Winning Conditions and Risk
Let me start off by offending half of the forum and say I hate the game Risk. I mean you are either winning the whole game or your losing the whole game. It isn't like chess where you always have a chance to come back no matter the odds, after you lose so many countries you are pretty much toast.
My post isn't really a suggestion per say, just a question; how is elemental going to avoid this Risk feeling in the game. I mean, after you claim over half the map aren't you more likely to win? What is going to keep it interesting until the bitter end? Just a question ![]()