Harvesting Resources WITHOUT a City.
Do you really "Need" a whole city?
I was thinking about resource placement on the map and noticing how spread out they are in some cases and in others they are grouped close together. As I see it, logically, players will want access to as many different resources as they can get. As such they'll be building cities grouped close together just because it has a resource there they need. I propose this.
What if it was possible to build a Mine or other resource gathering building WITHOUT building a whole city.
We know it costs essence to bring the land back to life so a city can be built. As your influence grows and the city grows your zone of control around it grows as well. The players zone of control in Elemental is represented by the land coming back to life around the city. As the zone grows it's sure to encompass new resources. I think players should be able to build a Iron Mine or Shard Harvester on the resource without spending the essence required to build a new city so long as the ground beneath the resource is under the players control.
This will help prevent needless city spamming or having to build a whole new city right next to another city just because that resource you want is 6 tiles away. Also strategically this will present new places on the map that can either be attacked or defended. It will force players to guard highly valuable resources as well or risk having them taken by another Sovereign. This also opens the door for other types of buildings to be built without the need of placing a whole new city. Guard Towers, Trading Posts, Watch Towers, etc etc, all on land already owned by the player but outside of the city proper.
Thoughts?