Different Starbase Types

I saw the different starbase types as one of the possible features. I would like to suggest some ideas:

An entertainment starbase .. effects morale on nearby systems.
A replenish/fueling starbase .. open to all species .. by supplies and fuel .. income goes into your pocket
A government starbase .. ala Stra Trek ... effects law and order, morale, etc on nearby planets
A research station .. offers long range scanning, research bonuses and goodies.
Also, we need to have a starabse that can build the bigger capital ships, including deathstar type ships. I think it would look cool, make those ships more harder to obtain, and add more strategy to the game since those would have to be protected. Even if it only was a bonus and allowed planets around it to build those ships faster.

Some of the ones we had, like trading and cultural were good. But you shouldn't be able to have several different types in one starbase. That would allow for diversity, and important ones would have to be protected (like a military starbase).

Also, it would be great if each different type could have its own graphical representation, for easy identification of what it is.

Just a few thoughts. Great game. Still playing it.:D:D
28,541 views 22 replies
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planets as major building sites. Instead, switch to a few major spacedocks and/or (largely) robotic/automated ship-building (largely unmanned) moon/planets.

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I was under the impression that the parts were build on the planet's surface and just the assembly of the ship with those parts, took place in space.
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s needs to build as many starships as it likes ...

Just my 2 cents of wild ideas.
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of which, a starbase of type "stargate" that would be a non moving waypoint which can be reached instantly from any other stargate would be cool. If the ai can handle it.
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s leaving other races with no idea of where their ships are or how many there are.

Paul.
Reply #8 Top
I think the starbase/stargate structure (very expensive) would be extra cool.
Reply #9 Top
Solitair,

I like the idea of the shielding techs / modules a lot. There should also be a corresponding way to penetrate the shield at a suitably high tech level.

Cheers

Magus
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You can build a stargate. You can't make the otherside open the lid.

 

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Nice.
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l the resource-/part-manufacturing spots or strategically situated) will make sense. Factories/production in space ought to confer an advantage over production planetside as well.
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's more wasteful to build them way in advance of being needed and then paying maint on them after they are built.

Build a crappy ship and sell it.
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taslog, in GC2 you will not waste production/resources if your planet is not building something. The money will simply return to your treasury.  So if you want to let your planet just sit, you can.

 

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of GC1. Is that changing between v1 and v2?
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ive modules other than the modules for that type.  So no more Water Slides of Doom.  (And that last comment is a lot funnier if you're familiar with Steve Jackson's game Munchkin.) 

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ach his own.
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p; It's also about requiring the player to actually make a strategic choice when building a starbase.  There isn't a lot of strategy involved in just building everything. 

 

Reply #22 Top
strategy, wouldn't it?