Deceiver_0 Deceiver_0

NEW Patch Stat Changes Forums [NEW TOPIC: CAPITAL SHIPS!! 1/2/10]

NEW Patch Stat Changes Forums [NEW TOPIC: CAPITAL SHIPS!! 1/2/10]

For Sins Version 1.19 and Entrenchment 1.05

Hey everyone its that time again, lets compile some data!

This is a post that I will update regularly to give the DEVS a better idea of what people think should be done to stats in the next patch. This is ONLY for patches, no new ships or elaborate concepts for the next expansion. This is for dealing with peoples’ concerns about balance. If there’s a balance idea you have that’s not on here, post it and I’ll put it up for voting if it seems valid. I love the fact that ICO pays attention to the forums and what people suggest, I’d like to make it easier for them. The idea is to have all ideas posted straight forward and ranked so the DEVS don’t have to sift through pages and pages to find popular ideas. SP and MP players are both welcome to comment. Post yay or nay for any idea you like or dislike (be specific please) or say no fix needed. If you’d like I’ll also insert specific values you may come up with. Some votes will be taken from other threads.

BUGS

Since the last patches release, the main complaint I've seen on the forums are in the form of bugs, so I'm compiling a list of the known ones, and will update the list as more are discovered. Some of the early bugs were fixed in the hotfix, and perhaps (fingers crossed) the Devs will release another hotfix to address the rest, rather than a whole new patch. So here it goes:

- Nano Weapons Jammer autocast AI casts continuously

- AM Recharger autocast AI casts continuously

- Illuminator causes mystery damage between shots

- Phasic Trap research Level 2 still has no effect.

- Orkulus Phase Stabilizer does not work on stars.

- Random Map Bugs:

              - Single Phase lane starts

              - No connected Asteroids

              - Overlapping Gravity Wells

- Backwards Dunov Icon

- Pathing Improvements (specifically dealing with stationary obstacles)

- Orkulus commands cancelled when trade ships dock

- No wave cannon sounds on Kortul

- Resource extractors on HWs produce income before they're constructed.

- PAWELOS BUG HUNTING

- Siege Militia/pirates run from turrets before construction is complete (exploit).

 

CAPITAL SHIPS

This will be a large section that will continue to evolve through out the life of this thread so check back often for new topics. Consensus seems to think now that carrier caps have all been buffed, many of the other caps need to be brought up to par with them.

Buff Battleship Class(Kol/Radiance/Kortul)

                          Increase hp/shields/armor?-

                                     Yay-           Volt_Cruelerz(20-25%)  Darvin3                Deceiver_0
                                                      CallenExile               MindsEye                 Swordsalmon
                                                      Hrabandur                CrazyElectron           Ryat
                                                      Arthanis                   Warlord Mike           Onigiri

                                     Nay-

                          Increase DPS?-

                                     Yay-           Volt_Cruelerz(20-25%)  Darvin3                Deceiver_0
                                                      MindsEye                 Swordsalmon           CallenExile
                                                      Hrabandur               CrazyElectron           Ryat
                                                       Arthanis                 Warlord Mike

                                     Nay-           Onigiri

                          Buff Gauss Rail Gun?-

                                     Yay-           Volt_Cruelerz(800/1200/1600)  Darvin3       Deceiver_0
                                                      CallenExile              MindsEye                  Swordsalmon
                                                      CrazyElectron           Ryat                        Arthanis
                                                      Warlord Mike

                                     Nay-            Hrabandur              Onigiri

                          Re-work Animosity?

                                     Yay-           Volt_Cruelerz           Darvin3                   Deceiver_0
                                                      MindsEye                Swordsalmon            Ryat
                                                      Arthanis                 Warlord Mike

                                     Nay-           CallenExile              Hrabandur               Onigiri

         No Change needed-                    CoBBQ

Colonizer Caps(Akkan/Progenitor/Jarrasul)

                        Buff Jarrasul Evacuator's colonize?

