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Demigod: v1.20 Partial Change Log

Demigod: v1.20 Partial Change Log

Demigod v1.2 has passed what we call our tech QA and is now in consumer QA (i.e. compatibility and such).

Here’s a partial list of what’s in this build:

Notable Bug Fixes:

· Fixes a serious desync that could potentially resolve a number of problem cases in MP.

Citadel Upgrades

  • Graveyard Citadel Upgrade: Increased bonus from 10/20/40% to 15/30/50%

Favor Item Changes:

  • Samm-El’s Cloak: Buffed cap from 25% to 15%
  • Dark Crimson Vial: Reduced cast time from 2 to 1 seconds
  • Staff of the Warmage: Increased mana from 700 to 800
  • Magical Coin Pouch: Buffed cost reduction from 10% to 15%
  • Horn of Battle: Increased health regen from 10 to 25

New favor items:

                Spirit of the Fallen: Assassin only

                5000 Favor Points

                1000 Health

                8 Health Per Second

                Haste Anklet: Assassin only

                5000 Favor Points

                17% Increased Movement Speed

                Pendant of Prescience: Generals only

                5000 Favor Points

                15% Dodge

                20% Minion Dodge

                Tome of Champions: Generals Only

                5000 Favor Points

                800 Health

                5 Health Per Second

                150 Minion Health

Items:

  • Hex Scroll: Reduced cost from 500 to 250
  • Capture Lock: Increased cast time from 1 to 2 seconds
  • Combat Health and Mana Potions unchanged – we were afraid to tweak this one
  • Duelist Cuirass: Reduced cost from 3000 to 2500
  • Theurgist’s Cap: Reduced cost from 3000 to 2000
  • Hungarling’s Crown: Reduced cost from 6500 to 5500
  • Ironwalkers: Reduced cost from 3750 to 2750
  • Desperate Treads: Reduced cost from 5000 to 4000
  • Gauntlet’s of Despair: Increased mana drain from 200 to 300
  • Doomspite Grips: Increased weapon damage from 30 to 40
  • Forest Band: Increased minion armor from 200 to 300
  • Warlord’s Punisher: Unchanged
  • Ring of the Ancients: Reduced cost from 3500 to 2500
  • Parasite Egg: Reduced cost from 4000 to 3000

Game Mechanics:

  • Dodge Cap increased from 30% to 40%

Queen of Thorns:

  • Summon Shambler: Summon Shambler now increases health and damage of Shamblers as you gain new ranks. The values are 5/10/15 damage and 125/250/375 health.
  • Entourage: Shamber buff decreased to compensate for Summon Shambler’s boost. Damage reduced from 10/20/30 to 6/12/18 damage and 250/500/750 health to 165/330/495.
UPDATE:

·         Fixed TB’s ability to attack while moving in Fire Mode.

I’ll have a more complete list shortly.

Commenting is enabled to allow people to complain about the balancing since you can blame me for it. I read through the comments and various threads and compiled a list of requested changes along with my own experiences from playing.  So you can see a lot of things have been made less expensive. The new favor items are largely just “upgrades” (requiring a lot more favor points) to the existing ones. I tried to request items that could be realistically added.  So in other words, don’t flame GPG. Flame Brad (me).

The modding is going to become a big deal I believe as I am hoping we will be able to have our own mods that players will be able to distribute here on the game site or that we’ll eventually bundle with the game if they’re popular enough.

693,200 views 280 replies
Reply #126 Top

it's not a matter of going out of the window. but it is still going in the totally wrong direction. and what i find so annoying is the fact that one that truly had read the forums would have known that. obviously SD/GPG did NOT! doing totally stupid things again. this sucks.

edit:... yeah you believe.. since i am here (demigod) i have nothing seen that jsutifies such believing.

Reply #127 Top

Wrong direction? Probably.

Game breaking? No.

Of course I would prefer more varied items, but I can deal with these. Its fine.

Reply #128 Top

Cant see all of page 5

Reply #129 Top

Game breaking? No.
Maybe it's not completely game breaking. But it will make a difference, because all of a sudden you have to stand against an opponent with 200 more HP and and 3 HP/sec more, just like that, if you do not use SotF yourself.

