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Help Stardock on succession of vassal children (poll inside)

Help Stardock on succession of vassal children (poll inside)

Vassal Children; Poll

 

From  Kotaku  review of Elemental:

He(Brad from Stardock) did say that you could research potions in the game to make vassal family members more attractive so they’d be easier to marry off—but he wasn’t quite sure yet how the succession of children from a vassal marriage would work.

 

So what's the opinion of the community on what to do with the children from a vassal marriage?   

 

I'll post the results after a couple days.

 

Link to the survey:

                               Click Here to take survey

133,255 views 47 replies
Reply #26 Top

From a practical, gameplay mechanic POV, you would either have to be able to choose the sex of your child in advance, or have women be largely identical to men in the job capabilities area: a 50% chance of getting a far less useful descendant is waaay too much of a TBRWITS situation for my liking.

Reply #27 Top

Another issue that needs addressing: assuming that the player has a choice of male and female channelers, how do we balance out the production of heirs? What prevents a male channeler from zerg rushing, while the female channeler has heir production limited by biology? Even if she's suffering from swollen ankle syndrome every moment of her life, she can't keep up reproductively.

 

Reply #28 Top

I don't expect this one aspect of diplomacy to become the entire game.  This discussion leads me to believe others think it will.

Reply #29 Top

Quoting KellenDunk, reply 28
I don't expect this one aspect of diplomacy to become the entire game.  This discussion leads me to believe others think it will.

I don't know that anyone is saying this is going to "become" the entire game, whatever that statement actual means. But it is an interesting idea. No reason to throw it in incomplete. Besides that, a lot of fantasy worlds aren't nearly as biased as our own was/is when it comes to female heirs.

Reply #30 Top

Quoting KellenDunk, reply 28
I don't expect this one aspect of diplomacy to become the entire game.  This discussion leads me to believe others think it will.

I tend to agree, but it is an exciting new feature and I think it is great for everyone to put all their ideas out there.

I see it working more along the lines of when you marry as you have children, when you go into diplomacy your kids and the guy you are speaking withs kid's show up as tradeable resource. If you offer one of your descendants in a trade, the other side gets to see the attribute's of that descendant. If the trade is made, they are part of the other player's kingdom and any offspring would be theirs. Technically your descendant is now a member of their tribe, although not as a tradeable commodity, but as a means of producing more descendants (for the other player) Now whether you traded this desendant in order to gain a peace treaty, improve relations, or in exchange for one of their descendants (or anything else) that would be between the two of you to hammer out.

What I really like about the idea of them having specific attributes, particularly magical relate abilities, is you could create an ad hoc Bene Gesserit breeding program trying to create your own "Kwizatz Haderach" (sp?) There could be levels of attributes such as low being high intelligence, strength, charisma - medium varying abilities in different schools of magic, and possibly the ultimate would be to produce a born channeler descendant! (Possible victory condition?). And of course as a channeler you could take ANY of these and make them powerful heroes by imbuing them with some of your essence (it seems they are already talking in that direction.)

Of course I could be totally wrong. Those are just my thoughts of an interesting possible direction.

By the WAY, when can we expect to see the results of this survey, NT?

Reply #31 Top

and possibly the ultimate would be to produce a born channeler descendant! (Possible victory condition?).
Not sure if this would be a victroy condition or one of theose unvictory conditions.... could go either way, but I definitely like the idea however it turns out.

Reply #32 Top

It's kind of funny, until I read Kellendunk's post I had not really given the family thing much thought - now I am thinking of all kinds of possibilities... }:)

Reply #33 Top

Quoting Denryu, reply 30


By the WAY, when can we expect to see the results of this survey, NT?

I plan to reveal the results on Saturday afternoon.

EDIT:  Arizona Time

Reply #34 Top

Survey already down and it's only Friday...

Reply #35 Top

Quoting KellenDunk, reply 28
I don't expect this one aspect of diplomacy to become the entire game.  This discussion leads me to believe others think it will.

