The Problem of Monolithic Armies
No Dragons Allowed in This Thread!!
While many people may not consider Monolithic Armies a problem, I think it hurts the strategic breadth of a game.
What I mean is, in many strategy games, pursuing a strategy of always build the strongest soldiers available of each class is almost always the best and it is almost always easy. For instance, in Master of Magic, the only difference between training spearmen and paladins was a longer training time and a higher upkeep. Once you gained a unit of greater strength than previous units, there was rarely a need to build lesser units outside of the need of provide a skeleton garrison.
The Greatest Middle Age battles were interesting and involved great tactical depth specifically because the range of soldiers taking part in the battle were varied. Spear armed peasants marched alongside heavily armored Knights.
I'm wondering how Elemental will be designed to preserve this essence? If not, then why? In my vision, you would always have a certain number of standard footsoldiers on the field throughout the game (which would improve marginally with improving technology) but new technologies and better magicks would allow you to field specialty units like mounted Knights and fantastic monsters which would give you a unique strategic asset.