                                    Yay-            Darvin3               Volt_Cruelerz              Deceiver_0
                                                      Swordsalmon       Agent of Kharma           Hrabandur
                                                      Ryat                   Arthanis                     Warlord Mike
                                                      Onigiri 

                                    Nay-            CallenExile           MindsEye

        No Change needed-

Carrier Class Caps(Sova/Halcyon/Skirantra)

                       Buff Scramble Bombers?

                                  Yay-              Darvin3              Volt_Cruelerz               Deceiver_0
                                                      MindsEye            Swordsalmon               Agent of Kharma
                                                      Hrabandur          Ryat                           Arthanis
                                                      Warlord Mike 

                                  Nay-              CallenExile         Onigiri

                      Buff Replicate Forces?

                                  Yay-               Arthanis            Warlord Mike                 Onigiri

                                  Nay-

        No Change needed-

Buff Support Class Caps(Dunov/Antorak/Rapture/Revelation)

                      Increase AM regen?

                                 Yay-               Darvin3               Hrabandur               CrazyElectron
                                                      Ryat                   Juletron                  Arthanis
                                                      Warlord Mike        Swordsalmon

                                 Nay-               CallenExile           Mindseye                 Onigiri

                     Increase maximum AM?

                                 Yay-               CallenExile          Darvin3                    Hrabandur
                                                      Mindseye            Volt_Cruelerz             CrazyElectron
                                                      Juletron              Arthanis                   Warlord Mike

                                 Nay-               Ryat                  Swordsalmon            Onigiri

                     Increase Dunov EMP range?

                                 Yay-               CallenExile          Mindseye                  Volt_Cruelerz
                                                      CrazyElectron      Ryat                        Juletron
                                                      Arthanis             Warlord Mike             Swordsalmon

                                 Nay-               Hrabandur          Onigiri

                     Allow Dunov shield restore to be self targetable?

                                Yay-                Mindseye           CrazyElectron             Juletron
                                                      Arthanis            Deceiver_0

                                Nay-                Ryat                 Volt_Cruelerz            Warlord Mike
                                                      Swordsalmon      Onigiri

                     Allow Antoraks subversion to effect SC?

                               Yay-                 Mindseye           Juletron                    Volt_Cruelerz
                                                      Arthanis            Warlord Mike             Onigiri

                               Nay-                 Ryat                Swordsalmon

                     Buff Phase out hull?

                               Yay-                 Mindseye            Juletron                   Volt_Cruelerz
                                                      Arthanis             Warlord Mike            Swordsalmon
                                                       

                               Nay-                 Ryat                 Onigiri

         No Change Needed-

 

 

DELIVERANCE ENGINE

Without a doubt the weakest of the superweapons, there is little point in seeking it. For too long its been sitting in a dusty box on the shelf, to weak to be worth its tremendous costs. Lets consider some buffs to at least make it functional as a weapon. The one buff thats been suggested that I like is an instant allegiance drop, which will aid Advent in cultural takeovers of border planets and with enough, could possibly overthrow an enemy planet (though Id say it should require many more than the fearsome novalith)

Buff Deliverance engine-

                         Cause an instant decrease in allegiance?

                                    Yay-           Deceiver_0                Kitkun                    Greyfox2
                                                     anteachtaire              Mow Mow                Warlord Mike
                                                     Hrabandur                 Arthanis

                                    Nay-           Howdidudothat

No buff needed-                                Qu4r                        Darvin3                  CallenExile        

 

 

EMPIRE TREE

As I feel that the devs decision to put "Phase Jumping" ships at the top of the tree was purposeful and not a bug, I think most of us agree that the constant movement it creates (especially with phase monitoring!) makes the empire tree difficult to use. Move it to the bottom?

Adjust Empire Tree-

                         Move "Phase Jumping Ships" to the bottom of the tree?