That's because most others on this forum think one diminsional in every catagory of thought. Just overlook it it of course won't be the entire game of course.

Reply #36 Top

Quoting psychoravin, reply 35



Quoting KellenDunk,
reply 28
I don't expect this one aspect of diplomacy to become the entire game.  This discussion leads me to believe others think it will.



That's because most others on this forum think one diminsional in every catagory of thought. Just overlook it it of course won't be the entire game of course.

Hint: thinking with your head up your butt does not count as thinking in the 5th dimension. :P

Reply #37 Top
1. Who should own the vassal children from a succession marriage?
  answered question 96
 
skipped question
4
 Response
Percent
Response
Count
1) The children should have a 50%/50% chance of going to either player involved.
38.5% 37
2) The children should have a 75% chance of going to the player which provided the father figure.
14.6% 14
3) The children should have a 75% chance of going to the player which provided the mother figure.
2.1% 2
4) The children should always be owned by the player which provided the father figure.
24.0% 23
5) The children should always be owned by the player which provided the mother figure.   0.0% 0
6) I'm uncertain how children should be handled in this game.
18.8% 18
7) I don't think the vassal children should play any role in this game.
2.1% 2

 

 2. What should happen with the children from a vassal marriage?
  answered question 100
 
skipped question
0
Select one for each possible option
 
Sovereign chooses future of children on this optionRandom future for children on this optionThis should not be an option for childrenResponse
Count
1) The children can be a hero(champion) types: Thief, Warrior, Spy, Mage, Archer, Engineer, Assassin, etc.,. 21.2% (21) 74.7% (74) 4.0% (4) 99
2) The children can become a political figure type: City Mayor; Merchants Guild; Nations Ambassador; etc., etc., . 48.0% (48) 49.0% (49) 3.0% (3) 100
3) The children can be sacrified for spell casting. (probably EMPIRE only) 67.3% (66) 5.1% (5) 27.6% (27) 98
4) The children can travel to distant lands seeking assistance(units/resources/reputation/herbs/etc.,) for the sovereign. 68.0% (68) 21.0% (21) 11.0% (11) 100
5) The children can be assigned a career at a city location such as Blacksmith, Farmer, Banker, etc., etc., . 42.0% (42) 35.0% (35) 23.0% (23) 100
6) The children can be allowed to marry others in the realm. 62.0% (62) 35.0% (35) 3.0% (3) 100

 

3. What percentage chance should the children have of becoming rebels and not choosing the player controlling the mother or the player controlling father, but randomly taking loyalty with a different race? (thus possibly an enemy)
  answered question 99
 
skipped question
1
 Response
Percent
Response
Count
0% This should never happen
10.1% 10
1% This should be extremely rare (1 out of 100)
15.2% 15
2% This should be rare (1 out of 50)
23.2% 23
3% This should be extremely uncommon (1 out of 33)
9.1% 9
4% This should be uncommon (1 out of 25)
15.2% 15
5% This should be unlikely (1 out of 20)
20.2% 20
6% to 10% This would be bad luck (1 out of 10)
7.1% 7

 

4. Should it be possible for children to be born with disadvantages and/or special powers?
  answered question 100
 
skipped question
0
Percentage chance this happens
 
0% This should never happen2% This should be extremely rare (1 out of 50)4% This should be rare (1 out of 25)5% This should be extremely uncommon (1 out of 20)7% This should be uncommon (1 out of 15)10% This should be unlikely (1 out of 10)Response
Count
Children born with disadvantages (blind; crippled; etc.,) 13.0% (13) 18.0% (18) 23.0% (23) 18.0% (18) 14.0% (14) 14.0% (14) 100
Children born with special powers (high intelligence; resistances; ambidexterous; etc.,) 4.0% (4) 6.0% (6) 18.0% (18) 17.0% (17) 17.0% (17) 38.0% (38) 100

Reply #38 Top

 

 

Also... sorry for anyone who didn't have a chance to vote.   I wasn't aware these polls only allow for 100 votes.   :(

 

Hopefully future polls can be provided at another location which has no voting limit or even better if these forums provided the option for hosting polls.

