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Multiplayer GalaxyForge Compilation - Third Version Available

Multiplayer GalaxyForge Compilation - Third Version Available

As some of you may recall from a recent thread, I've been setting up a compilation of multiplayer GalaxyForge works by multiple authors.  Today, I'm releasing the first version of the compilation, which has 50 works for sampling and discussion.  As I posted originally, the plan is to refine the list down to a small number of popular and suitable multiplayer maps.  I'd like to encourage people to try out some of these maps in multiplayer and discuss the results here so we can make adjustments in future releases.

I intended to have an installer program for the release to deal with some of the nasty install issues.  I hope to have that for the next release. An installer program is now available.

The Third Version is now Available!

You can download the map pack here:

Installer
http://www.filefront.com/17196637/setup.exe

Folder
http://www.filefront.com/17196641/ComprehensiveCompilation 3.00.zip

 


Full Map Listings (48):

1v1 Maps (8):
Asteroid Belt 1v1 v03 (DirtySanchez)
Close Encounters OBS (Astax)
Double-Edge (DesConnor)
Escalation (Darvin)
Golden Veil (DesConnor)
Jagged Maw (Darvin)
Separation of Powers 1v1 (Darvin)
Twisted Space (Darvin)


3-Way FFA Maps (1):
Lumaran's Folley (Darvin)

2v2 Maps (7):
Asteroid Belt 2v2 (DirtySanchez)
Cyclone (DesConnor)
Fallen Paradise (Darvin)
Nightmare (Darvin)
Preoccupation (DesConnor)
Schismatism (DesConnor)
Separation of Powers 2v2 (Darvin)

5-way FFA maps (1):
The Coronet (DesConnor)

3v3 Maps (15):
Asteroid Belt 3v3 neutrals (DirtySanchez)
Breakdown (Darvin)
Cast All The Dice (DesConnor)
Crosshair (Darvin)
Deus Ex Machina (DesConnor)
Duke Walk (DesConnor)
Falconry (DesConnor)
Gateway to Paradise 3v3 (DirtySanchez)
Hex (Darvin)
Odds and Ends (DesConnor)
Ring of Risk 3v3 (Dirty Sanchez)
Ring of Risk-2 3v3 (Dirty Sanchez)
Separation of Powers 3v3 (Darvin)
Structural Integrity (Darvin)
Sun of the Joneses (DesConnor)

4v4 Maps (7):
Asteroid Belt 4v4 (DirtySanchez)
Diamond 4v4 far (DirtySanchez)
Diamond 4v4 near (DirtySanchez)
Diamond 2v2v2v2 (DirtySanchez)
Pathways (Darvin)
Quagmire (Darvin)
Solar Conquests (Darvin)

5v5 Maps (8):
Asteroid Belt 5v5 (DirtySanchez)
Critical Mass (Darvin)
Ragnarok (Darvin)
Red Crush 5v5 (DirtySanchez)
Red Crush-2 5v5 (DirtySanchez)
Solar Dominion (Darvin)
Supreme Cross (Darvin)
5v5Imperium (EadTaes)

 

165,130 views 127 replies
Reply #101 Top

If you're still going to update this in the near future, can you allow us a few days warning before you put the final compilation together?

I was going to use a special [2.1] tag (or whatever) for my maps in the mappack, it should avoid any problems with conflicting versions.  There's also a few revisions I might implement, plus I might like to concentrate on a few maps rather than have all of them in the pack.

One of the styles of map I'm considering is a 2v2 that can be played 1v1, the existing maps of this type seem to have problems- are there any that stand out? 

Reply #102 Top

Let's put a tentative release of next Friday (16th of April) for the next version.

Reply #103 Top

I'm going to limit my contribution to the third version, as with fewer maps I might be able to develop them rather than constantly add to them.  I've also tagged my maps [MGC] to differentiate them from the versions available for download on this site, though I suggest that the compilation also be offered for download from this site, with or without the automatic extractor.

Of the maps I dropped, the multistar 'Odds and Ends' 2v1 1v2 map was the one I liked best, however I'm not keen on sandwich spots in random games, and with an inexperienced player in the defensive position the map wasn't as enjoyable.  There's not as many multistars as I might have liked, but I'm not fond of maps that just encourage the carrier capital trend, as the presence of several star wells tends to.  Perhaps I'll work on that problem for the next version.

I'm busy with the testing and final revisions before offering the .zip, so if you have any suggested alterations, there's still a possibility that they might be included.

[MGC]Distraction 1v1    I've continued to work on my ideal 1v1 single star map, this is the latest version.  I'm not fond of easily choked 1v1s like the random maps can be.  This latest attempt allows no starting roids, I might switch the volcanic and the adjacent roid, however I dislike the obligatory starting move where the colony frigate can conquer the roid on its own with the help of a turret..  

Distraction

[MGC]Sphinx 1v1   A 1v1 for balance testing should have all the tech tree in play so it has to be multistar, and to include all types of gravwell.  This setup has been claimed to favour Vasari, but the neutrals are quite close to the home planets, rather than in the middle.

