Some ideas
Just a few thoughts I have had and don't feel like making a spearate post for each.
1. Number of units in a stack should effect from how far away they are visible. Single units should be well night invisible unless you are in an adjacent square, and army of hundreds should be visible from quite some distance (assuming they are not skulking in the woods).
2. Terrain should affect visibility. No seeing units on the other side of mountain ranges or deep in the forest. (units in the forest should only see adjacent squares).
3. Really would like to see resistances to each element as part of a units stats. Otherwise it seems like developing abilities to use certain elements will be largely wasted. (Think GalCiv2 and having lasers, missiles and projectiles but then only having a single "defense" value - why have multiple ways to attack, but then no coresponding defense?
4. The community really could use some info on why sovereign death = game over - even just some hints would be nice. Someone suggested that maybe when you defeat a sovereign the winner absorbs his essence - it would be interesting to have some hints other than just speculation. It really is such a central part of the game it is hard to intellligently discuss a lot of game mechanics/balancing without understanding how this works.