Reply #40 Top

Well, I really do think that the succession system will become too complicated if it begins to involve a tug-of-war between the player and the (often) arbitrary moods of an AI player represented by the other parent. If you want a specific child to be the heir, I really think that it'll cause a lot of frustration to have that decision contended by someone else.

 

Again Scoripiana. you raise a good point, when you point out, that the micro-manage problem only becomes an issue, if there are a lot of children to handle (which I really really hope there will be!).

 

And yes, it would be a cool option to have a matriachal instead of a patriachal society. And I certainly do also agree, that females (if we settle for the patriarch-society) should be able to have more roles than just diplomats/gifts of marriage. Females could just a easily be governors, scholars, generals as males could, and in fact: it would probably follow in a post-cataclysmic setting, that females wouldn't just be sitting around. There would be a need for the skills of everybody in a society to where resources, both natural, magical and populaic (I don't know if that's a word), are scarce. So females wouldn't just be sitting around waiting to get married.

Reply #41 Top

I hope they have traits that can be passed on to descendants. That will make it a real choice of whether to use the unit as a hero (and risk losing the genetic material for future generations) or not.

Reply #42 Top

Inheritable traits could be fun, although I had a thought.

If there are guys like Geoff the Slug, could we send our daughters to marry him or his children and curry favor with the swamp faction?  

Or maybe more malicious character could expect us to sacrifice our children to him.

Reply #43 Top

Quoting KellenDunk, reply 42
Inheritable traits could be fun, although I had a thought.

If there are guys like Geoff the Slug, could we send our daughters to marry him or his children and curry favor with the swamp faction?  

Or maybe more malicious character could expect us to sacrifice our children to him.

Or sacrifice your virgin daughter to Vermithrax?!? +dragon faction ftw!

          :troll:

My dearest daughter,

don't mean to be rude,

but I'm sending you off

to be dragon food.

 

The reason is simple

if you ask me what for?

cuz marrying you off

would be an act of war.

          :troll:

Reply #44 Top

I think the sacrificing of a virgin daughter is a wonderful idea.

Of course, it leads to the idea of having to fight off random suitors in order to keep her suitably virgin... But this may be getting a little too complex. (Maybe we can mod something in later ;) )

Reply #45 Top

How about this, the game allows the sacrifice of a virgin daughter, let's allow the castration of just about any male character in the game for some sort of magical bonus. I am not picky. }:)

Reply #46 Top

For me the absolute best system SD could come up with would be one based on the Crusader Kings system developed by Paradox. It was pretty much a heraldry simulation with a strategy game built on top. It is one of my most cherished gaming experiences. I only wish PI would have invested more into it and fix some of its short comings. I also hope a CKII is in the works for the future.

I highly recommend for any posting to this thread to get the game and experience it for yourselves. It is truly a classic but one that never quite caught on in the US due to its "focus" so to speak.

Reply #47 Top

Quoting Spartan, reply 46
For me the absolute best system SD could come up with would be one based on the Crusader Kings system developed by Paradox. It was pretty much a heraldry simulation with a strategy game built on top. It is one of my most cherished gaming experiences. I only wish PI would have invested more into it and fix some of its short comings. I also hope a CKII is in the works for the future.

I highly recommend for any posting to this thread to get the game and experience it for yourselves. It is truly a classic but one that never quite caught on in the US due to its "focus" so to speak.

 

I would say it never caught on real well in the US due to lack of marketing and buggy as hell years later status. Don't get me wrong, I enjoy the game but a pristine product CK is not. The marriage system, despite its severe limitations, was awesome though, totally made the game. I updated version with more control, better potraits and more flexibility would be awesome.