Has anyone actually made a working cloak
Just wondering because this could increase the joy in my modding experience GREATLY!
Im asking because i haven't made any progress on the cloak ![]()
Has anyone else????????????????
Just wondering because this could increase the joy in my modding experience GREATLY!
Im asking because i haven't made any progress on the cloak ![]()
Has anyone else????????????????
Very Very Cool!!! ![]()
Congratulations!! And thank you, mind if i use this? It is different than what i did, which was basically to resize the mesh to a hundredth the size.
Its "invisible" and the icons for show icons and show race emblem can be toggled. But its not "toggleable"
Anyway, it looks interesting. ![]()
-Teal
For the "test" B'rel cloak that is in SoA 2 0.03c we used the ships shield mesh as a "cloak mesh" (just pointed the cloak entity to use the ships shield mesh). That was our "compromise cloak". It worked for the B'rel, but we realized we would have to make a separate cloak entity for every cloakable ship in the mod, because each shield mesh is different shaped, and sized. I thought about making a universal cloak mesh, again that would cause problems, because it would need to be as big as the largest cloaking ship. That would mess up the smaller ships.
If someone can make it to where the ships mesh itself faded out that would be great. It doesnt need to completely dissapear. Just be semi-transparant.
use the 'IsIllusionShip' bool modifier. This will give it the mesh effect that Mines and ships that are Phase Jumping or Phased Out have.
thnx
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