[CRASH] CTDS after leaving game for first time.

Game seems to work randomly now.  Crashed after title screen (Not much hang time as my computer is fast, also only took a few seconds first load) three times and then worked.  Going to keep opening, closing and seeing if any different debugs.

 

Here's what I got from inital fail after first play.

 

(Seems to go 2 crashes then working, could be a time thing?...never mind just worked three times in a row then crashed again).  After the inital 3 then the next two seems to NOT crash more then crash.

 

 

 

DebugMessage:  Version 0.22 last updated on: Thu Sep 17 11:59:54 2009
DebugMessage:  *********DXDiag info follows.*********
System Info
Time: 9/17/2009, 18:26:03
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: FASTER1
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: P5K Deluxe
BIOS: BIOS Date: 02/15/08 14:24:52 Ver: 08.00.12
Processor: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs)
Physical Memory: 3328MB RAM
Page File: 1857MB used, 3353MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GTX 285
Manufacturer: NVIDIA
Chip Type: GeForce GTX 285
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_12813842&REV_A1
Display Memory: 1024.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9062
Driver Date: 8/17/2009 00:57:00
DirectX Acceleration Enabled: Yes
 


Sound info
Sound device 1:
Description: Sound Blaster Audigy
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00
Manufacturer ID: 1
Product ID: 100
Driver Name: P17.sys
Provider: CREATIVE
Driver Version: 5.12.0001.0512
Driver Date: 7/7/2005 04:14:30
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 


DebugMessage:  *********END dxdiag info.*********
DebugMessage:  Entering WinMain
DebugMessage:  ******* Starting Game Shell *******
DebugMessage:  Using 4 samples for multisampling.
DebugMessage:  Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage:  HAL (hardware vertex processing)NVIDIA GeForce GTX 285
DebugMessage:  Presentation Interval: Immediate.
DebugMessage:  Refresh Rate: 0hz.
DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.
DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.
DebugMessage:  Bump mapping is supported.
Debug Message:  Device is now ready
Debug Message:  GFX-THREAD: DISABLED
DebugMessage:  RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage:  Shell initialization complete
DebugMessage:  Elemental: War of Magic is activated.
DebugMessage:  ***** Initializing Game *****
DebugMessage:  No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
DebugMessage:  Timer Frequency is 0 8f761300
DebugMessage:  Initializing sound card.
DebugMessage:  initailizing bink
DebugMessage:  No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxscreen
DebugMessage:  No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxatlas
DebugMessage:  No files found matching mask Music\*.mp3
DebugMessage:  No files found matching mask Event Music\*.mp3
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Items\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Units\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Stamps\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Tiles\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Effects\*.xml
DebugMessage:  Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage:  Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage:  Not all memory has been freed from memory system Parse.
DebugMessage:     258 bytes of memory still allocated.

 

------

Here's what I got when it worked the next time after 3 failures.

---

DebugMessage:  Version 0.22 last updated on: Thu Sep 17 11:59:54 2009
DebugMessage:  *********DXDiag info follows.*********
System Info
Time: 9/17/2009, 18:30:09
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: FASTER1
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: P5K Deluxe
BIOS: BIOS Date: 02/15/08 14:24:52 Ver: 08.00.12
Processor: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs)
Physical Memory: 3328MB RAM
Page File: 1864MB used, 3346MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GTX 285
Manufacturer: NVIDIA
Chip Type: GeForce GTX 285
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_12813842&REV_A1
Display Memory: 1024.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9062
Driver Date: 8/17/2009 00:57:00
DirectX Acceleration Enabled: Yes
 


Sound info
Sound device 1:
Description: Sound Blaster Audigy
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00
Manufacturer ID: 1
Product ID: 100
Driver Name: P17.sys
Provider: CREATIVE
Driver Version: 5.12.0001.0512
Driver Date: 7/7/2005 04:14:30
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 


