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Armor vs. HP

Armor vs. HP

Okay, I've been playing a lot more online and I'm curious what the thinking is between items that increase armor vs. items that increase HP vs. items that increase RATE of HP recovery.

26,663 views 31 replies
Reply #26 Top

Did they ever cap max armor reduction?  QoT + Erebus and suddenly they are auto-attacking you for 2.5x values..they go crit heavy and it gets ludicrous - all your HP isn't going to help you when your armor goes negative..
I really don't know. You definitely can't have duplicate debuffs but bite and spikes alone should bring the average player down to about -1700 armor (level ten DGs get about 500 armor no matter what so it's not really plausible to hit a lower number than that) and that's a -212% modifier, which is crazy but not so crazy that it couldn't fly under the radar, since you don't often face QoT/EB teams who synchronize armor debuffs given how unpopular QoT is.

It'd be very easy to test, but you'd need three people to do it reliably and I haven't found two others with interest in it.

Reply #27 Top

Obscenitor - you should have been a statistician or an analyst my friend. 

Reply #28 Top

 

So many threads about this already.

 

HP stacking trumps all for the following reasons:

  1. Priests and grunts heal a %.
  2. Flags multiply your total hp IIRC, not your base.
  3. Armor items do not justify their cost.
  4. Special attacks ignore armor.

Are there exceptions, yes, but those are so rare as to not be relevant.  First, no one plays QOT, and if they do, they'll be dead most of the time anyway.  LE can reduce your armor, but you just hit him with a stun immediately afterwards and the armor reduction wears off before he can take advantage of it.  And anyway, you'll end up with some armor as a side effect of getting your HP items.  About the only time I will take armor, not stack it mind you, but get at least one armor heavy item is when the other team has a tower rook or mass minions.

I played a game the other night where a Sedna managed to get 9K hits.  If she had spent all her money on armor, she'd be dead in 3 special attacks because they ignore armor.  As it was, she was basically unkillable between her minions, priests, self regen rate, and casted heals.

Reply #29 Top

Quoting Obscenitor, reply 26

(level ten DGs get about 500 armor no matter what so it's not really plausible to hit a lower number than that)

That's an utterly worst case scenario.  By level 10, most people have gotten the Groffling Warplate or they are at least very close to getting it.  That's 1200 armor right there.  If you do not have that, then you must have Nimroth Chestpiece with 750 armor.  Taking UB, he has a base of 475 armor and gets 32 a level.  So by level 10, he has a base 795 + 1200 from Groffling.  Either way you cut it, you have the armor that you need against either LE or QoT.  And this is just a side effect of buying HP items.

The real kicker is that armor does not mitigate special attack damage.  If you do not stack health, LE bite damage (forget the armor reduction portion), is going to take down 2/3 of your health.  You'll be dead from special damage in no time at all if there is more than one DG around.

Reply #30 Top

I don't know of any generic strategies that invole getting Groeffling warplate by level 10. There is too much other stuff to buy at that point in the game.

 

Obsenitor, I'd be interested in trying it out as soon as I can find my CD key. I have to find it. :(

 

(Btw, QoT + Mana Cape + Leviathan = hella good)

Reply #31 Top

I found it. Want to try it this weekend, Obscenitor?

 

(It was good to finally play against you, pacov. It would have been better if we hadn't had feeders.)