Sphinx

[MGC]Salome 2v2.. or 1v1   Starcraft II is very topical, I wanted a map that resembled the classic 4-player maps used for Starcraft 1v1s, so that early scouting and the position of the 'spawn' was important... It's difficult to avoid making the map too big for 1v1 though.

Salome

[MGC]Preoccupation 2v2    Almost unchanged from the version in the last pack.  You need those roids more than your ally does, he's responsible for the flank, why can't he understand that? 

Preoccupation

[MGC]Sun of the Joneses 2v2    This used to be a 3v3 with vast amounts of neutrals, with the buffs to Vasari I've cut the neutrals down and remade it as a 2v2.  Civic labs are still the order of the day.  This map is a synthesis of several maps that I had that were all very similar, that I decided were better presented as one concept.   

Sun of the Joneses

[MGC]Duke's Walk 3v3    The previous compilation version of this map drew the comment that it was a 'rush map'.  It still is intended for fast 3v3s, but I've added another roid per player to allow slightly more options. 

Duke's Walk

[MGC]The Coronet 5 FFA or 2v2    Another very different version of this map, I still felt that I hadn't quite got it right.

The Coronet

[MGC]Deus Ex Machina    I've sighted this map being played online, with none of the contributors to the compilation involved at all..!  It was being used for a comp stomp race...  The only change in this new version is that the wormholes have been altered to make defending them more difficult.  

Deus Ex Machina

[MGC]Pasquinade 4v4    New for this version of the compilation, I wanted a quicker 4v4 than the existing set maps. 

Pasquinade

[MGC]Lumaran's Curse 3v3v3    New for this version of the compilation, an update of Darvin's original Lumaran's Folley, as a multistar for more players. 

Lumaran's Curse

Reply #104 Top

Don't forget to provide links.  I'm going to just run through and compile everything that's been linked on Friday morning, so if there's no link you won't get included.

Reply #105 Top

Yeah, part of the reason for preparing another .zip was to allow you to ignore any other links I had provided, they might not all have remained functional.  You can just take all my stuff not tagged with [MGC] out, if you're building from the existing compilation.  I'll have the download up soon.

Have you got any input to offer on my dilemma over the first 1v1, whether to have the roid or the volcanic adjacent to the home planet?  Having the roid two jumps away sets up a problem where the last enemy roid isn't that much further away...

Reply #106 Top

Here's the single download for my contribution, just ignore my maps without the [MGC] tag please: http://www.datafilehost.com/download-3bcb2fa5.html

Also, can you make a manual copy before you compile and submit it to this site?  I know it can take months, but eventually it'll be posted, and sometimes you encounter players who are happier with pre-vetted downloads.  Plus it means that all the maps have already been submitted to Ironclad. 

Reply #107 Top

Maybe I should create a new EPIC map.

Reply #108 Top

Go ahead, Ead; just make sure it's ready by tomorrow (I'll give you till noon pacific time to have a link ready for me)

Reply #109 Top

OMG that short notice?

Reply #111 Top

The deadline for submissions for the next revision was set two weeks ago.  I was going to do it first thing in the morning, but I pushed the deadline to noon for you.  Anyways, I'm going through and compiling everything right now.  I'll update you all shortly.

 

Full Map Listings (57):

2-Player Maps (10):
Asteroid Belt 1v1 v03 (DirtySanchez)
Close Encounters OBS (Astax)
Distraction (DesConnor)
Double-Edge (DesConnor)
Escalation (Darvin)
Golden Veil (DesConnor)
Jagged Maw (Darvin)
Separation of Powers 1v1 (Darvin)
Sphinx (DesConnor)
Twisted Space (Darvin)

3-Player Maps (1):
Lumaran's Folley (Darvin)

4-Player Maps (10):
Asteroid Belt 2v2 (DirtySanchez)
Cyclone (DesConnor)
Fallen Paradise (Darvin)
Nightmare (Darvin)
Pandaemonium (Darvin)
Preoccupation (DesConnor)
Salome (DesConnor)
Schismatism (DesConnor)
Separation of Powers 2v2 (Darvin)

5-Player maps (1):
The Coronet (DesConnor)

6-Player Maps (18):
Asteroid Belt 3v3 neutrals (DirtySanchez)
Breakdown (Darvin)
Cast All The Dice (DesConnor)
Crosshair (Darvin)
Deus Ex Machina (DesConnor)
Duke Walk (DesConnor)
Falconry (DesConnor)
Gateway to Paradise 3v3 (DirtySanchez)
Hex (Darvin)
Odds and Ends (DesConnor)
Pasquinade (DesConnor)
Ring of Risk 3v3 (Dirty Sanchez)
Ring of Risk-2 3v3 (Dirty Sanchez)
Separation of Powers 3v3 (Darvin)
Structural Integrity (Darvin)
Sun of the Joneses (DesConnor)
The Divide (EadTaes)
3-Way Divide (EadTaes)

8-Player Maps (7):
Asteroid Belt 4v4 (DirtySanchez)
Diamond 4v4 far (DirtySanchez)
Diamond 4v4 near (DirtySanchez)
Diamond 2v2v2v2 (DirtySanchez)
Pathways (Darvin)
Quagmire (Darvin)
Solar Conquests (Darvin)

9-Player Maps (1)
Lumaran's Curse (DesConnor)

10-Player Maps (10):
Asteroid Belt 5v5 (DirtySanchez)
Critical Mass (Darvin)
Gravity Crush (EadTaes)
Ragnarok (Darvin)
Red Crush 5v5 (DirtySanchez)
Red Crush-2 5v5 (DirtySanchez)
Solar Dominion (Darvin)
Supreme Cross (Darvin)
5v5Imperium (EadTaes)
5-Way Team Grab (EadTaes)

There were several broken links on the previous pages and I couldn't get the files.  In the meantime, the above listing is our tentative third iteration.  I added only one map of my own creation this time, a 2v2 called "Pandaemonium".