                                    Yay-           Deceiver_0               Darvin3                  SwordSalmon
                                                     JSW_Ballz                Mindseye                Agent of Kharma
                                                     Ryat                        52500                    Mow Mow
                                                     Fuzzy Logic              EadTaes                 Warlord Mike
                                                     Hrabandur               Howdidudothat        -Ue_Carbon
                                                     Chaotic Magician        Arthanis

                                    Nay-           CallenExile

 

FIGHTERS

Some are unsatisfied with fighters with regards to surviving flak. I urge everyone to read the points of debate between Mindseye and myself starting on page 10-11, to get a better understanding of why fighters should or should not be adjusted. Below are a few suggestions

Buff Fighters-

                        Increase armor/hp?

                                  Yay-             Mindseye                 Mow Mow                Greyfox2
                                                     Qu4r                       Arthanis          

                                  Nay-             Deceiver_0               Darvin3                  Ryat
                                                     Top Vasari               Warlord Mike           EadTaes
                                                     Hrabandur                Howdidudothat       
-Ue_Carbon
                                                    
Chaotic Magician       Agent of Kharma      CallenExile
                                                     CrazyElectron 

MAPS

Raging Amish has proposed some modest changes to maps that I think we could possibly have implemented with enough support, so lets get a vote to see what people think of them. Magnetic clouds are huge wastes of space as their is nothing terribly beneficial about them. People with ability heavy fleets and caps would opt to fight you somewhere else (and can do so without much penalty). They make awful chokepoints because you can't put starbases or mines there, and they offer no economic value. I'd like to hear some ideas on how to improve them (beyond removing them completely from the game as RA has suggested). If we can come up with some good ones I'll put them up for a vote. In the meantime, I think one should at least be able to construct Starbases here, so I'll put that up as a topic. Also, all too often we see Ice and Volcanic planets  (which require research to colonize) offering you only 2 resource mines for the trouble of colonizing them. Personally I don't think that PLANETS should have less resources to offer than an asteroid. What do you think?

Magnetic Clouds-

                          Allow starbase deployment?

                                    Yay-            Deceiver_0              Darvin3                  Hrabandur
                                                      Juletron                  Howdidudothat         Warlord Mike
                                                      DirtySanchezz          Kitkun                    Qu4r
                                                      CrazyElectron

                                    Nay-            Ryat                       CallenExile              EadTaes
                                                      DesConnor             
-Ue_Carbon             Chaotic Magician

Ice/Volcanic planets-

                          Change minimum mines to 3 (currently 2)?

                                   Yay-             Deceiver_0              Swordsalmon           Ryat
                                                      Darvin3                   Juletron                  Mindseye
                                                      Mow Mow                 EadTaes                 JSW_Ballz
                                                      Howdidudothat         Warlord Mike          Kitkun
                                                      Ovi_187                 
-Ue_Carbon            Chaotic Magician
                                                      CrazyElectron 

                                   Nay-             CallenExile              DesConnor              DirtySanchezz
                                                      Hrabandur               Agent of Kharma      Qu4r

No Changes needed-

 

 

 

ORKULUS STARBASE

This topic is going to be heavy on the debate, and will likely be updated several times with NEW votable options throughout the life of this thread. Now, I think it's safe to say that we're beyond the point of the DEVS making a Vasari Assault cruiser and making the Orky stationary. So if thats what you think should happen thats fine, but it would be more useful for everyone if you hada second opinion on the Orky and voted on the issues below.