Reply #130 Top

I'm not sure the health per second matters so much, but I will give you the 200 more health can be the different between getting away and dieing.

Reply #131 Top

3 hp/sec is nothing! even 5 hp/sec doesnt save you from any trip to the crystal.

Reply #132 Top

Quoting Spooky__, reply 129

Game breaking? No.Maybe it's not completely game breaking. But it will make a difference, because all of a sudden you have to stand against an opponent with 200 more HP and and 3 HP/sec more, just like that, if you do not use SotF yourself.

Ya this makes all ooze beasts that much more OP. And then when they get a early monk from a teammate.  This is just an aweful idea to give this to assassins and I didn't even mention rook

Reply #133 Top

Quoting Polynomial, reply 125
At the very least the people against it seem to think its the end of everything and the game's balance is going out the window. The argument against these high end items is more of the same, which we do not want. Which is true, we'd all prefer new favor items with more unique abilities. But at the very core these favor items do not change the balance. Its just more of the same.

I would hate to see these taken out at the last minute and see time wasted, but then again I've always believed Stardock and GPG could do a better job of communication patch content way before their release.

 

It does throw balance out of the window as HP stack becomes more viable (more of the same) while also marginalizing the benefits of non HP stacking builds more. It doesn't mean that you can't run a different strategy, but if you had to work harder before, you have to work much harder now.

Reply #134 Top

It's about thresholds. Take a hybrid Blade of the Serpent UB build right now. It's very, very fragile early game, but you can get away with hit because spit does enough damage to drive away most players. Even up until level 5-8 a spit UB is still quite fragile, but the damage continues to scale up and balances it out.

The thing is the BotS literally gives you effectively infinite mana, and its STILL a risky item to pick against a pure HP stacking player. An effective buff to BotF (which let's be honest, that's all this really is in the end) simply makes BotS that much harder to use. Its relative strength declines.

The same idea applies to the other unique items as well, and don't forget, as the other people here have mentioned already, that priests and monk idols heal a % of total health and virtually every mid to late game fight involves sigils. Not only that, but unless they fixed it, priests/clerics/high priests/bishops all share different cooldowns, and good players will pick different idols to capitalize on that.

Let's take a fairly common scenario:

Sedna, Oak, and UB vs. whatever.

Sedna buys high priests, Oak buys Bishops, and priests have hit the field. UB has chosen spirit of the fallen and uses a sigil.

Spirt of the Fallen is, at that point, giving him 1500 HP. UB takes an opening volley from 1-2 DGs is then healed for 15% by priests, 19% by high priests, and 22% by bishops, for a total of 56%. That means Spirit of the Fallen, in the first few seconds of the fight, has already given UB 2340 health. In 10 more seconds she'll get 840 more from it when the second wave of heals hits her.

That's not a perfectly laid out scenario by any means, the damage and heals are likely to be staggered some, but my point here is that the way % heals and % health modification from sigils work puts a player who chooses something other than a max HP item at a disadvantage already. Their favor item must enable them overcome that disadvantage if it's to be worthwhile, when it comes down to it, and once these items hit the field that just won't happen the vast majority of the time.

Reply #135 Top

I knew that you guys would lock my post.

Are the Invalid error and the endless conn screen fixed or not?

Reply #136 Top

3 hp/sec is nothing! even 5 hp/sec doesnt save you from any trip to the crystal.
So you're saying that SotF shouldn't be added to the game because the improvement won't help anyway? That works out well because we also don't want to see it added, though for different reasons.

Reply #137 Top

Quoting morpheas768, reply 135
I knew that you guys would lock my post.

Are the Invalid error and the endless conn screen fixed or not?
There's actually been a fair amount posted on these. It's believed the endless connectivity has been fixed, we don't know if invalid gamestate has completely, but some of the situations which currently cause it have been addressed.