My two concerns are one that we're getting a little large (approaching 60 maps) and two that we're lopsided towards 3v3 creations.  A few more 4v4 maps would be nice, especially since three of our existing ones are just variants of each other.

EadTaes:  all of your maps had quickstart issues, so I fixed the values for you.

Reply #112 Top

Could you take out all of my maps without the [MCG] tag please?  I have requested this a few times.  There should only be ten of my maps left, all from the download in reply #106.  Sun of the Joneses should be a 2v2.

Reply #113 Top

Sorry, I thought you only meant the ones that were replaced by the MCG tagged versions.

Revised:

Full Map Listings (50):

2-Player Maps (8):
Asteroid Belt 1v1 v03 (DirtySanchez)
Close Encounters OBS (Astax)
Distraction (DesConnor)
Escalation (Darvin)
Jagged Maw (Darvin)
Separation of Powers 1v1 (Darvin)
Sphinx (DesConnor)
Twisted Space (Darvin)

3-Player Maps (1):
Lumaran's Folley (Darvin)

4-Player Maps (8):
Asteroid Belt 2v2 (DirtySanchez)
Fallen Paradise (Darvin)
Nightmare (Darvin)
Pandaemonium (Darvin)
Preoccupation (DesConnor)
Salome (DesConnor)
Separation of Powers 2v2 (Darvin)
Sun of the Joneses (DesConnor)

5-Player maps (1):
The Coronet (DesConnor)

6-Player Maps (14):
Asteroid Belt 3v3 neutrals (DirtySanchez)
Breakdown (Darvin)
Crosshair (Darvin)
Deus Ex Machina (DesConnor)
Duke Walk (DesConnor)
Gateway to Paradise 3v3 (DirtySanchez)
Hex (Darvin)
Pasquinade (DesConnor)
Ring of Risk 3v3 (Dirty Sanchez)
Ring of Risk-2 3v3 (Dirty Sanchez)
Separation of Powers 3v3 (Darvin)
Structural Integrity (Darvin)
The Divide (EadTaes)
3-Way Divide (EadTaes)

8-Player Maps (7):
Asteroid Belt 4v4 (DirtySanchez)
Diamond 4v4 far (DirtySanchez)
Diamond 4v4 near (DirtySanchez)
Diamond 2v2v2v2 (DirtySanchez)
Pathways (Darvin)
Quagmire (Darvin)
Solar Conquests (Darvin)

9-Player Maps (1)
Lumaran's Curse (DesConnor)

10-Player Maps (10):
Asteroid Belt 5v5 (DirtySanchez)
Critical Mass (Darvin)
Gravity Crush (EadTaes)
Ragnarok (Darvin)
Red Crush 5v5 (DirtySanchez)
Red Crush-2 5v5 (DirtySanchez)
Solar Dominion (Darvin)
Supreme Cross (Darvin)
5v5Imperium (EadTaes)
5-Way Team Grab (EadTaes)

Which takes us to fifty maps.

Reply #114 Top

Pasquinade is a 4v4 so that's one less 3s and one more 4s.... it's unfortunate that the links on the newer contributors maps don't work, that's what I was concerned might happen.  Can we have a taster for Pandaemonium?

Reply #115 Top

Fixed the placement of Pasquinade; don't know how I messed that up.

 

As for Pandaemonium, it's a multistar creation for 2v2 jam packed with neutrals. 

The neutrals are close enough to home that Vasari shouldn't have too significant of an edge.

Reply #116 Top

I'll re-upload my maps today if its not to late for them to be added.

Reply #117 Top

Yes, if you get them in today I can fit them in.

Reply #118 Top

Alright, sorry for the delay. Here are the maps from before, though I reduced the galaxy scale because I thought it was taking to long to travel on the phase lanes.

Reply #119 Top

Can we have an update on the progress of the map pack?

Reply #120 Top

Could have sworn I made the update.  Sorry guys, my fault, it's been sitting on my hard drive the whole time >_<

The new version is up.

Reply #121 Top

Thanks- could you edit the first post with the new map list?

Any objection to the .zip version being submitted for download from this site?

Reply #122 Top

So I am trying to install this on a new computer any links to a vista system?  Thanks guys.  Solar domination is a must :)

Reply #123 Top

The installer will work on any recent Windows system (XP, Vista, 7)

Reply #124 Top

Well back from my hiatus in Iraq, in the states...will try to redesign my maps since they didn't make the cut lol