DebugMessage:  *********END dxdiag info.*********
DebugMessage:  Entering WinMain
DebugMessage:  ******* Starting Game Shell *******
DebugMessage:  Using 4 samples for multisampling.
DebugMessage:  Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage:  HAL (hardware vertex processing)NVIDIA GeForce GTX 285
DebugMessage:  Presentation Interval: Immediate.
DebugMessage:  Refresh Rate: 0hz.
DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.
DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.
DebugMessage:  Bump mapping is supported.
Debug Message:  Device is now ready
Debug Message:  GFX-THREAD: DISABLED
DebugMessage:  RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage:  Shell initialization complete
DebugMessage:  Elemental: War of Magic is activated.
DebugMessage:  ***** Initializing Game *****
DebugMessage:  No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
DebugMessage:  Timer Frequency is 0 8f761300
DebugMessage:  Initializing sound card.
DebugMessage:  initailizing bink
DebugMessage:  No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxscreen
DebugMessage:  No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxatlas
DebugMessage:  No files found matching mask Music\*.mp3
DebugMessage:  No files found matching mask Event Music\*.mp3
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Items\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Units\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Stamps\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Tiles\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Effects\*.xml
DebugMessage:  Create setup screens.
DebugMessage:  Set mouse.
DebugMessage:  Set update timer.
DebugMessage:  Popup Manager Update: Unhiding FullScreenBink
DebugMessage:  WM_CLOSE message received.
DebugMessage:  Shutting down sound system.
DebugMessage:  Clearing sound and music handles.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo0_tdtile0 4 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo1_tdtile1 12 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo2_tdtile2 7 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo3_tdtile3 16 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo4_tdtile4 2 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo5_tdtile5 6 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo6_tdtile6 8 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo7_tdtile7 5 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo8_tdtile8 19 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo9_tdtile9 4 references.
Debug Message:  MWin Strip Engine: Max used verts was 0 verts
Debug Message:  MWin Strip Engine: Max used verts was 0 verts
DebugMessage:  GameUninitialize end
Debug Message:  LEAK: CTexturePainterBuffer: 018E3B48 leaked with 1 refs
Debug Message:  LEAK: CTexturePainterBuffer: 033A1E98 leaked with 1 refs
Debug Message:  LEAK: CTexturePainterBuffer: 04AE7648 leaked with 1 refs
Debug Message:  LEAK: CTexturePainterBuffer: 04B29E48 leaked with 1 refs
Debug Message:  LEAK: CTexturePainterBuffer: 04C31008 leaked with 1 refs
Debug Message:  LEAK: CTexturePainterBuffer: 049394A8 leaked with 1 refs
Debug Message:  LEAK: CTexturePainterBuffer: 04AE6388 leaked with 1 refs
Debug Message:  LEAK (CLib3DComponentFactory): IRenderer refcount nonzero at release-time; 1 refcount.
Debug Message:  ResourceManager::Invalidate
Debug Message:  effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\ScreenSpace.fx has 17 refs
Debug Message:  effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\effectSystemShaders.fx has 10 refs
Debug Message:  Resource Manager leaked resource: texture wrapper: C:\Program Files\Stardock Games\Elemental\Gfx\Elemental_Logo.png 1 refs
Debug Message:  Resource Manager leaked resource: texture wrapper: C:\Program Files\Stardock Games\Elemental\Gfx\SplashScreen.png 1 refs
Debug Message:  Resource Manager leaked resource: texture wrapper: Diologue_Backgound.png 1 refs
Debug Message:  Resource Manager leaked resource: texture wrapper: Standard_Button_Red_Down.png 1 refs
Debug Message:  Resource Manager leaked resource: texture wrapper: Standard_Button_Red_Over.png 2 refs
Debug Message:  Resource Manager leaked resource: texture wrapper: Standard_Button_Up.png 8 refs
DebugMessage:  Main Shell terminating normally

---

 

Then the same again from the first crash.

---

DebugMessage:  Version 0.22 last updated on: Thu Sep 17 11:59:54 2009
DebugMessage:  *********DXDiag info follows.*********
System Info
Time: 9/17/2009, 18:33:14
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: FASTER1
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: P5K Deluxe
BIOS: BIOS Date: 02/15/08 14:24:52 Ver: 08.00.12
Processor: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs)
Physical Memory: 3328MB RAM
Page File: 1859MB used, 3351MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GTX 285
Manufacturer: NVIDIA
Chip Type: GeForce GTX 285
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_12813842&REV_A1
Display Memory: 1024.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9062
Driver Date: 8/17/2009 00:57:00
DirectX Acceleration Enabled: Yes
 


Sound info
Sound device 1:
Description: Sound Blaster Audigy
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00
Manufacturer ID: 1
Product ID: 100
Driver Name: P17.sys
Provider: CREATIVE
Driver Version: 5.12.0001.0512
Driver Date: 7/7/2005 04:14:30
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 


DebugMessage:  *********END dxdiag info.*********
DebugMessage:  Entering WinMain
DebugMessage:  ******* Starting Game Shell *******
DebugMessage:  Using 4 samples for multisampling.
DebugMessage:  Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage:  HAL (hardware vertex processing)NVIDIA GeForce GTX 285
DebugMessage:  Presentation Interval: Immediate.
DebugMessage:  Refresh Rate: 0hz.
DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.
DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.
DebugMessage:  Bump mapping is supported.
Debug Message:  Device is now ready
Debug Message:  GFX-THREAD: DISABLED
DebugMessage:  RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage:  Shell initialization complete
DebugMessage:  Elemental: War of Magic is activated.
DebugMessage:  ***** Initializing Game *****
DebugMessage:  No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
DebugMessage:  Timer Frequency is 0 8f761300
DebugMessage:  Initializing sound card.
DebugMessage:  initailizing bink
DebugMessage:  No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxscreen
DebugMessage:  No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxatlas
DebugMessage:  No files found matching mask Music\*.mp3
DebugMessage:  No files found matching mask Event Music\*.mp3
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Items\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Units\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Stamps\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Tiles\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Effects\*.xml
DebugMessage:  Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage:  Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage:  Not all memory has been freed from memory system Parse.
DebugMessage:     258 bytes of memory still allocated.

