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A Chance to do something Really Special

A Chance to do something Really Special

The Battle system, why go with old dull and boring?

I brought this up to some extent in the past and I've revamped the idea, but, I really can't stress enough how much of an Opportunity Stardock has with this game. As Elemental is still in the design phase, I vote that you completely start over with the battle Engine. Yes, even if it takes another Six Months to get the game out. What they have now is impressive, yes, I'm not arguing that. The fact is though that the Heroes of Might and Magic system has been done to death. With Elemental you have the chance to do something groundbreaking in this genre graphically. Here's my thought.

Keep it turned based, that's essential, but change how things are represented. Keep it on a grid but make the unit numbers Massive with the ability to use formations in battle. A unit of archers could have 100 men in it. The player can then arrange these men on the field across multiple squares. Two squares long and one square wide. One square wide and two squares deep. The variables could be many but would be used to present a different angle of attack for enemy units. Changing formations could take up a units turn in combat.

Also the men would be represented graphically proportionate to their actual numbers. If you have 100 archers then it will show 100 archers in the battle. It would look like a turn based Total War with the art style of Elemental. I think that would be amazing. Not real time battles, but turn based. This would also call for a Huge Increase in the size of the field of battle. Buildings could be placed or other things (caves, dungeons, etc etc) could be used as obstacles during battle or taken over and garrisoned and held like watchtowers or forts represented on the battle map.

So much more could be done with not a lot of work to what you already have. You wouldn't even need to change a lot of the coding you already have, you'd just have to revamp how it's visually presented. The art assets and models would all stay the same to what they are now, there would just be a Lot More of them shown on screen during battles. I don't even need to go into the strategic options and depth it would give to every battle, plus having that Epic LotR battle feel.

Please, Please Stardock, consider this idea. For the sake of your own game, the genre, and the players. You can do something Truly epic here with not much more work.

Here's a few Mock Ups to show you how it "could" be with More Troops shown on screen.

Original

A few more troops.

Bigger Armies

A few More then that.

A LOT More troops. Clearly at this point a Larger battlefield is required.

21,532 views 34 replies
Reply #26 Top

Pausable continous turns. A la Baldur's Gate or some other game I don't remember right now but mentioned every time someone asks about it. (too lazy and too in a hurry to search for the thread(s))

Reply #27 Top

Quoting Wintersong, reply 26
Pausable continous turns. A la Baldur's Gate or some other game I don't remember right now but mentioned every time someone asks about it. (too lazy and too in a hurry to search for the thread(s))

Weird...originally it was turn based. Why the change?...in these games, the turn based system is the best imo. Ah well...:X

Reply #28 Top

I like continuous, I don't mind real time-esque. Battle-map definitely should be larger imo ....

Its possible that certain dungeons or swamps are too small/crowded for you to bring in your entire army, and there might be instances were you are forced to bring a small force on a smaller grid like the battle we have been shown.

 

Still, I would like to see a screeny of your run of the mill Huge army vs HUGE army, in open plains and rolling hills.

Reply #29 Top

I am just really hoping the battles are a scaled up and sexy version of those in dominions 3.

Reply #30 Top

If it's like baldurs gate then units all move and attack in turns but you issue commands in real time.

Assume unit speed = actions per turn, so if there's a (S)pider with 6 speed and a (T)roll with 2 fighting a unit of (H)umans with 4 speed, then one turn would involve each unit taking actions (moving, attacking, special abilities) in an order something like:

S H S T S H S H T S H S

At any time during that round you can issue orders to your units but they won't start moving until their next action comes up in the que.

This is of course, all speculation based on that screenshot and a few comments.

I totally support the original idea for large scale battles, I think there's a pretty good chance we'll see something like that once tactical battles show up in 10 months time ;)

Reply #31 Top

Read my thread about continuous turn based battles.

Reply #32 Top

Well the Dev did  point out that he wants turn base and real time battle so you could turn that off and on

On the huge army note I fully support that idea and I would want to see a fantasy total war.

Reply #33 Top

Frogboy also compared his idea of 'continuous turn-based battles' to something similar to Sins of a Solar Empire.

Reply #34 Top

Add more pics to OP to better illustrate.