Reply #138 Top

FAVOR ITEMS SHOULD BE UNIQUE IN THAT THEY SHOULD ADD SOMETHING TO THE GAME THAT YOU CAN'T ALREADY BUY IN A SHOP. WHY THE FUCK DO I NEED AN HP FAVOR WHEN THERE ARE HP ITEMS, OR A MANA HELM FAVOR WHEN I HAVE MANA HELMS IN THE FUCKING SHOP. THIS IS SOOOOOOOO STUPID.

*takes a breath*

 

Sigil should be a favor... end of story. If you can have a favor item that gives you unlimited tp's with 45 second cooldowns, you should have a favor that gives you sigil's with a cooldown..... AND THEN REMOVE THE SIGIL FROM THE FUCKING SHOP.

Cloak of night, staff of renewal are interesting to me in that they offer something that YOU CANNOT BUY IN THE SHOP --- For cheap. That makes them unique. You can buy a warpstone, at the expense of.... you guessed it, some hp items. But warpstones aren't viable, whereas cloak of night is perfect.

I..... I..... I....... *anuerism*

Reply #139 Top

Any update on patch for today being at work and no info is killing me

Reply #140 Top

@playgroundlegen:

although i very like your idea with sigils you are wrong on the cloak and staff of renewal, as you can buy both effects in the shop. warpstone and at least stormbringer (but i think there was a much cheaper item reducing your cd).

Reply #141 Top

Quoting CelMare, reply 140
@playgroundlegen:

although i very like your idea with sigils you are wrong on the cloak and staff of renewal, as you can buy both effects in the shop. warpstone and at least stormbringer (but i think there was a much cheaper item reducing your cd).

I was about to change that but I ran out to the store to grab a drink lol, good eye, I'm redoing the post now.

Reply #142 Top

I don't know who started a rumor about this SDK, but it doesn't exist.

Frogboy did... this your unique sense of humor again, Poly?

From here:  http://forums.demigodthegame.com/366723

That still leaves quite a bit of work left to be done before we’re ready to call it v1.2 – and that’s not including the two Demigods in development.  Modding still needs to be finished, the modding SDK is still in the works, there’s some balance and bug fixes that have been requested. Gas Powered Games is working on all of them and then some.

Reply #143 Top

Balance and bug fixes for the modding SDK pacov?

 

Does the SDK stack hp and abuse sigils? Or if you mod the game, and the game doesn't like the decision you made, it will unplug, then reconnect your ethernet cable causing an invalid mod state?

 

 

/lame joke

Reply #144 Top

At this point I doubt anyone is going to go and remove the new favor items. Speculate all you want, but the playtesters have tried them and we haven't.

I think at this point the best we can do is wait for the update, then come back with more concrete examples and reasons for what we might request.

The updates look fun. Color me excited!

Reply #145 Top

i just lay all my hopes into modding because if theres something that isnt game breaking but what needs to be fixed i dont think that there will be another update for the next few month which addresses these things. i dont hate sd for that because they care about the game but its a fact that the release cycles are long.

btw. what does atari do about all that stuff? i mean they are the publisher for the rest of the world, they should put some money into fixes as well. i would like to know what their role is in all of this. if all of the ressources come from sd i would have serious thoughts about buying another game that atari published.

Reply #146 Top

Gah, these new favor items just made swift anklet and blood of the fallen completely useless for a big chunk of the community, just more useless favor items...

I am looking forward to this new update though, BRING IT ON!

DaBRUM

Reply #147 Top
1082258 (US) asdf 1 : 0 : 1 : 1 10 False MAIN.1.20.0199 1.20.138 1.10.00

kwilastest_02

 

Umm Testing I hope it is going well

Reply #149 Top

You know this is more of a team game I think more favor items should be aura's or help the team. ex. magical coin pouch could be 10% cost reduction for team. We have some like blood soaked wand and wings of seraphim. Maybe we need more team favor.

Reply #150 Top

Quoting HorseRadish, reply 128
Cant see all of page 5

same here

About the update, pls pls remove new favor items, as it's been already said they're balance-game breaking. There just won't be any viable alternative to them, expect to see lotsa unkillable SotF ooze Undead Beasts and Sednas.

Sigh, HP stacking taken to the next level...