[BUG] Startup Bugs; Movement Bug; Mouse Control/UI

  • First launch did not generate a map.
  • Once I finally got a map the soverign could not move (ever); and when I founded a town I could not build anything. (2nd Game Worked Fine - though first game when the soverign settled the town he remained visible on the town tile whereas the 2nd game he disappeared into the town)
  • Pop-ups (e.g, Research Completed) need to have their "OK Button" acquire focus so hitting "Enter" clears the screen instead of issuing an "End-Turn"
  • Mouse Movement: In window mode click-drag the map and move your mouse outside of the game window.  Release the mouse and bring it back into the game window.  The game will still think the LMB is down and scroll.  You need to click once on the map to get normal behavior back.
  • Unit Movement - I can quickly tap the 9-digit keypad for movement and my unit will keep moving until I stop; I can go across the entire map.  I do not end up clearing fog-of-war when I do this.
  • UI: Clicking "Options" in the Kingdom Overview screen works; but then if you click "Return To Game" you are taken back to the map instead of the Kingdom Overview screen.
  • The maximize/minimize buttons for the mini-map and soverign have incomplete click-area (mostly the corners - with none directly over the red arrow itself)
  • Game Three: in a 1-on-1 game my soverign and the opponent started next to each other
  • Air Shard coloring is difficult to see (yellow on brown)
  • Clicking on any unit/icon shows full details (opposing soverigns, spiders, etc...)
  • No indication of the "wage" requirements when designing a new unit. Difficult to know what items are mutually exclusive.  The "Equip Button" appears greyed out even though it works.
  • Foreign Relations slots should remain hidden until occupied
  • Movement needs work/discussion/revelation; I do like fractional movement and flat-terrain always costing 1 movement-point to cross.
  • Water???  The "plains" look like water though from the presence of trees I assume they are land; otherwise my units can walk on water...
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