Nerf Orkulus-

                           Increase build penalty in hostile wells? (currently 2.25x unupgraded)

                                     Yay-          Greyfox2                   Raging Amish(3x)   Mindseye
                                                     Arthanis 

                                     Nay-          Deceiver_0                 Cykur                    Howdidudothat
                                                     Top Vasari                  Swordsalmon         Ryat
                                                     anteachtaire               LordMechanoid       JSW_Ballz
                                                     Warlord Mike              Agent of Kharma    DesConnor
                                                     DirtySanchezz             Kitkun                   Qu4r
                                                     52500                        Hrabandur           
-Ue_Carbon
                                                     Chaotic Magician         Qu4r                    CallenExile
                                                    

Other-

                           SB constructors trigger phase monitoring alarm? ("Hostile forces are inbound")

                                    Yay-          Mindseye                    Deceiver_0            Howdidudothat
                                                    Top Vasari
                   Cykur                   LordMechanoid
                                                    Warlord Mike               DirtySanchezz        Kitkun
                                                    52500                         Hrabandur           
-Ue_Carbon
                                                   
Chaotic Magician           CallenExile           CrazyElectron
                                                    Arthanis 

                                    Nay-          JSW_Ballz                   DesConnor           Qu4r

 

 

SCOUT FRIGATES

A hotly debated topic right now on the forums, none can deny their increased presence on the MP battlefield. As the cheapest buildable unit in the game, as well as being tier 0, its utility against long ranged frigates has been thoroughly exploited. The question remains, is it balanced? This topic will be split into two sections, a general section for a blanket nerf and a more specific section for interspecies balance. The reason for this is that some think scouts need to be weaker in general, whike other think they need to be balanced on par wtih TEC scouts.

Nerf Scouts-

                          Decrease hp/shields?

                                     Yay-

                                     Nay-          DirtySanchezz            Cykur                Arthanis

                          Decrease DPS?

                                     Yay-          DirtySanchezz            Greyfox2           Mindseye
                                                     Arthanis 

                                     Nay-          Cykur

                          Increase Cost/supply?

                                     Yay-         Mindseye                   Cykur                 Swordsalmon

                                     Nay-         DirtySanchezz             Arthanis

No Nerf Needed-                              Deceiver_0                 Wingflier            Howdidudothat
                                                     Darvin3                      Ryat                 CallenExile
                                                     Chaotic Magician       
Agent of Kharma  Sivcorp
                                                     52500                       JSW_Ballz          
LordMechanoid
                                                     Kitkun                       Hrabandur         
-Ue_Carbon
                                                     Qu4r                        CrazyElectron

Balance Scouts-

                          Decrease Seeker Vessels Hp/shields/armor?

                                     Yay-         Deceiver_0                 Wingflier             Mow Mow
                                                    Swordsalmon             
Darvin3               Ryat
                                                   
Greyfox2                    52500                 JSW_Ballz
                                                    Cykur                        Top Vasari          
LordMechanoid
                                                    Kitkun                        Hrabandur         
-Ue_Carbon
                                                    Qu4r                          CrazyElectron       Arthanis

                                     Nay-         DirtySanchezz            Howdidudothat      CallenExile
                                                   

                          Decrease Seeker Vessels DPS?

                                     Yay-         Swordsalmon              DirtySanchezz      Howdidudothat
                                                     Greyfox2                  
Hrabandur          Qu4r 

                                     Nay-         Wingflier                    Darvin3               Ryat
                                                    
CallenExile                52500                 JSW_Ballz
                                                    
Cykur                       LordMechanoid     Kitkun
                                                   
-Ue_Carbon                 CrazyElectron       Arthanis

                          Decrease Jikara Navigator cost/supply?

                                     Yay-         Deceiver_0                 Wingflier              Howdidudothat
                                                   
CallenExile                 52500                  LordMechanoid
                                                   
Hrabandur                  Qu4r 

                                     Nay-         Swordsalmon              DirtySanchezz       Darvin3
                                                   
Ryat                          Chaotic Magician   JSW_Ballz
                                                   
Cykur                        Greyfox2             Kitkun
                                                   
-Ue_Carbon                CrazyElectron        Arthanis

                          Increase Jikara Navigator DPS?

