[SUGGESTION] Shader/detail texture for the cloth map

While I realize that a major point for the cloth map is lower end systems, it is still a useful tactical view on higher end systems. As it might be nice to add some additonal effects that can be turned on, if the video card supports it. I would suggest a detail texture and shader to give it an apperance more like real cloth, especally when zoomed in close.

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I agree Maybe even an aged look to magic forsaken areas, burnt look for corrupted, and normal cotton look for normal areas, and a slight bump to give the trees and items on the map a pop ala a slight ink raise or smoothness.