Life's a Beach

.jpg)
.jpg)
Early test of a map I'm developing. It's a 3v3 map set on a island at sunset. Current test are going... but as I can't add textured models into the game or shaders (And Demigod seems to call it's shaders in a particular way so the SDK might no even allow external shaders so no water effects
) I think I'll be waiting till the SDK to comes out. Surprisingly once you've got something to generate the LUA files generating the map isn't as bad as you'd think.
For those wondering Demigod doesn't really support multiple heights so in reality there is walkable area represented by flat sand and you stop walking at the edges. This diagram makes it a little easier to understand. The final map is to have the bridges be actually walkable.
.jpg)