                                     Yay-         Mow Mow                   Swordsalmon         Howdidudothat
                                                   
Ryat                         Chaotic Magician     52500
                                                   
JSW_Ballz                  Hrabandur            -Ue_Carbon
                                                    Qu4r                         CrazyElectron        Arthanis

                                     Nay-         Wingflier                   DirtySanchezz        Darvin3
                                                   
CallenExile                Cykur                   Greyfox2
                                                   
LordMechanoid           Kitkun   

                          Increase Jikara Navigator hp/shields?

                                     Yay-         Mow Mow                  Darvin3                  Ryat
                                                   
Chaotic Magician         Sivcorp                   Top Vasari
                                                    Kitkun                     
Hrabandur              -Ue_Carbon
                                                    Qu4r                        CrazyElectron           Arthanis

                                     Nay-         CallenExile               JSW_Ballz               Cykur
                                                   
LordMechanoid

No Balance Needed-                         Agent of Kharma      EadTaes                 DesConnor

 

 

RAVASTRA SKIRMISHERS

While the most expensive light frigate in both resources and supply, these ships have the worst DPS per supply. With the recent buff to all light frigs, Cobalts and Disciples are now delivering on the tasks they're meant to, yet skirmishers are still struggling. So what should be done?

Buff Skirmishers-

                            Increase DPS?
                                        
                                      Yay-        Deceiver_0                Darvin3               52500 
                                                    Cykur                       Chaotic Magician   Top Vasari
                                                    Howdidudothat           Wingflier              Swordsalmon
                                                    Juletron                     Ryat                   Sivcorp
                                                    DirtySanchezz             GreyFox2            Raging Amish
                                                    CallenExile                 Mindseye           
JSW_Ballz
                                                    Warlord Mike              lbgsloan             Mow Mow
                                                    EadTaes                    DesConnor          Kitkun
                                                    Agent of Kharma       
Hrabandur           -Ue_Carbon
                                                    Qu4r                       CrazyElectron        Arthanis

                                      Nay-        LordMechanoid

                            Decrease Supply cost?

                                      Yay-        Raging Amish           LordMechanoid      Hrabandur
                                                    Qu4r    

                                      Nay-        Deceiver_0                Darvin3               52500
 
                                                   Cykur                       Chaotic Magician   Top Vasari
                                                    Howdidudothat           Wingflier            
Swordsalmon
                                                    Juletron                    Ryat                   
CallenExile                
                                                    Mindseye                 
JSW_Ballz            Warlord Mike
                                                    lbgsloan                   Mow Mow              Kitkun
                                                   
-Ue_Carbon               CrazyElectron        Arthanis

                            Decrease Resource cost?

                                      Yay-        52500                       Warlord Mike

                                      Nay-        Darvin3                     Cykur                Chaotic Magician  
                                                    Top Vasari                 Howdidudothat    Wingflier
                                                   
Swordsalmon             Juletron              Ryat
                                                   
DirtySanchezz             Raging Amish     CallenExile
                                                    Mindseye                  
JSW_Ballz           LordMechanoid
                                                    lbgsloan                    Kitkun               
Hrabandur
                                                   
-Ue_Carbon               Qu4r                   Arthanis

                            Adjust Reintegration autocast AI to activate earlier?

                                      Yay-        Deceiver_0               Darvin3               52500
                                                    Chaotic Magician       Top Vasari           Howdidudothat          
                                                    Wingflier                 
Swordsalmon       Juletron
                                                    Ryat                        Sivcorp               Runesia
                                                   
DirtySanchezz           GreyFox2            Raging Amish
                                                   
CallenExile               Mindseye            JSW_Ballz
                                                   
Warlord Mike            lbgsloan             Mow Mow
                                                    EadTaes                  Kitkun                
Agent of Kharma
                                                   
Hrabandur               -Ue_Carbon          Qu4r 
                                                    CrazyElectron            Arthanis

                                      Nay-        LordMechanoid

 

No Change Needed-

 

 

 

1,703,208 views 913 replies
Reply #401 Top

I agree with darvin except on carriers.The am is pretty close to where it should be imo.Thing is if you go carrier heavy you need to get am regen upgrades then they rock.They dont really need a base upgrade.I think the am tec work fine.For the skirantra I wouldnt mind if scramble used more am and spawned a number of squads at one time.I like darvins idea about makin the replicate forces work on a fleet supply basis instead of a number f ships.

