Holding Enemy Portal Gives HUGE XP and Gold
There is something I would like to clear up - at some point before release the developers mentioned in passing that there was a direct benefit to to holding an enemy portal, either in experience or in gold or in both. No one official has mentioned it since then though, so it might not have made it into the release version.
Can someone test this? (if no one gets to it I will try it Friday night)
The easiest way to test is probably to get a 1v1 on Crucible and have one player control both gold mines while the other blinks over to cap the opp portal and then sits off to one side to catalog any xp or gold income produced.
If the benefit is great enough then it might outweigh the lost grunt stream, and the strategic implications either way are worth sussing out
Edit: see comments below - holding enemy portals gives each player on your team FULL gold and xp for every wave spawned form that portal while you hold it. Therefore capping portals early is incredibly beneficial.