---- Then it crashed once and then worked twice in a row. 

(Last working debug)

---

DebugMessage:  Version 0.22 last updated on: Thu Sep 17 11:59:54 2009
DebugMessage:  *********DXDiag info follows.*********
System Info
Time: 9/17/2009, 18:35:06
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: FASTER1
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: P5K Deluxe
BIOS: BIOS Date: 02/15/08 14:24:52 Ver: 08.00.12
Processor: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs)
Physical Memory: 3328MB RAM
Page File: 1868MB used, 3342MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GTX 285
Manufacturer: NVIDIA
Chip Type: GeForce GTX 285
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_12813842&REV_A1
Display Memory: 1024.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9062
Driver Date: 8/17/2009 00:57:00
DirectX Acceleration Enabled: Yes
 


Sound info
Sound device 1:
Description: Sound Blaster Audigy
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00
Manufacturer ID: 1
Product ID: 100
Driver Name: P17.sys
Provider: CREATIVE
Driver Version: 5.12.0001.0512
Driver Date: 7/7/2005 04:14:30
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 


DebugMessage:  *********END dxdiag info.*********
DebugMessage:  Entering WinMain
DebugMessage:  ******* Starting Game Shell *******
DebugMessage:  Using 4 samples for multisampling.
DebugMessage:  Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage:  HAL (hardware vertex processing)NVIDIA GeForce GTX 285
DebugMessage:  Presentation Interval: Immediate.
DebugMessage:  Refresh Rate: 0hz.
DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.
DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.
DebugMessage:  Bump mapping is supported.
Debug Message:  Device is now ready
Debug Message:  GFX-THREAD: DISABLED
DebugMessage:  RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage:  Shell initialization complete
DebugMessage:  Elemental: War of Magic is activated.
DebugMessage:  ***** Initializing Game *****
DebugMessage:  No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
DebugMessage:  Timer Frequency is 0 8f761300
DebugMessage:  Initializing sound card.
DebugMessage:  initailizing bink
DebugMessage:  No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxscreen
DebugMessage:  No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxatlas
DebugMessage:  No files found matching mask Music\*.mp3
DebugMessage:  No files found matching mask Event Music\*.mp3
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Items\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Units\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Stamps\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Tiles\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Effects\*.xml
DebugMessage:  Create setup screens.
DebugMessage:  Set mouse.
DebugMessage:  Set update timer.
DebugMessage:  Popup Manager Update: Unhiding FullScreenBink
DebugMessage:  WM_CLOSE message received.
DebugMessage:  Shutting down sound system.
DebugMessage:  Clearing sound and music handles.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo0_tdtile0 4 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo1_tdtile1 12 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo2_tdtile2 7 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo3_tdtile3 16 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo4_tdtile4 2 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo5_tdtile5 6 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo6_tdtile6 8 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo7_tdtile7 5 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo8_tdtile8 19 references.
Debug Message:  Tile Design Manager leaked design: volcanovolcano_tileinfo9_tdtile9 4 references.
Debug Message:  MWin Strip Engine: Max used verts was 0 verts
Debug Message:  MWin Strip Engine: Max used verts was 0 verts
DebugMessage:  GameUninitialize end
Debug Message:  LEAK: CTexturePainterBuffer: 018E3B48 leaked with 1 refs
Debug Message:  LEAK: CTexturePainterBuffer: 049792B0 leaked with 1 refs
Debug Message:  LEAK: CTexturePainterBuffer: 04A71018 leaked with 1 refs
Debug Message:  LEAK: CTexturePainterBuffer: 04C62E18 leaked with 1 refs
Debug Message:  LEAK: CTexturePainterBuffer: 04A2ED08 leaked with 1 refs
Debug Message:  LEAK: CTexturePainterBuffer: 04CAD8B0 leaked with 1 refs
Debug Message:  LEAK: CTexturePainterBuffer: 04C99038 leaked with 1 refs
Debug Message:  LEAK (CLib3DComponentFactory): IRenderer refcount nonzero at release-time; 1 refcount.
Debug Message:  ResourceManager::Invalidate
Debug Message:  effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\ScreenSpace.fx has 17 refs
Debug Message:  effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\effectSystemShaders.fx has 10 refs
Debug Message:  Resource Manager leaked resource: texture wrapper: C:\Program Files\Stardock Games\Elemental\Gfx\Elemental_Logo.png 1 refs
Debug Message:  Resource Manager leaked resource: texture wrapper: C:\Program Files\Stardock Games\Elemental\Gfx\SplashScreen.png 1 refs
Debug Message:  Resource Manager leaked resource: texture wrapper: Diologue_Backgound.png 1 refs
Debug Message:  Resource Manager leaked resource: texture wrapper: Standard_Button_Red_Down.png 1 refs
Debug Message:  Resource Manager leaked resource: texture wrapper: Standard_Button_Red_Over.png 3 refs
Debug Message:  Resource Manager leaked resource: texture wrapper: Standard_Button_Up.png 8 refs
DebugMessage:  Main Shell terminating normally

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