Reply #402 Top

I like darvins idea about makin the replicate forces work on a fleet supply basis instead of a number f ships.

I often use replicate on flaks or overseers simply based on my needs in the heat of the moment, but it feels like such a waste when those could have been carriers or heavies... would be nice to have some option here.

For the skirantra I wouldnt mind if scramble used more am and spawned a number of squads at one time

I'd prefer reduced cooldown and slightly lower antimatter cost.

except on carriers.The am is pretty close to where it should be imo.Thing is if you go carrier heavy you need to get am regen upgrades then they rock.They dont really need a base upgrade

The problem currently is that they aren't stacking up to capital carriers.  A lot of players never touch cruiser carriers until late game (for sheer mass) now that the capital variety offers a more reliable alternative.  Perhaps a cost decrease instead then?  Maybe they will be fine if the other capital ships are buffed and carrier caps are no longer agiven, but I still think they need a small boost to compete.

Reply #403 Top

except on carriers.The am is pretty close to where it should be imo.Thing is if you go carrier heavy you need to get am regen upgrades then they rock.They dont really need a base upgrade

The problem currently is that they aren't stacking up to capital carriers. A lot of players never touch cruiser carriers until late game (for sheer mass) now that the capital variety offers a more reliable alternative. Perhaps a cost decrease instead then? Maybe they will be fine if the other capital ships are buffed and carrier caps are no longer agiven, but I still think they need a small boost to compete.

Yeah but you can only get about 3 caps and then the cost of caps vs frigates skyrockets.So eventually you have to get frigates or you will heavily be outnumbered.Caps imo should be better than frigates.The spam control on caps is the cost which works pretty well.Once you get 3-4 am upgrades I never notice to much of an am prob for my frigs unless im in heavy combat for a long time.

option here.

For the skirantra I wouldnt mind if scramble used more am and spawned a number of squads at one time

I'd prefer reduced cooldown and slightly lower antimatter cost.

Either way sounds good to me.I think it is a good ability that needs to be tweaked and would be great.

Reply #404 Top

New Update- Capital Ships.

Im in agreeance that it is not that the newly buffed carrier caps are OP, but rather many of the other caps are UP. The buff to carrier caps has brought them out from obscurity, I will not recommend nerfs to put them back there. People are still using colonizers, marzas, and I've seen the recently buffed Vasari siege cap used often as well. Personally I want to see battleships emerge as a good counter to Carrier caps, but ATM they aren't quite strong enough to manage them effectively.

I like the suggestion that the support caps (Dunov/Revelation/Antorak) should get increased AM regen so they can cast their abilities more consistantly during a battle (not necessarily faster, remember cooldowns). Anyone like that idea or have a better one?

As far as caps go, I think the BEST first choice caps should be in the Battleship,Carrier or Colonizer categories, with Bombardment and Support caps being strong in the running as a second Cap. 

Reply #405 Top

Yay to all of the cap ship chanegs listed.

 

I like the suggestion that the support caps (Dunov/Revelation/Antorak)

Actually the Rapture is the Advent support-class capital ship.  The Revelation is a siege class capital ship, even though its abilities are more like a support class.  In any case, I believe that both the Revelation and Rapture should be treated like support class ships with regards to any buff.

Reply #406 Top

Buff Battleship Class(Kol/Radiance/Kortul)

                          Increase hp/shields/armor?-

                                     Yay-(For Radiance, buff shields by 25%.  For others, buff both H and S by 20%)

                          Increase DPS?-

                                     Yay-(For Kortul, 25%.  For others, 20%)

                          Buff Gauss Rail Gun?-

                                     Yay-(change damage to 800/1200/1600, but do NOT reduce AM cost)

                          Re-work Animosity?

