CaptainAanderson CaptainAanderson

The Best Rushing stratgey and why

The Best Rushing stratgey and why

Rushing has become increasingly popular (at least it seems to me) since entrenchment came out. It is a race to keep the player down before starbases come up and the lines are drawn.

One of the hardest to counter is the vasari starbase rush, properly executed it will leave you with little choice but to waste your early game fleet in futlie attacks against it.

The TEC Sova rush works on smaller maps, but it has been awhile since i have seen this used for more than an annoyance.

Personally, i like a mothership and illum attack as early as i can get illums out.

There are others, increasingly obscure, like the Antorak rush.

So what is your favorite rushing tactic and why?

130,596 views 64 replies
Reply #26 Top

Quoting Flipkik, reply 20
The Colony rush ftw!!!!!!

Ever did it? Colonizer frigates   it rocks...

Grtz,
Flipkik
End of Flipkik's quote

I did it once, advent colongy firgs against a couple vasari scouts (I had research and he didn't)

I think more random maps should be added, but they should be designated as "Team" maps and have some standardized elements, but still be random enough so that memorization is not an option. (Basically it is designed for team MP play). In a multi star game the systems need to be small or the games really do take forever.

I would like to see a no starbase option where you cannot build a starbase for X amount of time. Kind of the opposite of NR, but oh well

Reply #27 Top

Flipkik is messing with you ...there is no colonizer frigate rush.  :grin:  

 

 

 

 

Reply #28 Top

Sure there is. Just because it doesn't work doesn't mean that it doesn't exist.

Reply #29 Top

Sure there is. Just because it doesn't work doesn't mean that it doesn't exist.
End of quote

LOL -- good point.

Reply #30 Top

Semantics; a viable colony frig rush does not exist.  Obviously whenever we talk about strategies here, viability is implicit.

Reply #31 Top

Sarcasm; in the words of Peanut the Woozle, YEEEEOWWWWW

I just couldn't resist. The way Cykur wrote it was perfect for the response.

Reply #32 Top

Quoting Darvin3, reply 17

and that every planet starts with the basic assets (frigate factory, capital ship factory, and two scouts). 
End of Darvin3's quote

 

Um, no they don't. Take the planet of the default starting template and you will still control the planet with nothing in orbit.

Reply #33 Top

People I did it a ton of times... Ask TyR and Starplayer <__< I tend to do it when teams are awfully stacked and I'm on the obviously going to loose side. It adds some humor to the game... Ever seen 100 colony frigs take on a starbase? (fails btw)

Btw I've seen rushes on multistar maps vasari sb rushes to the enemy system... 8C

Grtz,
Flipkik

Reply #34 Top

IMO the best rush is the one that counters your opponets fleet.   You cant just stick to one strategy.  I've seen a 100+ colony fleet used against me.  Suprisingly strong.

Reply #35 Top
IMO the best rush is the one that counters your opponets fleet. You cant just stick to one strategy. I've seen a 100+ colony fleet used against me. Suprisingly strong.
End of quote

I suppose they could put up a reasonably good fight if you had 100 considering they are hard to kill and can counter some ships, but they cost so much in metal & crystal, if they have 100, you must have a bigger fleet.

Reply #36 Top

Quoting JohnJames, reply 34
IMO the best rush is the one that counters your opponets fleet.   You cant just stick to one strategy.  I've seen a 100+ colony fleet used against me.  Suprisingly strong.
End of JohnJames's quote

With weapons and shield research, advent colony frigates are fairly tough. They can take on an equal number of scouts and survive long enough against moderate resistance to colonize a neutral.

The siege frigate could learn much from its antipodean cousin -_-

Reply #37 Top

Quoting JohnJames, reply 34
IMO the best rush is the one that counters your opponets fleet.   You cant just stick to one strategy.  I've seen a 100+ colony fleet used against me.  Suprisingly strong.
End of JohnJames's quote

hehe that was me and howler the first time we tried to colony rush I remember that. Ya and tec can get some armor on them early on:rolleyes: . Later on we tried to kill a vasari starbase with 200+ of them in a game but failed (wasn't even fully upgraded).

The siege frigate could learn much from its antipodean cousin
End of quote

 

I have succesfully siege frigate rushed in the past and what I can say about this tactic and not bout the colony rush is that it can win games. 10 siege frigs and a cap on you're HW in start game... And it wasn't a noob bash if that's the next thing you're gonna suggest about it.

Reply #38 Top
Siege frigates are countered quite soundly by scouts. So long as you actually see the siege frigates coming you should have enough time to build a fleet of scouts and trounce them. Carriers are always the better bet, but you can amass a good force of scouts quite quickly if you see them coming. In any case, JJ is correct that the best way to rush is by picking the units that counter your enemy. However, in the current version of the game, your safest bet is the solid LRF/Flak combination.
Reply #39 Top

Darvin pretty much hit it on the head. Knowing the counters thoroughly and implmenting them properly is how you win this game, but where this logic loses base is when you consider that some counters either don't work or are incredibalby strong.

your safest bet is the solid LRF/Flak combination.
End of quote

hence this

Reply #40 Top

Ya, I know they are easely countered I just wanted to mention I pulled it off once and that it is more effective than the Colony rush. It quite quickly deals with the HW if they didn't see it comming some jumps before they reached them. If I rush I always try to have the counter ready and researched and possible already building some of the thing I expect my enemy to build to counter my rush. It can be a guess but sometimes you can predict what they'll do next.

Grtz,
Flip

Edit: Ps: obscure rushing tactics where welcome so I'm just throwing in my most random tries from when I'm bored ^_^

Reply #41 Top

Quoting Flipkik, reply 40

Edit: Ps: obscure rushing tactics where welcome so I'm just throwing in my most random tries from when I'm bored
End of Flipkik's quote

Try hohos and scouts, it does wonders until they get carriers or enough lfs

Reply #43 Top
This is how threads look right before I start to ignore them.....

Go Dunov Rush Go!

Reply #44 Top

:pout:  srr Cykur I'm just in a trolling mood lately... must be cause of KoK his threads...

But I do have to try that dunov rush... Anyone care to be in my team :')

Reply #45 Top

Dunov rush? the dunov is a little weak until it has multiple abilities, but whatever floats your boat

Reply #46 Top

It's actually not too weak. It's also the ultimate support cap if you get it to level 6. Just a bitch to get it there since it doesn't quite pack the punch of the Marza.

Reply #47 Top

But I do have to try that dunov rush... Anyone care to be in my team
End of quote

wouldnt recommend using it against vasari phase missiles. you can restore shields all u want, but eventually the dunovs hulls will buckle. However emp blasts are a good way to drop advent shields.

Reply #48 Top

wouldnt recommend using it against vasari phase missiles. you can restore shields all u want, but eventually the dunovs hulls will buckle. However emp blasts are a good way to drop advent shields.
End of quote

Everyone knows you don't Dunov rush Vasari....you Marza Hoho rush them.

Reply #49 Top

Yep. Forces the guy to get a marauder which is a weak ship in and of itself. Before N3Rull jumps on that statement ( i know you're out there ), that doens't make it useless! Pathetic? Sure. Useless? NAY!

Reply #50 Top

Before N3Rull jumps on that statement ( i know you're out there )
End of quote

Lol. N3rull, the forum lurker.