Reply #22 Top

yere pretty sure i have,

Dejavu is a buff right, and so while the buff is active for  5 seconds (not one skill because as i said earlier my function writing still leaves something to be desired) all skills recharge 50% faster

for example when i test it

Ub - spit 7 sec cooldown

following activation - next cooldown recharges in 4 seconds

spit again

next one starts at 4 then jumps up to 6 on the following tick as the buff is removed after 5 seconds

To get some of the others working has had some very interesting results:

3. Ice Shard - not an aura, instead it works like sludge slinger - targeted item with cooldown, but upon cast it has a chain effect (ie the AURA part; as i have found it is very difficult to make an on use aura; but only effects ppl at the initial area of casting) that then bounces the effect to nearby enemy dgs and creeps. This could be VERY VERY VERY OP! lol, could make a rather cool new artifact tho..

Searing stone has been modified such that it does 300 damage over 3 seconds, currently on 20% proc but it seems to drop enemy dgs very quickly. (will change as we alter teh proc tho)

if your interested i can post the unfinished file for these 3 now so you can try them out, although i am currenly missing all tooltips, however, the effects all work as desired.

 

Reply #23 Top

http://www.mediafire.com/?l5jgaedmmjx

http://www.mediafire.com/?lmdk4kwnztz

as above for install strategy

Edit small changes made to reflect final build for items (cooldowns and proc rate)

Reply #24 Top

about staff of renewal...

we all no casters need to invest heavily into mana equips and even with vlem and plen, mana can still be tight for some
skill-dependant characters. What i suggested, i dont rlly think could be that OP. Any max mana bonus isnt rlly that great unless you have something to regen back efficiently thats why i proposed a +6 regen. ALSO, if your casting faster (due to the -20% cooldown), that means your max mana will drain faster coz ull tend to spam skills as they r more readily available for you to use.

so say youre able to use 4 rain of ice coz of how much max mana you have. now, is 20% less cooldown rlly that much of an advantage? the only advatange ull get is faster casting but thatll put u out of effective play for a long time due to very low mana regen (early -midish game). for Staff of renewal to be effective you have to counter this fast mana loss to make the -20% cooldown effective/efficient.

so based on all that (if u understand where im comin from) is why i feel that it would be as effecctive as Botf or swift anklet.

I was thinking about the same thing actually, and because of that i said what i said. I think it would be to good with both 600mana & +6mps, i don't think i will ever take BotF again if i have item like that, on any assassin! You cant give it all - mana, mps & bonus to cooldown (i already said that the bonus cd itself could be good enough in theory) - it is too good.

TB (& i was thinking about him too as my first example :w00t: ) will never loose it's mana; of course i wont be spamming all the time, and i'll have enough mana for when i need it when 'the faster cd' is finished.

Therefore i suggested little weaker variant. (with +4mps etc.)

and for diamond pendant, i think u underetsimate its "use". thats a 30% less cooldown on the next skill or item. just say if your a ub or oak (or anyone), and u have 2 sigils, that means youll be able to chain the effect.

I didn't underestimate it, i thought it is too good actually, with that 30%. (was even thinking that would be better than SoR you proposed), & that's what i don't like; and so i said i want them more different: one have 10%, other 20%, & other bonus are different, and not that one have ability to copy the abilitie of the one with -20%. that should be the max. I don't want the generals to have that favor to be able to reduce cd for 30%, that is more than what SoR can for assassins. That's wrong.

And that -10% cd + abilitiy to put it to -30% (in a moment you want!) is better than having it always -20%. Think a little about it, you'll see i'm right.

 

Reply #25 Top

Ok so somehow this go derailed a bit,

Back on topic - i have modded in some more favour items, I will be looking for some ppl to playtest these with me / other ppl once 1.2 comes out. note thread here:

http://forums.demigodthegame.com/362060/page/3/#replies

Now as it is at the moment, if anyone would like to see any of these in particular in game to see how they perform can you pls post here and i will make all attempts to get them in my first version of my favor mod.

Note that my mod will also balance out costs for all favour items such that they all cost 750 favour points (0 cost during intial testing so you can try them out) - this is not too expensive to be prohibitive and will keep some application for favour points (as i think that gaining favour points to buy new items is a good part of the game, i just dont think that favour items should be balanced to by cost).

I have done these items : (completely new) - generic favour items (not assasin or general atm)

1. Dejavu Essence

3. Ice Shard

4. Searing Stone

5. Static Orb

Plus i have done all these in a seperate mod -

 

Common Items

Achievement items common to Generals and Assassins.

  Bejeweled Goggles (500 favor)

+12 vision radius
       --   + 10% speed          -  Will now be useful for rook, no need for totem anymore
Can detect normally invisible objects.

  Charm of Life (500 favor)

+400 Health
-- +5%  to +20 Health Per Second   - allow for regen builds
Death Penalty time reduced by 10%.

  Brilliant Bauble (500 favor)

Increases experience gained by 10%.
        --  +400 health to bring into line with charm of life
  

  Magical Coin Pouch (500 favor)

-- Decreases cost of items by 15 - 20%.  Discussed elsewhere - 15% is not enough to make viable
         

  Swift Anklet (500 favor)

+15% Movement Speed
 no change

  Symbol of Purity (500 favor)

Mana Cost: 0
Range: Self
Casting Time: Instant
-- Cooldown: 15 seconds - will now actually be useful for removing spit
Use: Purge all negative effects. Cannot use while stunned or frozen.
+250 Health

  Blood of the Fallen (500 favor)

+800 Health
+5 Health Per Second
No change - will still be the highest hp item

  Staff of the Warmage (500 favor)

+800 Mana
+15 Weapon Damage
        --  + 5% attack speed -- needs attack speed to allow for damage bonus to take full effect

  Dark Crimson Vial (500 favor)

Mana Cost: 0
Range: Self
Casting Time: 1.0 Seconds
Cooldown: 45 Seconds
Use: Heal 33% of your maximum Health.
No change - 1 sec will be enough for cast time

  Amulet of Teleportation (500 favor)

Mana Cost: 0
Range: 5000 Yards
Casting Time: 3.0 Seconds
Cooldown: 45 Seconds
Use: Teleport yourself and your army to targeted friendly structure.
No change - already a very nice item

  Diamond Pendant (500 favor)

-- 250 - + 350 Mana
          -- + 10 mana regen
-10% to ability cooldowns

  Cape of Plentiful Mana (500 favor)

Mana Cost: 0
Range: Self
Casting Time: Instant
Cooldown: 45 Seconds
Use: +400% Mana Per Second Aura for 10 seconds
-- + 20 HPs for 10 seconds. Currently BotS is better, this will allow for a HoL like favour item

  Saam-el's Cloak (500 favor)

+7.5% Movement Speed
Movement Speed cannot be reduced by more than 15%
       --   -20HP regen for enemies - gives battle usability

  Wings of the Seraphim (500 favor)

Mana Cost: 0
Range: Self
Casting Time: Instant
Cooldown: 45 Seconds
Use: +200 Health Per Second Aura for 10 seconds. Any damage will break this effect. The effect works only on Demigods.
         -- 5% movement aura debuff for enemies
Now it should be understood that as i am still trying to understand the mechanics behind these items they are NOT balanced. This is so everyone can try them out as an OP item and i can nerf them down to an appropriate range (this is much easier than buffing an item).
I am currently at work but i will be posting my finished mod for these two sets of items tonight.
Cheers Exx