                                     Yay-

No Change needed-

Colonizer Caps(Akkan/Progenitor/Jarrasul)

                        Buff Jarrasul Evacuator's colonize?

                                    Yay-

Carrier Class Caps(Sova/Halcyon/Skirantra)

                       Buff Scramble Bombers?

                                  Yay-

Reply #407 Top

In any case, I believe that both the Revelation and Rapture should be treated like support class ships with regards to any buff.

Agreed.

Reply #408 Top

Same here.

Reply #409 Top

There are the v1.041 stats for level 1 caps that I have, anyone confirm?

Kol 3000 health 1250 shield 5 armour   Radiance 2200/1750 4    Kortul 2650/1425 5

Sova 2850/1075 4                              Halcyon 2075/1600 3      Skirantra 2425/1275 4

Akkan 3150/1000 3                            Progenitor 2350/1450 3   Egg 2800/1150 3

Marza 2875/1150 4                            Revelation 2075/1500 4    Vulkoras 2525/1350 4

Dunov 2800/1125 4                           Rapture 2100/1625 4        Antorak 2350/1225 4  

Reply #410 Top

Okay.  I think we're just nit-picking for things to change now.  I see absolutely no problem on capitol ships for the most part.

So, that said:

Yay to DPS/HP/Shields/Armor on Primary Capitols.

Nay to all others except Gauss Rail Gun.

I do believe Gauss could use a buff, but i will not place a vote until you put the numbers for that change up for vote.  800/1200/1600 is absolutely rediculous though.  Less than that.

:ninja:-Exile(\/)

Reply #411 Top

800/1200/1600 is absolutely rediculous though.

Actually, I did the math of GRG prior to the last patch.  This is actually not nearly as ridiculous as it sounds.  GRG has a 6 second cooldown, and is affected by shield mitigation (~60% damage reduction).  So a level 5 Kol spamming this non-stop at a single target would deal about 100 dps even with these "ridiculous" numbers. 

 

That may sound powerful, but when you put it in context with what units are capable of doing that late in the game, or how much performance you're getting for your antimatter, it's actually not "out there" at all.

Reply #412 Top

Okay.  Sorry, i forgot about DR.  Perhaps those numbers aren't so bad, but i still won't vote until numbers are posted on the thread itself.

thx Darvin for correcting me.

-Exile(\/)

Reply #413 Top

Yay to all except the egg.Put me down for a nay to the egg.

Deicever can we get the dunov up there?I would like for shield restore to be castable on itself and for a range buff to emp charge.

Reply #414 Top

I'd be okay with the range buff, but not self-casting on shield restore.  It'd make it too much of a tank.  And we'd see it used exactly like the Progenitor...with the obvious changes like no colonizing.

-Exile(\/)

Reply #415 Top

Vote yes on all the capital ship buffs. For the Kol's GRG, either severely lower its antimatter cost, increase its damage, or make the ability negate shield migitation.

Reply #416 Top

Don't negate mitigation.  That'd make the Kol's other main ability worthless.  A lower AM cost would be best.  like...20-25 points at most tho.

-Exile(\/)

Reply #417 Top

I like the suggestion that the support caps (Dunov/Revelation/Antorak) should get increased AM regen so they can cast their abilities more consistantly during a battle (not necessarily faster, remember cooldowns). Anyone like that idea or have a better one?

Think a bigger am reserve would be better.When you get am ups and the cap reaches higher levels it has pretty good am regen.I like the idea of them being able to spam an ability or 2 for longer so its a choice of what you use.If am regen gets to high it wontr matter and it will all be up to cooldown times of the abilities themselves.In that case there will be no strategic value in choosing your abilities.

Reply #418 Top

Think a bigger am reserve would be better.When you get am ups and the cap reaches higher levels it has pretty good am regen.

My original suggestion was higher regeneration AND reserves (approximately 50-100% larger).

I don't think we'd run into problems where capital ships actually don't run out of antimatter.  With the exception of the Rapture, all support-class capital ships have three abilities that cost antimatter, and most of them have relatively short cooldowns.  I think it's feasible they might not run out of antimatter if they spam only two of those abilities, but if using all three they will be depleted even then.

 

This buff is mostly aimed at the early game anyways, when support caps pretty much aren't touched.

Reply #419 Top

Either u missed these votes or I didn't post for some reason but:

Nay-  Move phase jumping ships to bottom of screen  (Not that this one vote will help)

Nay-  to buff fighters.  I am absolutely against this, as i have no trouble with them at all.

Nay-  Orkulus buld penalty increase.

Yay-  SB constructor Phase Monitoring alarm.

 

Now, onto the previous post:

Agreed on the AM reserve...about 100 more points initially i think would pretty much cover what is lacking.  This should be up for vote though i think.

Great job on the success and continued work you've put into this, Deciever.k1

-Exile(\/)

Reply #420 Top

@SS: I don't think it needs an AM redux or to bypass shield mitigation.  If you reduce its AM cost, then the combo with flux field goes away.  If you make it ignore mitigation, then you just made a super-weapon..

But I am all for a larger AM reserve for support caps..

Reply #421 Top

Quoting Volt_Cruelerz, reply 420
@SS: I don't think it needs an AM redux or to bypass shield mitigation.  If you reduce its AM cost, then the combo with flux field goes away.  If you make it ignore mitigation, then you just made a super-weapon..

But I am all for a larger AM reserve for support caps..

The so-called GRG/Flux Field combo is essentially non-existant. Requirng a level 6 and level 5 cap just to deal so much damage is never seen, especially since the damage output is weak compared to other cap combinations. And while ignoring shield migitation might be a bit too powerful, GRG really needs some sort of strength. Either that or signifigantly increase the damage of GRG.

And Deciever, please do add me to yay for all the current capital buffs. In case the previous post gets stifled out by other posts. ^_^

Reply #422 Top

Updated- Support Caps are up there now.

Mindseye, I agree with EMP, I'd like to see it be a nasty boon to Repulse, and i t need a little more range for that. As far as Shield restore goes, its a very good ability already, I don't think it needs a boost (although self targeting would be nice).

Callen, I went ahead and put you down under GRG because the questions isnt how much GRG is buffed, its whether or not it should be. And it seems obvious to me that you think it should (just not sure how) All recommended stats are just that, recommended. Volts recommended stats do not mean that everyone who agrees with the buff agrees with the recommendation. If you insist I can take your name down, but Im confident the DEVS can decide on exactly how to buff it so long as we can convince them its needed.

Taking a look at DesConnors stats a few posts up, It seems quite ridiculous that the margin between Battleships and Carriers combined hp/shields is only 300-400 in favor of battleships. And between battleships and colonizers its much less. Its no wonder they aren't chosen as primary caps because their small margin of survivability is vastly outweighed by Carriers and Colonizers utility. I would DEFINITELY like to see their Hp/shields raised so that their utility IS their survivability. A small increase to their firepower couldn't hurt either, but they should certainly be the toughest Caps to kill.

Reply #423 Top

I don't think it needs a boost (although self targeting would be nice).

Didnt call for a boost just to self target.

Reply #424 Top

Go ahead and leave it, Deciever.  I just wanted to make sure what i was voting for, and if that's it, then it was a Yay anyway.

Also, i lumped DPS into my Yay for HP/Shields/Armor, so it should be in the Yay, not Nay section.  Sorry bout the confusion there.

Nay-  Support AM regen buff

Yay-  Support AM reserves.  (As i said, +100 would be nice i think.  But this is a generic yes/no, so w/e)

Yay-  EMP range buff.

-Exile(\/)

Reply #425 Top

yay to AM maximum and regeneration.  No opinion on EMP buff.